really cool improviments the road map, my only "sadness on that"is on the lack of morphs export to game engines" which at last for me could be a top priority, that is really a big feature which could make CC3 a real default tool for any indy developer and maybe some non indie,
Another important missing feature could be exporting only sepparated characters parts or cloths instead of the whole character to help speed up character customization system in the engines is really annoying have to export the whole character every time i just want a different cloth or something like that.
And for the last one question, some of that "extra" essentials things like hairs will come free??(for base CC) please or we gonna need to buy all of them???any chances for them be added on the base CC3???? if i've already have the essential pack i gonna be able to get them for free or it will be a "new essential pack?.
and another question for the make up and eyebrows and others face customizations will be possible to export it in sepparated textures like the cloths or when exporting to the engine it will baked in the main skin texture?? again for game develop could be much better if they can come sepparated like extra textures or in some cases like the eyebrows being a different meshe like the eyes and mouth the more customization is allowed outside the cc to the engine the much mire wanted it can become.
another good possible feature could also be able to use seamless textures(like the textures or materials from substance paint) to customize cloths and others things.
anyway really interesting features and looking foward for it, any plans for a "release date for some of the features?? like ending of the first year quarter or the ending of each quarter or something like that??
well keep the good work and thanks for a very good
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