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Character Creator - 2019 Roadmap

Posted By Miranda (RL) 7 Years Ago
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Miranda (RL)
Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
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Dear Character Creator Users,

It's been 4 months since the launch of Character Creator 3 (CC3) and we hope the experience has been pleasant.  Moving forward, we will talk about the features in store for you in 2019.

Serving up functions that add variety to characters and optimizing 3rd party engine pipelines have always been our goal as a universal character creation platform.
2019 will feature four major updates: Full Game Pipeline, HD Skin Generator, HD Film Base, Face Creation Plugin.

https://forum.reallusion.com/uploads/images/eb790c94-b1fd-4281-8f3d-c718.png
*Some new features may require the purchase of additional content and plugins.


https://forum.reallusion.com/uploads/images/8ac0ed10-e5a3-4050-8443-90a2.jpg


Full Game Pipeline

Last year saw the beta launch of automation scripts / plugins for automatic shader assignments, animation re-targeting, and model configuration in Unity and Unreal.
Our ultimate goal is to make CC the go-to program for 3D character creation for Unity and Unreal.  Besides enhancing scripts and plugins, we plan to release some updates for CC3 that include the following enhancements:
  • Unity & Unreal: Export of LODs are all embedded into one FBX file.  Therefore, only one skeleton is needed to control all of the LOD meshes simultaneously within the engine.
  • Unity
    • A specialized hair shader is provided to overcome the unsightliness of the standard cutoff transparency shader.
    • For HDRP Rendering Pipeline only: skin material will be supplemented with a Detail Map along with proper subsurface scattering (SSS) settings.  We will also auto-configure eye and hair shader parameters when they are released for HDRP rendering in the near future.
  • Unreal
    • Customized Unreal Digital Humans shaders for hair, eyes, tongue, teeth, and skin.  The skin will come with two shaders:
      • HQ skin shader (high quality): using Unreal Digital Human as a base, we adjust the settings to up the ante on visual quality.
      • LW skin shader (lightweight): based on the shaders from Epic Game's Paragon, we leverage their highly optimize skin shader without compromising visual quality.


HD Skin Generator

The long-waited Skin Generator for the Appearance Editor will finally be available in Fall of 2019. 
This updated version will emphasize realism for human and human-like skin textures.

The novel concepts for the Skin Generator will be based on Real Human Skin and Makeup System.  You will be able to adjust effects layers, change their ordering freely, then mix and match to your liking.  This structural design will provide flexibility and maintain good performance for the workspace.

https://forum.reallusion.com/uploads/images/d42045d0-0a92-4b8c-8724-4cb9.png

You can find explanation videos on the new Skin material concepts below.
*Examples provided are all proof of concept and do not necessarily represent the final product in functionality and user experience.


Skin Base & Skin Effects



Makeup System






HD Film Base


Besides CC3 Base, CC3 Game Base, we plan to release a new character base to deliver film level quality to fulfill the demands in AAA Game, Film and Visualization.  There will be subdivision mesh on certain areas of this Film Base to present high definition muscle & body details. With this subdivision mesh, the Film Base not only largely increases the variety of characters you can customize, but also be able to keep the details when transforming Daz, Poser, HiveWire models into CC.  The facial expression will be enhanced with this new base too.  Take Unreal Digital Humans for example, the creation of wrinkles from facial expressions is a natural occurrence that we take for granted and it is exactly the level of detail we will be striving for. 

Besides the updates mentioned above, Joint Controlled Morphs will be integrated as well. Applying poses to a character can flatten meshes around bent joint areas, and in the past, you would utilize Pose Corrective morph sliders to bring back the natural curvature of the muscles in these flattened areas. Now we have incorporated the Joint Controlled Morphs (JCM) technology that will drive the naturalistic shape of the musculature based on the position of the bones.  And this is all done automatically in real-time!


