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Limitation & Known Issues

Posted By Miranda (RL) 3 Years Ago
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Miranda (RL)
Miranda (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K, Visits: 11.2K
Hi Character Creator Users,

Character Creator and Omniverse Create are developed in progress, there are some limitations and known issues you shall know before start experiencing the solution of Character Creator and Omniverse Create. 

System Requirements

NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation, which requires higher specifications of GPU to run system smoothly. Please check full list of system requirements from the link below.
https://www.reallusion.com/character-creator/nvidia-omniverse/
*If an incompatible driver is detected the Omniverse RTX Renderer will not be enabled. 


Visual Differences
  • Light & IBL
  • Material & Texture

Visuals - Known Issues & Tips
  • SSS shader tends to create abnormal highlights and line segments.
  • Opacity map defects in Omniverse Create with certain hair content.
  • Mesh intersection among eye components (Tearline, Eye Occlusion, etc.) caused by the lack of suitable Omniverse shader.
  • Do not support export CC character USD from Unreal Engine to Omniverse Create due to lack of complex MDL support in Omniverse. Please always export character from Character Creator.  
  • Shadows cast from meshes with alpha textures onto a non-flat surface will have jagged edges. >> Know More (added on Jan. 17th)
  • Strange black spots on the character’s eyeballs. >> Know More (added on Jan. 17th)

Animation - Known Issues & Limitations
  • Morph/blend-shape animations (facial Animations can not be transferred due to lack of support morph/blend-shape animations.)
  • The character should be exported with the animation for the best possible result
  • Physics soft-cloth and collision shapes not exportable to Omniverse
  • Spring simulation not exportable to Omniverse
  • Physics rigid-bodies and constraints not exportable to Omniverse
  • Accessory animation not exportable to Omniverse

Edited
2 Years Ago by Miranda (RL)

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Forum Post Limitation & Known Issues By Miranda (RL) ( 3 Years Ago )
Forum Post Visual Differences: Light & IBL Light Rudimentary light... By Miranda (RL) ( 3 Years Ago )
Forum Post Visual Differences: Material & Texture 1. Displacement map... By Miranda (RL) ( 3 Years Ago )
Forum Post Visuals - Known Issues & Tips (1) SSS shader tends to create... By Miranda (RL) ( 3 Years Ago )
Forum Post Visuals - Known Issues & Tips (2) Opacity map defects in... By Miranda (RL) ( 3 Years Ago )
Forum Post Visuals - Known Issues & Tips (3) Mesh intersection among... By Miranda (RL) ( 3 Years Ago )
Forum Post Animation - Known Issues & Limitations (1) The character should... By Miranda (RL) ( 3 Years Ago )
Forum Post Animation - Known Issues & Limitations (2) Physics soft-cloth... By Miranda (RL) ( 3 Years Ago )
Forum Post Animation - Known Issues & Limitations (3) Spring Simulation... By Miranda (RL) ( 3 Years Ago )
Forum Post Animation - Known Issues & Limitations (4) Physics rigid-bodies... By Miranda (RL) ( 3 Years Ago )
Forum Post Animation - Known Issues & Limitations (5) Accessory Animation... By Miranda (RL) ( 3 Years Ago )
Forum Post Very serious limitation for average user: 2 Quadro RTX 8000... By wires ( 3 Years Ago )
Forum Post [quote][b]wires (4/12/2021)[/b][hr] Very serious limitation for... By Peter (RL) ( 3 Years Ago )
Forum Post [quote][b]Peter (RL) (4/12/2021)[/b][hr] Well I'm using an RTX 2080... By wires ( 3 Years Ago )
Forum Post Visuals - Known Issues & Tips (5) Shadows cast from meshes... By Miranda (RL) ( 2 Years Ago )
Forum Post Visuals - Known Issues & Tips (6) Strange black spots on the... By Miranda (RL) ( 2 Years Ago )
Forum Post [quote][b]Miranda (RL) (4/12/2021)[/b][hr] Animation - Known Issues &... By Jean-Sé ( 2 Years Ago )
Forum Post I know that Omniverse is working on their own cloth physics, which... By wintoons ( 2 Years Ago )
Forum Post It's more a limitation in what is currently exported. USD is a... By animagic ( 2 Years Ago )



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