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colombiologo10
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colombiologo10
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 2,
Visits: 73
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Miranda (RL) (3/18/2019)
Before & After effects. Look details on skin & ear. :)   Excuse me. Will you give support to URP?.
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Tony! Yes, we will announce 2020 roadmap in February. :) TonyDPrime (1/21/2020) Hi Miranda, any more previews we can see from the upcoming shader, or other developments? :rolleyes:
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
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Hi Miranda, any more previews we can see from the upcoming shader, or other developments? :rolleyes:
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unit23
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unit23
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 115,
Visits: 380
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Rampa (2/6/2019) Consider how you can use those two features I mentioned together.
Made also a video around this workflow, citing your method https://www.youtube.com/watch?v=IB9L9J4p79o
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Mythcons
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Mythcons
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 455,
Visits: 3.2K
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Wow, that's a pretty low resolution for such amazing results. Good job. :) The key for me will be what the underlying mesh looks like. I will be happy if it can get details approximately where they need to be on the mesh, so that it can be refined further manually.
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi everyone, I believe you will find the answer from this post. :) https://forum.reallusion.com/418339/What-to-Expect-in-the-Second-Half-of-2019Extra information: Indeed, the better quality of image will get better results. The resolution of the elderly's photo is 676 x 1016. I think it's not bad, right?
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 3.2K,
Visits: 29.2K
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Love it Miranda!!! As always I'll use it outside of the box ;)
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justaviking
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justaviking
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8.2K,
Visits: 26.5K
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Thank you for sharing that picture, Miranda.
My thoughts are similar to what others have said: - An impressive result - I am hopeful - But my optimism is under control... I've always struggled with the photo-to-face process, especially around the eyelids more than anything else (I lack the knack on that), so if this works for someone like me, that will indeed be very impressive.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Mythcons
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Mythcons
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 455,
Visits: 3.2K
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Kelleytoons (7/27/2019) Seeing this is impressive BUT (I always hate to be the pessimist in the group...)
If you don't know the particulars on how this was achieved I wouldn't get TOO excited. Not just yet. Let's see, for example, what the profile or even 3/4 face looks like. As it stands it only looks to me like a nice billboard effect. The proof is in what happens as the face is turned around.
Also -- I'm guessing this is one of those *extremely* hi-def images generated by that process they were talking about here. Sorry not to be more specific, but my gut tells me that we won't really know anything until we see what it can do with a "normal" image that most of us could capture or get from the web.I think it goes without saying that hi res images will get you the best results. There's only so much technology can do. I suspect that certain elements would have to be manually adjusted (eyes, teeth placement), similar to the process of CrazyTalk 8. It looks like this is a much improved version.
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Mythcons
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Mythcons
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 455,
Visits: 3.2K
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The photo-to-3D-Face technology looks pretty impressive. It looks like it can serve as both a quick way for customers to generate a face, and as a starting point for professionals to touch up with further texturing and sculpting.
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