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Message
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Animation - Known Issues & Limitations (5)Accessory Animation Not Exportable to Omniverse Example: tie accessory from the Toon Maker content pack.- Left side of the video: accessory animation in iClone.
- Right side of the video: lose of accessory animation when exported to Omniverse.
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wires
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Group: Forum Members
Last Active: 8 days ago
Posts: 5.7K,
Visits: 26.5K
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Very serious limitation for average user:2 Quadro RTX 8000 for "Ideal" results = €13,000.00 + a PC box to run them in. :w00t::crying::pinch:
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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Peter (RL)
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Peter (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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wires (4/12/2021) Very serious limitation for average user:2 Quadro RTX 8000 for "Ideal" results = €13,000.00 + a PC box to run them in. :w00t::crying::pinch: Well I'm using an RTX 2080 (which is only just above minimum by that Nvidia chart) and I haven't encountered any serious performance issues in my testing. Of course just like iClone and any other realtime software you have to learn how much you can add to a scene before performance starts getting affected. If you don't get too ambitious I think an RTX 2070/80 or RTX 3060/70/80 will still give excellent results.
Peter Forum Administrator www.reallusion.com
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wires
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Group: Forum Members
Last Active: 8 days ago
Posts: 5.7K,
Visits: 26.5K
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Peter (RL) (4/12/2021)
Well I'm using an RTX 2080 (which is only just above minimum by that Nvidia chart) and I haven't encountered any serious performance issues in my testing. Of course just like iClone and any other realtime software you have to learn how much you can add to a scene before performance starts getting affected. If you don't get too ambitious I think an RTX 2070/80 or RTX 3060/70/80 will still give excellent results.
Good grief, why would anyone want to get ambitious with their creative work? :Whistling: Less than "Good" and way below "Ideal" should be OK, I dread to think just what Nvidia consider to be adequate for fully fledged broadcast results. :w00t:
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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Miranda (RL)
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Miranda (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Visuals - Known Issues & Tips (5) Shadows cast from meshes with alpha textures onto a non-flat surface will have jagged edges.This issue persists for Create 3.7 and 3.8, and we have reported it to NVIDIA Omniverse team. [Workaround]Select the problematic object’s mesh node and turning off Shadow Terminator Fix.
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Miranda (RL)
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Miranda (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Visuals - Known Issues & Tips (6) Strange black spots on the character’s eyeballs.This issue persists for Create 3.8, and we have reported it to NVIDIA Omniverse team. [Workaround]Select the problematic object’s mesh node and turning off Shadow Terminator Fix.
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Jean-Sé
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Jean-Sé
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 13,
Visits: 4.1K
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Miranda (RL) (4/12/2021) Animation - Known Issues & Limitations (2)Physics soft-cloth and collision shapes not exportable to Omniverse - Left side of the video: the physics soft-cloth simulation in iClone.
- Right side of the video: lose of soft-cloth simulation when exported to Omniverse.
, Is this something that will be possible in the (near) future ? Thanks.
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wintoons
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wintoons
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 52,
Visits: 248
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I know that Omniverse is working on their own cloth physics, which would probably explain why cloth physics on iClone can't be transferred to Omniverse. I'm guessing you would have to do the cloth physics (as well as hair physics) in Omniverse instead.
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animagic
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animagic
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 15.8K,
Visits: 31.3K
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It's more a limitation in what is currently exported. USD is a geometry cache format (like Alembic), so everything is baked on export. Once RL figures out how to export vertex animation, you would have cloth and hair physics. The alternative that you bring up would require that physics is applied in Omniverse to hair and clothing. It should be possible. I believe hair and clothing come in as separate items, and if that is so, physics could be applied provided that the body mesh can function as collision shape. Just speculating here though...:unsure:
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