Take the shoulders, arms, and elbows for example:


https://forum.reallusion.com/uploads/images/80a757bd-4407-4d0b-bff5-7b59.png



New Content Type - Facial Hair

Most of you have expressed the need for additional content in the form of beards and mustaches.  We will prioritize this request to develop content for facial hair that will conform and animate with facial expressions.


*Examples provided are all proof of concept and do not necessarily represent the final product in functionality and user experience.

For the time being, you may find creative approaches to facial hair in the Marketplace useful.  These approaches include the use of Cloth and morph slider techniques that may be satisfy the needs of your projects.


Face Creation Plugin for iClone & Character Creator

CrazyTalk 8 Pipeline has been the bulwark of customized 3D face creation for iClone & Character Creator for a long time now.  However, there will be another face creation tool coming this year that can make the process of photo-to-3D face easier than ever! And more information will be revealed in the following months!


CC Content Packs

Besides application updates and new plugin releases, you can look forward to some great content packs coming this year.  Like Cartoon Morph and Cartoon Hair pack that lets you create Pixar-quality characters, HD Skin essentials pack for more human-like skin options, HD Film Base essentials pack, and much much more.

Take a sneak peek at the Cartoon Hair pack below.

https://forum.reallusion.com/uploads/images/f78c3da2-a97f-42b3-ac22-e014.png

https://forum.reallusion.com/uploads/images/acc2cf2c-068e-42ed-9c79-13a7.png

https://forum.reallusion.com/uploads/images/705682a9-c9fa-42f7-b716-c444.png

https://forum.reallusion.com/uploads/images/a9dfe192-2486-4c18-9f8d-f223.png

More information will be revealed in the Content Pack Sneak Peak forum.

Looks to be another exciting year for all of us!
Please stay tuned for more to come!  :)

