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Character Creator - 2019 Roadmap

Posted By Miranda (RL) 6 Years Ago
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Ascensi
Ascensi
Posted 6 Years Ago
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Ok I have a few suggestions to make improvements.
I'd like to have the photo to face be able to accept both left and right profile pics and or all sides. if the head area had equilateral triangles (triangles for game engines) and the option to set density/tessellation a decent heightmap could be applied  from a photo scan potentially to get great hair . Taking this further maybe it could be a different UV area specific for swapping out different hair heightmaps rather than importing just quads for hair. It doesn't have to be just for hair.. it could be alien or animal features or scanned circut board heightmap & color texture.  To be able to pick a spot on the body aimed for tessellation/displacement and then have CC3 apply resolution to the LOD0 to that area might be helpful.

If someone has faceware or Liveface etc it might be ideal to use it to help automatically map where the eyes, ears, mouth, brows  are etc (positional photoscanning ) or at least use it to test your character's facial expressions as you're manually building it..
I wonder where the advanced 3D photoscan to CC3 tutorial went? it's not added on the 2019 roadmap and it was supposed to come 2018-ish. 

Also in the Skin Base & Skin Effects video it's missing soft tissue around the eyes.. usually this area is less porous and either lighter or darker based on ethnic background. 

One last thing.. when creating the face from photo the example character picture dots doesn't match what official tutorials would teach when moving the marker, nor do things work properly when you move them to the same spots on the example.  It shouldn't be complicated, move marker here = get accurate shape. The tip of the nose, nostrils and bottom lip area has got to be the most frustrating part to match.. if you move a marker from one view it changes incorrectly in another!! The example picture is also too small.

Perhaps you could provide your sculpting tools here rather than post work. Again I'd like to see how the face can perform with facial mocap default settings so no messing around later.. This might mean that you allow the users to define mocap markers for true expression.. maybe even create custom mocap profiles upon creation. 

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ultimativity
ultimativity
Posted 6 Years Ago
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Thanks for posting this roadmap.  Looks like some solid improvements are coming this year.  The only photo to face generator that I have seen actually generate an accurate face from a photo has been Didimo.  Hopefully your product will evolve using the same technology.

Nathan

Nathan

Miranda (RL)
Miranda (RL)
Posted 6 Years Ago
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Hi everyone,

Thanks all for your feedback. All the comments have been carefully read and discussed internally.
Since some of the functions are in the evaluation stage, we are not able to reply to all the comments. Hope you understand.
  • LOD iAvatar Export Remeshed iAvatar Export (comment link): Yes, it has been on the plan, but the release date is not firmed yet. --- updated on this post
  • Skin Generator - Is it going to upgrade the looks of an existing character? (comment link): Yes.
  • Facial Expression - Eye rotation to effect the surrounding skin (comment link): It's in part of facial expression enhancement for the Film Base.
  • Transformer - bring in a multiple selection of Daz texture files for conversion (comment link): No plan at the moment.

Ascensi & ultimativity, 

The suggestions for Face Creation Plugin are great, we will definitely take into consideration when developing the tool. :)

Miranda (RL)
Miranda (RL)
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dante1st (2/2/2019)
TonyDPrime (2/2/2019)
I think this all looks really great!

I have one nitpick with this.  On the video with the guy with the facial hair beard, look how far back his teeth are. 
I have seen this with the Virtual Humans too.  The teeth are too far back, please design them so they are moved closer to the lips, it looks off.

THX!
COOL!


Totally agree. I'll go even further and say that I actually prefer the CC1 and CC2 teeth over CC3.

Not sure I can explain it, but there's something odd about either the shape or color? It's like there's a black outline that's a bit too distinct on the teeth. Hard to explain, but if you look at a side by side, the CC2 teeth look 100% better than CC3 teeth (at least unmodified)


Hi Tony & dante1st,

The appearance of Neutral character base is exactly the same as CC1's, so there should be no difference on their teeth.
Did you mean the default settings of the embed Female & Male character?
Can you share more information?

Postfrosch
Postfrosch
Posted 6 Years Ago
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[quote][LOD iAvatar Export (comment link): Yes, it has been on the plan, but the release date is not firmed yet./quote]
This is a bad news for me.
So for me the purchase of the CC 3 pipeline was an (almost) useless purchase. I had previously asked umpteen times whether the LOD's for ICloen are nutbare or not. There was no answer or "Yes, these are all iAvatare, but that was not the case, I could NOT use the LODs in IClone with RL clothing unless I have the export version of the clothes. (Unnecessary money spent, since I was not on UE4, Unity and similar want to export)

With renewed (beginning November 2018 request it meant, an export of the LOD's as iAvatare would probably come with CC patch 3.04 or at the latest with 3.1 (1 Q 2018) Now 3.1 comes only in 3 Q 2019 (autumn 2019). At the moment I assume that an export of the LOD as iAvatar will never come in. Should the dumb customer buy the export versions of the clothes.

Now I'm really disappointed with RL for the first time in over 12 years. Sorry :ermm::crying::unsure::(

Greetings from Germany
Postfrosch


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Rottadamic
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a, good to hear that LOD is coming 4 ilcone.
I could realy has used it on my currend project, but, i managed without (only just)


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Postfrosch
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a, good to hear that LOD is coming 4 ilcone.


Excuse me,
but where do you read that it comes?

Greets from Germany
Postfrosch


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Kelleytoons
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You guys DO know that you don't need this, right?

I mean, you can get *exactly* the same effect (well, near enough) just using the Polygon reduction in CC3 and then turning the Character into the game base.  By doing this and then exporting to iClone you get a VERY efficient avatar (one I can dupe dozens and dozens of times without taking up even a GB).

I'm not sure if there's something I'm missing, but having an iAvatar LOD doesn't appear to be one of them.



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Again, perhaps I'm missing what you want, but I just took two minutes now and created 30 or so avatars, all with motions on them, and it doesn't even take up 1GB (and remember that iClone alone takes up .7 -- so these are all around .1 a GB, which means you could have HUNDREDS of these with no problem).

https://forum.reallusion.com/uploads/images/78852080-c384-4ccc-93e8-e8db.png




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Miranda (RL) (2/15/2019)
Hi everyone,
  • LOD iAvatar Export (comment link): Yes, it has been on the plan, but the release date is not firmed yet.


here.
ore isn't this for use in iclone?


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