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OFFICIAL 3DXchange 7.2 Issues Thread

Posted By Peter (RL) 8 Years Ago
Rated 3 stars based on 2 votes.
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OFFICIAL 3DXchange 7.2 Issues Thread

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EddieChristian
EddieChristian
Posted 7 Years Ago
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So I am going to Mention a few errors. Some are in different apps. But I assume they are using Pipeline to export.
1 First I had a student who attempted to set up a Non-Standard Character using an FBX from the Unity Asset store. When he couldn't do it, I checked it out with the same file. When you get to the part where you test the motions, It ripped the mesh to shreds. Now this is a properly weighted mesh that has been sold on the Unity store for a year.
2 FBX Export from Character Creator and iClone don't properly export all maps. in some case it only outputs a few maps and in some cases it exports No Maps.
3 In Character Creator some PBR iAvatar exports have come back in as Standard Materials. (Standard Materials Should be Removed Entirely at this Point)

Lastly I am going to state that Refusal to Allow a Quad Mesh Pipeline is a Flaw and a Bug. It means your tools can NOT be properly used in either a Video or Film Pipeline.
Rampa
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dennisallums (2/7/2018)
Dozens of I-clone users having the same problem with expression editor. It works for head and eyes but not anything else.
We've even asked Kai on the thread but he says go here. LoL.
here is a link to all the people with same problem.

https://www.youtube.com/watch?v=6umSgDdSnw0&t=397s

Read the replies.

The Genesis Extension was updated not to long ago to make DAZ Genesis characters have the proper morph setup to work with the updated facial animation and Faceware plugin. So if you have iClone7 and 3DX7, make sure you have downloaded the new extension. It is in the download link for 3DX7 on your registration page. Genesis 1 - 8 are supported. 

dennisallums
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Dozens of I-clone users having the same problem with expression editor. It works for head and eyes but not anything else.
We've even asked Kai on the thread but he says go here. LoL.
here is a link to all the people with same problem.

https://www.youtube.com/watch?v=6umSgDdSnw0&t=397s

Read the replies.
dancnbird
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Posted 7 Years Ago
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Hi, having the same issue.  Log support tickets, Reported on issue tracker.  Can someone help find the issue?  3DXchange 6.0 Prod does the same thing.  And yes I have dual graphics as well.  3DXchange is set to use the Nvidia GeForce graphics card.
TheOldBuffer
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Apologies... I get the error message when converting to non human. I'm using 3dx 6 for now, it works perfectly.




TheOldBuffer (1/12/2018)
I'm getting this error message when converting to non standard. I've converted using 3dx 6 with no errors

.75% of original size (was 669x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d1f8ccc7-9455-423e-8089-3607.png




Homebuilt computer - Windoze 10, INTEL i9 9900 k @ 5.1 GHz, EVGA RTX 2080 TI XC ULTRA, 16GB 3100 MHz RAM, Asus  Maximus Hero XI motherboard, Sound blaster Z series. iClone6 & 7 Pipeline, Crazytalk 8, Crazytalk Animator 2, Facefilter, Pop video 3, Hitfilm 4Pro, Cubase 8.5 Pro,

tq.linux
tq.linux
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I judged the same message by 3DX7.1 much.
 I want you to try using "Apply To iClone" instead of "Export".

TheOldBuffer
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I've tried every combination I can think of and tried converting models that easily convert in 3dx 6. Daz Characters convert no problems its only non standard I'm having the problem with. 



Rampa (1/12/2018)
TheOldBuffer (1/12/2018)
I'm getting this error message when converting to non standard. I've converted using 3dx 6 with no errors

.75% of original size (was 669x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d1f8ccc7-9455-423e-8089-3607.png


Check in your motion library , morph library, etc. for non alphanumeric characters in the names. Also make sure you are not exporting with a name that is using unusual characters. I think you can only use letters, numbers, and the underscore "_".





Homebuilt computer - Windoze 10, INTEL i9 9900 k @ 5.1 GHz, EVGA RTX 2080 TI XC ULTRA, 16GB 3100 MHz RAM, Asus  Maximus Hero XI motherboard, Sound blaster Z series. iClone6 & 7 Pipeline, Crazytalk 8, Crazytalk Animator 2, Facefilter, Pop video 3, Hitfilm 4Pro, Cubase 8.5 Pro,

Rampa
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TheOldBuffer (1/12/2018)
I'm getting this error message when converting to non standard. I've converted using 3dx 6 with no errors

.75% of original size (was 669x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d1f8ccc7-9455-423e-8089-3607.png


Check in your motion library , morph library, etc. for non alphanumeric characters in the names. Also make sure you are not exporting with a name that is using unusual characters. I think you can only use letters, numbers, and the underscore "_".

TheOldBuffer
TheOldBuffer
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I'm getting this error message when converting to non standard. I've converted using 3dx 6 with no errors

.75% of original size (was 669x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d1f8ccc7-9455-423e-8089-3607.png

Homebuilt computer - Windoze 10, INTEL i9 9900 k @ 5.1 GHz, EVGA RTX 2080 TI XC ULTRA, 16GB 3100 MHz RAM, Asus  Maximus Hero XI motherboard, Sound blaster Z series. iClone6 & 7 Pipeline, Crazytalk 8, Crazytalk Animator 2, Facefilter, Pop video 3, Hitfilm 4Pro, Cubase 8.5 Pro,

gogstudios
gogstudios
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Facing an issue with 3dx 7.2 crashing on startup. I reinstalled c++ redist and iclone and 3dx. Created an issue for the same here https://www.reallusion.com/FeedBackTracker/Issue/3dx-7-2-crashes-on-start

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber


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