Victor.Soupday (6/24/2021)
Importing characters back from Blender doesn't bring any of the materials with it.
I wonder as to why? This question should probably be addressed to RL, but you might know more on the inside.
Couple of scenarios after exporting character to FBX with Blender profile (I did not try others).
1. You immediately import the same FBX file back into CC.
Materials come fully textured.
Material Sliders value and Check boxes are preserved (Opacity value slider and 2-sided for instance)
Custom tweaks for DHS are preserved.
SkinGen modules info is not preserved and it's getting baked (suppose that is happening on export)
Iray materials restored to default.
Obviously FBX does not hold all that materials info and most of it is coming from the Key. Key used to be a small 200-300 Kb in size.
Now it's megabytes of data (last one I tested was 121 MB - 10 times bigger than FBX file itself). And unencrypted portion of it indicated a lot of shaders routine.
2. You import FBX to Blender with *Traditional* importer. You then export it out and import it back to CC
Materials comes sparsely textured.
Material Sliders value and Check boxes seems to be preserved (Opacity value slider and 2-sided for instance).
Custom tweaks for DHS are preserved.
SkinGen modules info is not preserved and it's getting baked (suppose that is happening on export)
Iray materials restored to default.
I wonder why it textured sparse. I see normal maps are there, but no any opacity or metallic/roughness maps.
It is not a problem with broken Mesh/Material link (Otherwise normal maps would not load either). Right?
Then I suppose the Key does not map it correctly?
3. You import FBX to Blender with your plug-in. You then export it out and import it back to CC.
Character comes not textured at all - fully white. It seems all mesh/material links are broken.
We sure can use other ways to sculpt/create stuff in Blender and bring it back. But an *easy* way back, while having full, clothed, textured character in Blender would have been awfully nice :)
Again, it is not a direct question to you. You did an excellent job developing one way pipeline and it's very much appreciated.
But rather to Reallusion -
is it not a time to have a stable way to re-import a character back to CC? An easy GoB button?