--
Links of Official Comments: Feb. 15th, March 5th


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Forum Post Character Creator - 2019 Roadmap By Miranda (RL) ( 7 Years Ago )
Forum Post This looks like an exciting year ahead and some great developments to... By Waterlane Studios ( 7 Years Ago )
Forum Post Hi Mirinda (RL) There are supposed to be many new wonderful new... By Postfrosch ( 7 Years Ago )
Forum Post SAME HERE! The LOD function was my main reason to buy CC3 pipeline in... By toystorylab ( 7 Years Ago )
Forum Post THANK YOU for sharing the roadmap. I would love to see subsurface... By justaviking ( 7 Years Ago )
Forum Post [quote][b]justaviking (2/1/2019)[/b][hr] THANK YOU for sharing the... By akuei2 ( 7 Years Ago )
Forum Post Thank you very much, Miranda. Can you show a demonstration of the... By JasonJ68 ( 7 Years Ago )
Forum Post If the HD Skin Generator will do what I think it will, this is... By FrankGarrett316 ( 7 Years Ago )
Forum Post if I may suggest an ad for the makeup > please also make-up for the... By Rottadamic ( 7 Years Ago )
Forum Post Have a close look at the AE videos. It looks to be a far more... By Rampa ( 7 Years Ago )
Forum Post really cool improviments the road map, my only "sadness on that"is on... By Ellessarr ( 7 Years Ago )
Forum Post Between the mesh hiding option in the mesh edit tools and the delete... By Rampa ( 7 Years Ago )
Forum Post [quote][b]Rampa (2/6/2019)[/b][hr]Between the mesh hiding option in... By Ellessarr ( 7 Years Ago )
Forum Post Consider how you can use those two features I mentioned together.... By Rampa ( 7 Years Ago )
Forum Post [quote][b]Rampa (2/6/2019)[/b][hr]Consider how you can use those two... By Ellessarr ( 7 Years Ago )
Forum Post [quote][b]Rampa (2/6/2019)[/b][hr]Consider how you can use those two... By unit23 ( 6 Years Ago )
Forum Post Hi Miranda, any more previews we can see from the upcoming shader, or... By TonyDPrime ( 6 Years Ago )
Forum Post Hi Tony! Yes, we will announce 2020 roadmap in February. :)... By Miranda (RL) ( 6 Years Ago )
Forum Post Good news, thanks. Looking forward for the Cartoon Morphs and Hair... By Brick Loko ( 7 Years Ago )
Forum Post Ok I have a few suggestions to make improvements. I'd like to have the... By Ascensi ( 7 Years Ago )
Forum Post Thanks for posting this roadmap. Looks like some solid improvements... By ultimativity ( 7 Years Ago )
Forum Post Hi everyone, Thanks all for your feedback. All the comments have... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (2/15/2019)[/b][hr]Hi everyone, LOD... By Rottadamic ( 7 Years Ago )
Forum Post I *thought* I'd read something about 'changes' being made for clothes... By sonic7 ( 7 Years Ago )
Forum Post Oh -- is that the problem. You can't sent the avatar to iClone from... By Kelleytoons ( 7 Years Ago )
Forum Post a, good to hear that LOD is coming 4 ilcone. I could realy has used... By Rottadamic ( 7 Years Ago )
Forum Post [quote] a, good to hear that LOD is coming 4 ilcone.[/quote]... By Postfrosch ( 7 Years Ago )
Forum Post You guys DO know that you don't need this, right? I mean, you can get... By Kelleytoons ( 7 Years Ago )
Forum Post Again, perhaps I'm missing what you want, but I just took two minutes... By Kelleytoons ( 7 Years Ago )
Forum Post If you do not miss it is good. What you show there is nothing new to... By Postfrosch ( 7 Years Ago )
Forum Post I think we're having language barriers here, because I'm still... By Kelleytoons ( 7 Years Ago )
Forum Post And I'm still confused too. If you create a character in CC3, add... By sonic7 ( 7 Years Ago )
Forum Post [quote][b]Kelleytoons (2/15/2019)[/b][hr]Again, perhaps I'm missing... By toystorylab ( 7 Years Ago )
Forum Post As Postfrosch states: we WANT, as advertised , to be able to use... By toystorylab ( 7 Years Ago )
Forum Post And again, this is what i wrote: [quote][b]toystorylab... By toystorylab ( 7 Years Ago )
Forum Post AND!! We are talking about a SIMPLE DRM question! By toystorylab ( 7 Years Ago )
Forum Post Polygons don't matter -- it's all down to GPU memory (I routinely have... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]Kelleytoons (2/15/2019)[/b][hr]Polygons don't matter -- it's... By toystorylab ( 7 Years Ago )
Forum Post @Kellytoons [quote] And the DRM has nothing to do with LOD... By Postfrosch ( 7 Years Ago )
