Author
|
Message
|
mvanduyne88
|
mvanduyne88
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 3,
Visits: 37
|
Thank you for your advice I do appreciate it. I don't believe that I have the iray plugin installed, I could not find it when I looked at the Add or Remove Programs.
|
|
|
achimxx
|
achimxx
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 3,
Visits: 276
|
If you have iRay installed, you should see it in the menu under "Plugins" - "Iray Render". But it should be listed in your apps (uninstall) list in the settings, which is not the case. So I fear we have to wait for the next update that hopefully will solve the problem.
|
|
|
trafalgamer
|
trafalgamer
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 13,
Visits: 123
|
I'm having an issue with CC3 to unreal engine 4, the issue is with the HQ shader, standard and LW are working fine. This issue is only in 4.24 other versions don't have this issue. I imported the standard CC3 male with no modifications, I followed the recommended export and import settings. Check this quick video: https://www.youtube.com/watch?v=Xx2xhqXWw7c76% of original size (was 665x19) - Click to enlarge Any suggestions ? thank you.
|
|
|
doubblesixx
|
doubblesixx
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 86,
Visits: 474
|
Is it normal for CC3 to take around 2 - 3 minutes to startup each reboot of the computer? I think i have a decent spec'd computer for this to move along a little bit faster.. and in case this is normal i wonder why it has to re-cache everything after doing it once.. Some of my bigger Unreal projects boot's faster after shaders have been calculated and cached ( and saved ) I don't know if this is by design: 2. CC3 Pose mode: Using the mouse to select bones instead of the picker, the gizmo doesn't follow. This only works with the picker or by hotkeys.. which is a lttle annoying Edit: Typo
This is a silent signature
|
|
|
TonyDPrime
|
TonyDPrime
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
Man....so many crashes in 3.22, really for no reason seemingly, other than it can't handle what I am throwing at it. I've been bringing in outfits and hair from Daz and CC3, and if you apply a pose or modify the camera view when the character is fully decked out it really hits CC3 hard to where it crashes constantly. Happens with both idle load reduction on and off. Project size is 500,000+
I reboot it and it restores it no problem, and saves it like as if it hadn't crashed and applied whatever change I was mid-doing. But the constant crashing makes it suck.
|
|
|
sonic7
|
sonic7
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.7K,
Visits: 19.4K
|
So, you create a quick Avatar in CC3 with a few morph changes ... Then you go File > Export > "Send Character to iClone"iClone opens, and brings up the following message: 76% of original size (was 665x19) - Click to enlarge But the Avatar STILL LOADS - and true to the warning message - there's NO 'Smart Gallery' Starting up iClone directly works fine, - it opens with the Smart Gallery .....
--------------------------------------------------------------------------------------------------------------------------------------------------------
Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
|
|
|
GG2020
|
GG2020
Posted 5 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 3,
Visits: 80
|
Hello, I am having an issue with the final packaged textures and UV layout that causes my model to have a black pixel outline of each UV island in the final texture.
I'm using Character Creator 3.22, Blender 2.82, and Windows 10 Home Edition 64-bit
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures on the model have a black pixel outline of each island on the UV in the final model. I can see that the UV island go clear to the edge of the textures packed into the exported diffuse file where there are indeed anti-aliased pixels fading into the background. In other models, the textures compensate for this by having more of a border so the individual faces are completely filled with visual information. 1. Open project 2. Export using Pipeline Extension 3. Problem persists using "Embed Textures" option, max 1024, convert to TGA format AND using the Merge Material export All max 1024. 4. Import to blank project in Blender 2.82, turn on shading. Feedback Tracker Link: https://www.reallusion.com/FeedBackTracker/Issue/Exported-Model-with-Combined-Materials-leaves-black-pixels-around-UV-islands-in-final-texture76% of original size (was 665x19) - Click to enlarge
|
|
|
Ascensi
|
Ascensi
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 262,
Visits: 1.9K
|
|
|
|
Ascensi
|
Ascensi
Posted 5 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 262,
Visits: 1.9K
|
|
|
|
inash
|
|
Group: Forum Members
Last Active: Last Year
Posts: 46,
Visits: 775
|
CC3 Character will not Open in Maya 2020.2. I export as FBX with the Maya Preset and it crashes Maya on import.
___________________________________________ Graphic Designer / Video Editor / Sound Engineer
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-4930K 3.4 GHZ / MB: ASUS Sabertooth X79 / RAM: 32GB G-SKILL RIPJAW / HD: 2TB+2TB+3TB / SSD: 256 Samsung 860 EVO & 128 Samsung 860 EVO/ GPU: GTX 1080 Ti 11GB / COOLER : CORSAIR H75 Liquid Cooler
|
|
|