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OFFICIAL Character Creator 3.2, 3.21 and 3.22 Issues Thread

Posted By Peter (RL) 6 Years Ago
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OFFICIAL Character Creator 3.2, 3.21 and 3.22 Issues Thread

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mvanduyne88
mvanduyne88
Posted 5 Years Ago
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Thank you for your advice I do appreciate it. I don't believe that I have the iray plugin installed, I could not find it when I looked at the Add or Remove Programs.
achimxx
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If you have iRay installed, you should see it in the menu under "Plugins" - "Iray Render". But it should be listed in your apps (uninstall) list in the settings, which is not the case. So I fear we have to wait for the next update that hopefully will solve the problem.
trafalgamer
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I'm having an issue with CC3 to unreal engine 4, the issue is with the HQ shader, standard and LW are working fine.
This issue is only in 4.24 other versions don't have this issue.

I imported the standard CC3 male with no modifications, I followed the recommended export and import settings.

Check this quick video:
https://www.youtube.com/watch?v=Xx2xhqXWw7c

76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0c18dde8-d9f1-4c33-b0ef-d750.png

Any suggestions ? thank you.
doubblesixx
doubblesixx
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Is it normal for CC3 to take around 2 - 3 minutes to startup each reboot of the computer? I think i have a decent spec'd computer for this to move along a little bit faster.. and in case this is normal i wonder why it has to re-cache everything after doing it once.. Some of my bigger Unreal projects boot's faster after shaders have been calculated and cached ( and saved )

I don't know if this is by design:
2. CC3 Pose mode: Using the mouse to select bones instead of the picker, the gizmo doesn't follow.
This only works with the picker or by hotkeys.. which is a lttle annoying


Edit: Typo


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TonyDPrime
TonyDPrime
Posted 5 Years Ago
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Man....so many crashes in 3.22, really for no reason seemingly, other than it can't handle what I am throwing at it.
I've been bringing in outfits and hair from Daz and CC3, and if you apply a pose or modify the camera view when the character is fully decked out it really hits CC3 hard to where it crashes constantly.
Happens with both idle load reduction on and off.  Project size is 500,000+

I reboot it and it restores it no problem, and saves it like as if it hadn't crashed and applied whatever change I was mid-doing.
But the constant crashing makes it suck.
sonic7
sonic7
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So, you create a quick Avatar in CC3 with a few morph changes ...
Then you go File > Export > "Send Character to iClone"
iClone opens, and brings up the following message:

76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8457b24f-8f92-432c-97a5-19c5.png

But the Avatar STILL LOADS - and true to the warning message - there's NO 'Smart Gallery'
Starting up iClone directly works fine, - it opens with the Smart Gallery .....

--------------------------------------------------------------------------------------------------------------------------------------------------------
Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

GG2020
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Hello, I am having an issue with the final packaged textures and UV layout that causes my model to have a black pixel outline of each UV island in the final texture.

I'm using Character Creator 3.22, Blender 2.82, and Windows 10 Home Edition 64-bit

My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures on the model have a black pixel outline of each island on the UV in the final model. I can see that the UV island go clear to the edge of the textures packed into the exported diffuse file where there are indeed anti-aliased pixels fading into the background. In other models, the textures compensate for this by having more of a border so the individual faces are completely filled with visual information.

1. Open project
2. Export using Pipeline Extension
3. Problem persists using "Embed Textures" option, max 1024, convert to TGA format AND using the Merge Material export All max 1024.
4. Import to blank project in Blender 2.82, turn on shading.


Feedback Tracker Link:
https://www.reallusion.com/FeedBackTracker/Issue/Exported-Model-with-Combined-Materials-leaves-black-pixels-around-UV-islands-in-final-texture

76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/26fefbc7-6039-4de8-9d90-b21e.png
Ascensi
Ascensi
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@Reallusion  I am hoping to get into the CC3 beta, specifically for testing the new Base+ character before it's released to fix a displacement topology nightmare of the current CC3 characters. For the most part there is no problem, except a few areas that need to be resolved.. then the sky is the limit for Characters with Displacement.
Example of "some" problem areas, the FBX exporter for one type like Maya will make topology displacement holes  bigger or smaller. This back example may have been from CC1 which had a lot more errors, you can see with the second example the back error no longer exists:  
  
but areas between the fingers tear usually in all the FBX export presets just like the buttcrack here:76% of original size (was 665x19) - Click to enlarge

The new CC3 Base+ looks a lot cleaner and may eliminate these problems. it might be the FBX exporters that are the true problem.  I would like to try the beta of the base model before it's released and inform whether or not the problem persists. Here is proof that Displacement can be painted over UV seams in the animated png below- the topology has to be correct for it to work and or what ever the FBX exporter does to the model may need to be corrected -it might just an issue with the exported mesh normals? maybe make a completely new compatible FBX preset for Displacement painting? or perhaps it is only the topology that needs to be corrected?
76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/27ab9eb0-8bc4-459a-86c7-7f20.gif

https://www.reallusion.com/FeedBackTracker/Issue/Request-to-join-Character-Creator-beta-for-Character-Development-for-the-Marketplace

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76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/906a14b0-c792-4382-99ee-7dfe.jpg
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Ascensi
Ascensi
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I hope you already have your virtual memory settings set to 32 GB for each your drive your projects are on as well as the drive CC3/iClone is installed. I rarely get crashes since.

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76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/906a14b0-c792-4382-99ee-7dfe.jpg
AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 

inash
inash
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CC3 Character will not Open in Maya 2020.2.  I export as FBX with the Maya Preset and it crashes Maya on import. 

___________________________________________
Graphic Designer / Video Editor / Sound Engineer

OS: Windows 10 Pro English 64-bit / CPU: Intel i7-4930K 3.4 GHZ / MB: ASUS Sabertooth X79 /  RAM: 32GB G-SKILL RIPJAW / HD: 2TB+2TB+3TB  /  SSD: 256 Samsung 860 EVO & 128 Samsung 860 EVO/ 
GPU: GTX 1080 Ti 11GB / COOLER : CORSAIR H75 Liquid Cooler


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