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Raq'm
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 1,
Visits: 41
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I've spent too much money with RL already. If I buy the software I shouldn't have to keep purchasing every additional plugin,tweak, and upgrade you come out with. Its like you just throw "Pipeline" at the end of everything; add two more features, and now everyone has to spend an extra $150 to upgrade in order to take advantage. That's not fair.
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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Developers have to eat...:P
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Polaraul
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Polaraul
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 39,
Visits: 943
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Raq'm (2/24/2019) I've spent too much money with RL already. If I buy the software I shouldn't have to keep purchasing every additional plugin,tweak, and upgrade you come out with. Its like you just throw "Pipeline" at the end of everything; add two more features, and now everyone has to spend an extra $150 to upgrade in order to take advantage. That's not fair.My feelings are very much the same. The CC3 "Pipeline" edition feels far from a complete solution. If I want to export any morph other than those predefined by CC3, I need iClone. If I need to import DAZ poses, I need 3DXchange. It is also disappointing that the Appearance Editor for the CC3 avatar appear till the end of this year, with no guarantee that it will not now be a paid add on.
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi everyone, We'd like to correct our misleading information about "LOD iAvatar Export" function. The function we will deliver in the next patch is not LOD iAvatar Export, but " Remeshed iAvatar Export". This function will appear on Export > iAvatar.  You will be able to set up the level of remesher when exporting iAvatar. Please be noted that this function is still under development, the UI may be changed afterward.If there is further questions, feel free to let us know. :)
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Postfrosch
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Postfrosch
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 6.9K,
Visits: 18.4K
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is not LOD iAvatar Export, but "Remeshed iAvatar Export". That would be enough (at least for me). I also want to polyreduce only CC 3 avatars with my RL-Kleidung (without export license) and export as iAvatar of CC 3 to IClone. With that, I could achieve my goal of creating crowd scenes. I think that too Toystorylab will see it this way. The LOD function is not important to me. Thanks for the message - Mal shen wan the patch will be released
Greetings from Germany Postfrosch
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Mythcons
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Mythcons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 455,
Visits: 3.2K
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I am so excited about the JCM system. I can't wait. This is largely what has kept me from creating products, the lack of such a system. Soon there will be no limits.
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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animagic (2/24/2019) Developers have to eat...:PVery true, I demand everyone complaining give out 3-free items of their own creation to the forum first before complaining. ie - post a tutorial on accomplishments with your workflow, create a script or prop that can be used by the community.... Or, gift cards of any type....(ie Visa gift cards)
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Dicev
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 3,
Visits: 48
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Looks like some interesting features coming. I especially like the idea of custom Unity HDRP skin and hair shaders. Could you share some sneak peek images what to expect in Unity?
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Dicev (3/13/2019) Looks like some interesting features coming. I especially like the idea of custom Unity HDRP skin and hair shaders. Could you share some sneak peek images what to expect in Unity?Hello Dicev, I have no images on hand. It's a bit delay here, but the script will be launched on Monday (March 18th) or Tuesday (March 19th). You can test it out then. :) By the way, the main update in this version is for skin. Skin material will be supplemented with a Detail Map along with proper subsurface scattering (SSS) settings. (For HDRP Rendering Pipeline only)
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Before & After effects. Look details on skin & ear. :) 
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