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animagic
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animagic
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 hours ago
Posts: 15.7K,
Visits: 30.5K
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I think we all understand what LOD means, and we do not expect the LOD for a specific character to change dynamically in an iClone scene. However, for each LOD level there is a version of the character with reduced polygon count. It is these characters that we want to be able to use within iClone. It's as simple as that. It is not a language problem because I understand English perfectly well and so does Jason Brown. We had an expectation about being able to use reduced poly CC characters in iClone, which somehow doesn't seem to come to fruition. I also rather have an official response from RL of what expect at this point, as the rest is just speculation. If you don't need the feature fine, but some of us do.
Edited
5 Years Ago by
animagic
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Postfrosch
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Postfrosch
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6.9K,
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Now Install LOD could be use to generate a low poly character alone , not embeded with a hirez one, for crowd. But you need an export liscence because you must go outside of Iclone univers. Either you do not want to understand it, or you can not understand it !!!
I do not want the polyreduced LOD avatars in any way of these games Engienes like Unity, UE 4 etc use. I do not want to use them in the usual way as well LOD's are used. I just want to create LOW-Polyge Avater to be able to create Crowdscenen - It works so synonymous - just not RL clothing because this export license is needed. Is also understandable for the export to Unity and Co. However, I only want to use these lowpoly avatars with IClone - alsop nichut outside the RL world. I would like to send this part of CC 3pipeline (RL) program to IClone 7 (RL program) - without export license. And that does not work !!!! Before I bought pipleine with CC 3 I asked several times if I could use these LOD avatars in IClone. I usually got no answer, then it was said, you can use it in IClone because it would be iAvatare !!! But they are not. Later it was announced that it would work to be able to export these LODs as iAvatars to IClone (possibly announced for CC 3.04 or at the latest for CC 3.1 (sounded as if CC 3.1 were already at the door) in the 2019 Roadmap But nowhere else, unfortunately
Greets Postfrosch I will not comment on that anymore. There is no point in discussing it.
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mtakerkart
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mtakerkart
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 3.1K,
Visits: 28.2K
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If you don't need the feature fine, but some of us do
Of course I need that ! I was certainly on of the first to try make one , with success, with CC1 but of course with blender
@ Postfrosh Sorry If I didn't understand you but I never think that Install LOD was made for Iclone but if you refer to this video at 3:30 :
I understand that it caused frustation because it's clearly Iclone interface with all lowrez with clothes from marketplace .
But instead of your non answer , I had answer but months after buying with the popcorfx that marketplace is forbidden for custummers to sell particles... Today I will wait weeks after release and I will not engage in pre-purchase anymore.
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sonic7
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sonic7
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.7K,
Visits: 19.4K
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@Job " .... I think we all understand what LOD means, and we do not expect the LOD for a specific character to change dynamically in an iClone scene. However, for each LOD level there is a version of the character with reduced polygon count. It is these characters that we want to be able to use within iClone. It's as simple as that. .... "Yes, that clarifies things exactly ....
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
Edited
5 Years Ago by
sonic7
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Postfrosch
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Postfrosch
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6.9K,
Visits: 18.4K
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 8 hours ago
Posts: 22.7K,
Visits: 35.7K
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Postfrosch (2/16/2019)
Before I bought pipleine with CC 3 I asked several times if I could use these LOD avatars in IClone. I usually got no answer, then it was said, you can use it in IClone because it would be iAvatare !!! But they are not. Later it was announced that it would work to be able to export these LODs as iAvatars to IClone (possibly announced for CC 3.04 or at the latest for CC 3.1 (sounded as if CC 3.1 were already at the door) in the 2019 Roadmap But nowhere else, unfortunately
Greets Postfrosch I will not comment on that anymore. There is no point in discussing it.Hi Postfrosch If you look back to my original reply to you HERE you will see I mentioned that the plan was to add this feature somewhere between the 3.04 and 3.1updates. At the present time, this is still the plan if solutions to some issues can be found (but it isn't confirmed as yet). Sadly though the 3.1 update is not likely to appear before Q3 2019 so it is still some way off sadly.
Peter Forum Administrator www.reallusion.com
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Postfrosch
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Postfrosch
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6.9K,
Visits: 18.4K
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Hi Peter, Thanks for your answer Yes that was your answer CC3 to iClone: The plan is to fix the issue by implementing direct export of LOD characters from the 3.04 update. I had relied on.
Unfortunately, none of these dates seems to be fixed after the fact and I have to fear that an export of polyreduced CC 3 avatars (RL-clause without export license) with LODInstall-Remesher to IClone 7 !! may never be possible. There is also no talk of it in the roadmap
For me, the topic is ticked off. I can not (currently ???) no CC 3 avatars with RL-clause for which I have no export license with the LODInstall - Remesher not edit (the remesher does not even open) and so polyreduzieren, although these avatars are sent only to IClone 7 should. This works only with clothes from DAZ (which I do not particularly like) or self-made clothes (which I can not). I will not comment on that because it makes no sense or anything. Pity
Then it should be just like that and I have paid apprenticeship for my good faith.
To make it clear: I am very satisfied with what CC 3 can do. The avatars are good to very good. The Appearance Editor, which does not exist for CC 3 Base avatars, does not work for me because I can dodge CC 1/2 avatars. Also that one polyreduce clothes now is well solved.
I just miss the opportunity to polyreduce my created avatars so far, so I can do Crowdscenen. This possibility was the main reason that I bought with the pipline version. (no interest in GoZ, no interest in export to Unity and Co, no interest in IRay)
Greetings from Germany Postfrosch I know that you have a very thankless job by discomfort that is not there for most to answer. I do not want to make your work unnecessarily difficult.
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Edited
5 Years Ago by
Postfrosch
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Rampa
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Group: Forum Members
Last Active: 3 hours ago
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If you delete the teeth of your background characters, they use a bit less resources. Also, with iC7.41, you can Cntrl-drag to duplicate characters. They will share the same textures, just like duplicated props.
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Postfrosch
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Postfrosch
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6.9K,
Visits: 18.4K
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Hi Rampa I know and use the new function of copying avatars in IClone 7.41 and was very pleased that we finally made it possible. This function has been requested by many users for a long time (IClone 4/5) and reported to RL. All the more I miss now the possibility to use my own avatars polyredziert. Game Base is a good start, but less than 20,000 polys incl clothes I have not yet found ways. With LODInstall remesher make 5,000 polygons incl clothes. I can reduce avatars with clothes from DAZ or other sources and use them in IClone. But I do not want to pay export license for RL-clothing which I use only within the RL world to make it with self-designed RL-clothing too.
These are avatars of this kind that I want to use.
The clothing was created on the basis of the Accassinen and Wizzard Bases. Thats ar all Game Bases
greeting from Germany Postfrosch
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Edited
5 Years Ago by
Postfrosch
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sonic7
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sonic7
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.7K,
Visits: 19.4K
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Postfrosch " .... Game Base is a good start, but less than 20,000 polys incl clothes I have not yet found ways. With LODInstall remesher make 5,000 polygons incl clothes. I can reduce avatars with clothes from DAZ or other sources and use them in IClone. But I do not want to pay export license for RL-clothing which I use only within the RL world to make it with self-designed RL-clothing too. .... "
Yes - agree .........
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
Edited
5 Years Ago by
sonic7
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