Forum Post Again, this is a language issue -- we are talking iAVATARS -- NOT FBX.... By Kelleytoons ( 7 Years Ago )
Forum Post I'm not at my iClone PC now, and I haven't tried this for awhile, but... By gordryd ( 7 Years Ago )
Forum Post Yes, you are right, if that happens. I'll check (I almost never use... By Kelleytoons ( 7 Years Ago )
Forum Post Ah, okay, FINALLY found something I could reduce. And, as I suspected... By Kelleytoons ( 7 Years Ago )
Forum Post Whatever the terminology, I too was under the impression that the... By animagic ( 7 Years Ago )
Forum Post OMG I JUST EXPERIENCED THIS LOD ISSUE TEN MINUTES AGO! I was suprised... By JasonJ68 ( 7 Years Ago )
Forum Post [quote][b]jasonjbrown (2/15/2019)[/b][hr]OMG I JUST EXPERIENCED THIS... By animagic ( 7 Years Ago )
Forum Post But you can. For each clothing item, go to the modify panel and... By Kelleytoons ( 7 Years Ago )
Forum Post I just now tried Mike's method here - but do you have any 'control'... By sonic7 ( 7 Years Ago )
Forum Post You can specify the poly count for each item of clothing but,... By Kelleytoons ( 7 Years Ago )
Forum Post @Mike ".... I routinely have millions (and approaching billions)... By sonic7 ( 7 Years Ago )
Forum Post I totally expected to be able to create a character, layer on the... By JasonJ68 ( 7 Years Ago )
Forum Post Hi Mike, you write the same thing over and over again. It is... By Postfrosch ( 7 Years Ago )
Forum Post Remesher does create characters you can use as VERY far away folks --... By Kelleytoons ( 7 Years Ago )
Forum Post [quote] But it's not the LOD Avatars that others were talking about... By Postfrosch ( 7 Years Ago )
Forum Post Sigh -- but you ARE (because that's what's on the roadmap). Sorry --... By Kelleytoons ( 7 Years Ago )
Forum Post I think Postfrosch makes a lot of sense when he says " ... It should... By sonic7 ( 7 Years Ago )
Forum Post [quote] we WANT, as advertised , to be able to use "Remesher"... By mtakerkart ( 7 Years Ago )
Forum Post I think we all understand what LOD means, and we do not expect the LOD... By animagic ( 7 Years Ago )
Forum Post [quote] Now Install LOD could be use to generate a low poly... By Postfrosch ( 7 Years Ago )
Forum Post [quote][b]Postfrosch (2/16/2019)[/b][hr] Before I bought pipleine... By Peter (RL) ( 7 Years Ago )
Forum Post Hi Peter, Thanks for your answer Yes that was your answer CC3 to... By Postfrosch ( 7 Years Ago )
Forum Post [quote] If you don't need the feature fine, but some of us do... By mtakerkart ( 7 Years Ago )
Forum Post @Job " .... I think we all understand what LOD means, and we do not... By sonic7 ( 7 Years Ago )
Forum Post @mtakerkart [quote] But instead of your non answer , I had answer... By Postfrosch ( 7 Years Ago )
Forum Post If you delete the teeth of your background characters, they use a bit... By Rampa ( 7 Years Ago )
Forum Post Hi Rampa I know and use the new function of copying avatars in... By Postfrosch ( 7 Years Ago )
Forum Post Postfrosch " .... Game Base is a good start, but less than 20,000... By sonic7 ( 7 Years Ago )
Forum Post I've spent too much money with RL already. If I buy the software I... By Raq'm ( 7 Years Ago )
Forum Post [quote][b]Raq'm (2/24/2019)[/b][hr]I've spent too much money with RL... By Polaraul ( 7 Years Ago )
Forum Post Hi everyone, We'd like to correct our misleading information about... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote] is not LOD iAvatar Export, but " Remeshed iAvatar Expor t... By Postfrosch ( 7 Years Ago )
Forum Post Developers have to eat...:P By animagic ( 7 Years Ago )
Forum Post [quote][b]animagic (2/24/2019)[/b][hr]Developers have to... By TonyDPrime ( 7 Years Ago )
Forum Post I am so excited about the JCM system. I can't wait. This is largely... By Mythcons ( 7 Years Ago )
Forum Post Looks like some interesting features coming. I especially like the... By Dicev ( 7 Years Ago )
Forum Post [quote][b]Dicev (3/13/2019)[/b][hr]Looks like some interesting... By Miranda (RL) ( 7 Years Ago )
Forum Post Before & After effects. Look details on skin & ear. :) By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (3/18/2019)[/b][hr]Before & After effects. Look... By colombiologo10 ( 6 Years Ago )
Forum Post Is this already finished? Unity & Unreal: Export of LODs are all... By davidaranzabal ( 7 Years Ago )
