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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Dear Character Creator Users,
It's been 4 months since the launch of Character Creator 3 (CC3) and we hope the experience has been pleasant. Moving forward, we will talk about the features in store for you in 2019.
Serving up functions that add variety to characters and optimizing 3rd party engine pipelines have always been our goal as a universal character creation platform. 2019 will feature four major updates: Full Game Pipeline, HD Skin Generator, HD Film Base, Face Creation Plugin.
 *Some new features may require the purchase of additional content and plugins. Full Game Pipeline
Last year saw the beta launch of automation scripts / plugins for automatic shader assignments, animation re-targeting, and model configuration in Unity and Unreal.
Our ultimate goal is to make CC the go-to program for 3D character creation for Unity and Unreal. Besides enhancing scripts and plugins, we plan to release some updates for CC3 that include the following enhancements: - Unity & Unreal: Export of LODs are all embedded into one FBX file. Therefore, only one skeleton is needed to control all of the LOD meshes simultaneously within the engine.
- Unity
- A specialized hair shader is provided to overcome the unsightliness of the standard cutoff transparency shader.
- For HDRP Rendering Pipeline only: skin material will be supplemented with a Detail Map along with proper subsurface scattering (SSS) settings. We will also auto-configure eye and hair shader parameters when they are released for HDRP rendering in the near future.
- Unreal
- Customized Unreal Digital Humans shaders for hair, eyes, tongue, teeth, and skin. The skin will come with two shaders:
- HQ skin shader (high quality): using Unreal Digital Human as a base, we adjust the settings to up the ante on visual quality.
- LW skin shader (lightweight): based on the shaders from Epic Game's Paragon, we leverage their highly optimize skin shader without compromising visual quality.
HD Skin GeneratorThe long-waited Skin Generator for the Appearance Editor will finally be available in Fall of 2019. This updated version will emphasize realism for human and human-like skin textures.
The novel concepts for the Skin Generator will be based on Real Human Skin and Makeup System. You will be able to adjust effects layers, change their ordering freely, then mix and match to your liking. This structural design will provide flexibility and maintain good performance for the workspace.

You can find explanation videos on the new Skin material concepts below. *Examples provided are all proof of concept and do not necessarily represent the final product in functionality and user experience.Skin Base & Skin EffectsMakeup System
HD Film BaseBesides CC3 Base, CC3 Game Base, we plan to release a new character base to deliver film level quality to fulfill the demands in AAA Game, Film and Visualization. There will be subdivision mesh on certain areas of this Film Base to present high definition muscle & body details. With this subdivision mesh, the Film Base not only largely increases the variety of characters you can customize, but also be able to keep the details when transforming Daz, Poser, HiveWire models into CC. The facial expression will be enhanced with this new base too. Take Unreal Digital Humans for example, the creation of wrinkles from facial expressions is a natural occurrence that we take for granted and it is exactly the level of detail we will be striving for. Besides the updates mentioned above, Joint Controlled Morphs will be integrated as well. Applying poses to a character can flatten meshes around bent joint areas, and in the past, you would utilize Pose Corrective morph sliders to bring back the natural curvature of the muscles in these flattened areas. Now we have incorporated the Joint Controlled Morphs (JCM) technology that will drive the naturalistic shape of the musculature based on the position of the bones. And this is all done automatically in real-time!Take the shoulders, arms, and elbows for example: New Content Type - Facial HairMost of you have expressed the need for additional content in the form of beards and mustaches. We will prioritize this request to develop content for facial hair that will conform and animate with facial expressions.*Examples provided are all proof of concept and do not necessarily represent the final product in functionality and user experience.For the time being, you may find creative approaches to facial hair in the Marketplace useful. These approaches include the use of Cloth and morph slider techniques that may be satisfy the needs of your projects.Face Creation Plugin for iClone & Character Creator CrazyTalk 8 Pipeline has been the bulwark of customized 3D face creation for iClone & Character Creator for a long time now. However, there will be another face creation tool coming this year that can make the process of photo-to-3D face easier than ever! And more information will be revealed in the following months! CC Content PacksBesides application updates and new plugin releases, you can look forward to some great content packs coming this year. Like Cartoon Morph and Cartoon Hair pack that lets you create Pixar-quality characters, HD Skin essentials pack for more human-like skin options, HD Film Base essentials pack, and much much more. Take a sneak peek at the Cartoon Hair pack below.   More information will be revealed in the Content Pack Sneak Peak forum.
Looks to be another exciting year for all of us! Please stay tuned for more to come! :)
-- Links of Official Comments: Feb. 15th, March 5th
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