Miranda (RL)
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Miranda (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Character Creator Users, Character Creator and Omniverse Create are developed in progress, there are some limitations and known issues you shall know before start experiencing the solution of Character Creator and Omniverse Create. System Requirements
NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation, which requires higher specifications of GPU to run system smoothly. Please check full list of system requirements from the link below. https://www.reallusion.com/character-creator/nvidia-omniverse/*If an incompatible driver is detected the Omniverse RTX Renderer will not be enabled. Visual Differences - Light & IBL
- Material & Texture
Visuals - Known Issues & Tips - SSS shader tends to create abnormal highlights and line segments.
- Opacity map defects in Omniverse Create with certain hair content.
- Mesh intersection among eye components (Tearline, Eye Occlusion, etc.) caused by the lack of suitable Omniverse shader.
- Do not support export CC character USD from Unreal Engine to Omniverse Create due to lack of complex MDL support in Omniverse. Please always export character from Character Creator.
- Shadows cast from meshes with alpha textures onto a non-flat surface will have jagged edges. >> Know More (added on Jan. 17th)
- Strange black spots on the character’s eyeballs. >> Know More (added on Jan. 17th)
Animation - Known Issues & Limitations- Morph/blend-shape animations (facial Animations can not be transferred due to lack of support morph/blend-shape animations.)
- The character should be exported with the animation for the best possible result
- Physics soft-cloth and collision shapes not exportable to Omniverse
- Spring simulation not exportable to Omniverse
- Physics rigid-bodies and constraints not exportable to Omniverse
- Accessory animation not exportable to Omniverse
Edited
2 Years Ago by
Miranda (RL)
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