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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Step 3 - Import the FBX file into the Unreal Engine
Import One Single FBX File- Drag and drop the FBX character file into the Content Browser. FBM and texture folders will be automatically assigned by the plugin upon import.
Note: Make sure to have the character files reside in a specific parent directory in order to prevent conflicts from files with identical names.

- Make sure that CC Setup is enabled, choose the desired material, and click on the Next button. If the CC Setup is disabled then all subsequent processing for CC characters must go through the CC Setup button on the Unreal Engine toolbar. This is identical to the older procedure covered in the process of Plugin Beta 1.0 where users must first bring in the FBM file and textures and start the auto-setup process. This way of processing is also suitable for projects where the character already exists.
 *Related information: Shader Usage instructions
- Adjust the settings for the FBX import.
- Pay attention to the following parameters:
- Enable Skeletal Mesh.
- Enable Import Mesh.
- Select None for the Skeleton drop-down list.
- Enable T0As Ref Pose.
- Enable Import Morph Targets.
- Select Import Normals and Tangents for the Normal Import Method.
- Enable Import Animations.
- Select Animated Time for the Animation Length.
- Enable Use Default Sample Rate.
- Import All supports multiple FBX files. Since we are only importing one FBX file at a time in this guide, you can use either Import or Import All.

Import LOD Files- Drag and drop the LOD 0 FBX file (with file name starting with 0_) into the Content Browser. FBM and texture folders will be automatically assigned by the plugin upon import.

- LW and HQ shaders are meant for base level geometry and not intended for LOD meshes, in which case, we recommend using the "Standard Shader".

- Adjust the settings for the FBX import as what we do for single FBX file import.
- You will find the LOD characters have been set up automatically.

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Miranda (RL)
|
Miranda (RL)
Posted 6 Years Ago
|
|
Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
|
|
|
Miranda (RL)
|
Miranda (RL)
Posted 6 Years Ago
|
|
Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
|
Step 1 - Export a FBX character from Character Creator 3
- Set the preset type to Unreal.
- Make sure to not activate Embed Textures as the plugin will automatically connect the material channels to the textures inside the export directory.
- Match the frame rate to Unreal Engine at 30 frames per second.
*From CC v3.04 onward, the A-pose will be automatically included as the first motion for character retargeting when the preset type is Unreal.
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Miranda (RL)
|
Miranda (RL)
Posted 6 Years Ago
|
|
Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Introduction
The process of bringing an animated CC character into the Unreal Engine can be tedious. This is exacerbated by the inordinate amount of time it would take to manually assign every material property, adjust texture settings, modify animation properties, model configuration, along with other complicated manual tasks. In response, we are providing this plugin to trim your production time by automating the aforementioned idiosyncrasies.
Starting from Beta 1.0 released on 1/15/2019 till now, we have been working on updating the auto-setup procedure. Now in Beta 2.0, besides using Unreal Digital Humans shader to up the ante on visual quality, we have also improved several parts of the auto-setup process (see the full release note). The new procedure for Beta 2.0 is described in detail below. Keep in mind, however, that the tutorial will not be updated.
Installation
- Make sure to match the version of the Unreal Engine you possess. Currently, only 4.20 / 4.21 / 4.22 are supported.
- Go to the Plugins folder, copy the appropriate CC_Character_Auto_Settings_Unreal_x.xx_xxx_xx folder into the UE plugin folder.
- For one time installation, copy the plugin into C:\Program Files\Epic Games\[UE_version]\Engine\Plugins directory.
- For project level installation, copy the plugin into C:\Users\[User_Name]\Documents\Unreal Projects\[Project_Name]\Plugins.
- If you'd like to apply some custom shaders to improve upon the look of your project, you can copy the Content folder into C:\Users\[User_Name]\Documents\Unreal Projects\[Project_Name]\.
Related InformationPlugin Download & Update History
To download the Auto-Settings Plugin, and find the update history, please check HERE.
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