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Message
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LookingGlassGraphics
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LookingGlassGraphics
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 173,
Visits: 1.1K
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@ planetstardragon I will definitely give it a try, I ended up removing the Iray and running both programs after the trouble shooting which seems to be working now. Getting close, but not quite there. Rampa posted something similar a while back about the registry but I can't quite remember what the troubleshooting was within the folders. Thanks for the heads up.
 J. Rosa Marketplace Link: Looking Glass Graphics
Primary
NVIDIA GeForce RTX 3060 Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram Secondary
NVIDIA GeForce GTX 1080 Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram
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wires
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Group: Forum Members
Last Active: Last Month
Posts: 5.7K,
Visits: 26.5K
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@LGG, Have you updated the Iray plugin to the latest 1.4 version? It's working without any issues here in both CC and iClone - much faster too.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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theschemer
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theschemer
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K,
Visits: 2.9K
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I can't find Jade or Zane either. Seems they went missing once before but we were able to find/restore them somehow. Does anybody else have this problem and if so, where do we get Zane and Jade back from? Thanks
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LookingGlassGraphics
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LookingGlassGraphics
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 173,
Visits: 1.1K
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Unfortunately it's still not working for me. However; I tried running both programs and noticed that it opens fine in Iclone7 but not in CC3. When I try running CC3, it gives me the Iclone Plugin error prompt and then crashes the program after I press OK. The issue seems to be stemming from CC3. Any ideas what could be going on? 76% of original size (was 662x19) - Click to enlarge 76% of original size (was 662x19) - Click to enlarge 76% of original size (was 662x19) - Click to enlarge
 J. Rosa Marketplace Link: Looking Glass Graphics
Primary
NVIDIA GeForce RTX 3060 Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram Secondary
NVIDIA GeForce GTX 1080 Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram
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xzevlin
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xzevlin
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 33,
Visits: 538
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When I deactivate the Skin editor, my characters lose their bump maps. I have noticed this across 5 different characters that I've been working on. Flattening the layers and then deactivating has no effect. 76% of original size (was 662x19) - Click to enlarge 76% of original size (was 662x19) - Click to enlarge
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ushamit
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ushamit
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 53
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I am experiencing a issues in relation to existing projects/characters. New characters are fine.
-When I have opened existing projects and converted to CC3+ it works at the time but when I save and then reopen those projects later it crashes. -Most of my existing projects now crash when opened. -Exporting FBX causes a crash on most of the projects that do open -When I have managed to export an FBX without a crash and then try to Import to unreal engine, it causes unreal engine to crash.
The update has made all my existing projects basically useless. this is a big problem for me as I need to complete my work and this could set our whole team back weeks!
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SpiderTec
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SpiderTec
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 75,
Visits: 263
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This is kinda time consuming to just open up CCv3.11 it rebuilds all the morph sliders every time when opening. I am not sure if ccleaner may be affecting this. All my antivirus software are set to not scan and all CCv3.11 is on the exclude lists so is this normal? If this is not normal then where is the Cache file located within the program for me to avoid rebuilding morph sliders at the startup of CC v3.11? Or am I overlooking a setting within the software to fix this from re-building every time? 76% of original size (was 662x19) - Click to enlarge
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animagic
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animagic
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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@SpiderTec: this used to be a problem and it was supposed to be fixed. It happens to me as well I just noticed.
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c68
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 81,
Visits: 4.8K
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Hi guys, I'm new to CC3 (using it for 4 weeks now) - and like it a lot! :) *waves* Im not sure if this is a bug... or its on my end... Im trying to export a character as an OBJ, so that I can create cloth in MD and model hair in Blender 2.83 but i cant get this to work ... :/ Every time i reimport the model into CC3 i get a strange offset ... For testing purposes I did the following: (im using "Pipeline") 1. Make a new clean project (default cc3+ female) 2. Export the character as OBJ (with the current pose) 3. Reimport the OBJ as an Accessory (not sure if this is the RIGHT way to import, but I think It worked like that in 3.22...) This is what I get: 76% of original size (was 662x19) - Click to enlarge Am I doing something wrong?? Should not the white model perfectly fit over the character? Is this a bug? Please help ... Happy Rendering! :)
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TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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c68 (7/31/2020)
Hi guys, I'm new to CC3 (using it for 4 weeks now) - and like it a lot! :) *waves* Im not sure if this is a bug... or its on my end... Im trying to export a character as an OBJ, so that I can create cloth in MD and model hair in Blender 2.83 but i cant get this to work ... :/ Every time i reimport the model into CC3 i get a strange offset ... For testing purposes I did the following: (im using "Pipeline") 1. Make a new clean project (default cc3+ female) 2. Export the character as OBJ (with the current pose) 3. Reimport the OBJ as an Accessory (not sure if this is the RIGHT way to import, but I think It worked like that in 3.22...) This is what I get: 76% of original size (was 662x19) - Click to enlarge Am I doing something wrong?? Should not the white model perfectly fit over the character? Is this a bug? Please help ... Happy Rendering! :) I'm just kind of winging it here, but it could be an OBJ can't track the 'world space' as it were without a point of reference. Depending on what you are doing you could include a prop to match it vs easier, but it would still be a manual re-positioning like you would be doing here. I think Alembic has a world space reference point, so a single frame Alembic may give you what you want, whereas an OBJ may just be randomly placed vs some random X-Y-Z axis. Because, for me just the fact that the OBJ is standing upright, and not sideways, would be a big win! Someone else could add in here, as it also entails Blender, which I know next to nothing about...just kind of sharing my thought on a single-frame Alembic, with world-space selected on export, as a possible alternative.
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