When I want to add a morph variation, I get this error: "Failed to import due to incompatible meshes. The import file must contain the same number of vertices as the base mesh."
I am new but a fast learner. I really want to use "Sculpt GL", an online tool at
https://stephaneginier.com/., to do my morphed versions. When I open an obj at Sculpt GL that I exported from Morph Creator or 3DX, I can see the number of vertices and faces displayed. After I sculpt it, I see the vertices and face numbers remain the same. Why does Morph Creator reject it with the above error?
I added a doc and a pdf of my screen prints.
Edited
4 Years Ago by
crantic