There... a while ago I had a disagreement with one forum user, who said it's not technically possible to import 60 fps simulation into iClone from Marvelous Designer and have a decent result.
Well, he was partially right.
Being fairly new to MD, I've done lots of testing recently and posted some of my work:
https://forum.reallusion.com/FindPost476819.aspxToday I am saying that you CAN import 60fps simulation into iClone and even have it rendered with 60fps without mismatch between pose and garment (I still wish to hear what others with more experience say).
But at the same time, I strongly discourage doing so and recommend only simulate/render @30fps. Here is why:
All this time I was wondering why my simulations are coming a bit stiff and do not look as *natural* as they supposed to given selected materials and simulation settings.
Apparently, that is because I was kept pushing those 60 fps simulations - WRONG!
MD would give you a lousy simulation if you try to force it to simulate @60fps.
Here is a compassion test. I pulled my old project and simulated the skirt in MD with the
SAME material and simulation property settings - 60 and 30 fps.
I specifically selected a material (cotton-stretched-velvet), which should bare an extremely dynamic simulation.
This is 60 FPS simulation in MD and 60 FPS render in iCloneI mean it looks OK, but that's about it.
And now 30 FPS simulation in MD and 30 FPS render in iClone
Totally different story. That is how stretched velvet should probably behave in real live given animation dynamics.
Does that mean MD is not ready for prime time 60 FPS simulation? Apparently so.
Next time I'd share share some tips for someone new to MD, Alembic import/export and simulating non-native MD garments (those are your ordinary CC cloths, which you'd like to simulated in MD)