Forum Post [quote][b]davidaranzabal (3/27/2019)[/b][hr]Is this already finished?... By davidaranzabal ( 7 Years Ago )
Forum Post Hi davidaranzabal, Not yet, it's in the development phase. Just... By Miranda (RL) ( 7 Years Ago )
Forum Post Will JCM support allow us to import JCMs from Daz (via the... By Hookflash ( 7 Years Ago )
Forum Post RL - it looks like users exporting CC3 characters out would overall... By TonyDPrime ( 7 Years Ago )
Forum Post after see again this:... By Ellessarr ( 7 Years Ago )
Forum Post Hi Ellessarr, Thanks for your suggestion. Our mission is to export /... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (5/6/2019)[/b][hr]Hi Ellessarr, Thanks for... By Ellessarr ( 7 Years Ago )
Forum Post Great points Ellessar. I really like that line of thinking! By kungphu ( 7 Years Ago )
Forum Post [quote][b]kungphu (5/6/2019)[/b][hr]Great points Ellessar. I really... By Ellessarr ( 7 Years Ago )
Forum Post [quote][b]Hookflash (4/12/2019)[/b][hr]Will JCM support allow us to... By Miranda (RL) ( 7 Years Ago )
Forum Post Really interested to see how the new face animation works - 'apology... By Waterlane Studios ( 7 Years Ago )
Forum Post double posted - sorry By Waterlane Studios ( 7 Years Ago )
Forum Post here a exemple of how it can be worked inside unreal: this is the most... By Ellessarr ( 7 Years Ago )
Forum Post RL - DISPLACEMENT Playing with other engines I find one area of... By TonyDPrime ( 7 Years Ago )
Forum Post yes. i support ihis idea because it's a lot easier to have 1 character... By aftamat4ik ( 7 Years Ago )
Forum Post Now that it was mentioned, any news on the AE? By Rockoloco666 ( 7 Years Ago )
Forum Post Any news at all would be good, the product just feels a little in... By Polaraul ( 7 Years Ago )
Forum Post Hello everyone! We shall be able to show you some work in progress... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (6/24/2019)[/b][hr]Hello everyone! We shall be... By Waterlane Studios ( 7 Years Ago )
Forum Post Hello, how did you know that I am going to post something on Friday.... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (7/25/2019)[/b][hr]Hello, how did you know that... By Waterlane Studios ( 7 Years Ago )
Forum Post Ah, but perhaps "Friday" has slipped to "Monday" (perfectly all right... By Kelleytoons ( 7 Years Ago )
Forum Post haha Mike knows me! I still want to keep my promise, here you go!... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote]This is the conversion result of the face creation plug-in.... By Jfrog ( 7 Years Ago )
Forum Post Wow, that's amazing! By toystorylab ( 7 Years Ago )
Forum Post Seeing this is impressive BUT (I always hate to be the pessimist in... By Kelleytoons ( 7 Years Ago )
Forum Post [quote] As it stands it only looks to me like a nice billboard... By Jfrog ( 7 Years Ago )
Forum Post Miranda, will that be compatible as a texture set with later upcoming... By TonyDPrime ( 7 Years Ago )
Forum Post Miranda, will that be compatible as a texture set with later upcoming... By TonyDPrime ( 7 Years Ago )
Forum Post The photo-to-3D-Face technology looks pretty impressive. It looks like... By Mythcons ( 7 Years Ago )
Forum Post [quote][b]Kelleytoons (7/27/2019)[/b][hr]Seeing this is impressive BUT... By Mythcons ( 7 Years Ago )
Forum Post Thank you for sharing that picture, Miranda. My thoughts are similar... By justaviking ( 7 Years Ago )
Forum Post Hi does anyone know how to combine the materials but continue to use... By reptilebeats ( 7 Years Ago )
Forum Post Hi any news on the Unreal iClone Live Link? It will literally save me... By AlbertDup ( 7 Years Ago )
Forum Post [quote][b]AlbertDup (7/5/2019)[/b][hr]Hi any news on the Unreal iClone... By Tony (RL) ( 7 Years Ago )
Forum Post Live Link will be a major time saver for me as well. Currently, for... By wreeky ( 7 Years Ago )
Forum Post Very much looking forward to an update on JCMs. :) It's going to be a... By Mythcons ( 7 Years Ago )
Forum Post Love it Miranda!!! As always I'll use it outside of the box ;) By mtakerkart ( 7 Years Ago )
Forum Post Hi everyone, I believe you will find the answer from this post. :)... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (7/29/2019)[/b][hr]Hi everyone, I believe you... By Mythcons ( 7 Years Ago )



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