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Alembic Import/Export MD to iClone FPS: 30 or 60? ... and more.

Posted By 4u2ges 3 Years Ago
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Alembic Import/Export MD to iClone FPS: 30 or 60? ... and more.

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mila_647012
mila_647012
Posted 2 Years Ago
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Any tutorial on the workflow between MD11 and IC8?
4u2ges
4u2ges
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Sorry Katie, I do not do UE :)
You'd have a better chance getting response from UE guru Bassline in this thread: https://forum.reallusion.com/FindPost476661.aspx

As to recording, I always use Frame stepping. I tried Realtime once, but frankly could not see the difference. So I cannot tell why real-time is even there.




krant
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How have you handled animations not aligning in Unreal? I'm using the same character motion I recorded with. I noticed in project setting you can set a range and a limit for framerate. I've tried that. I guess at this point I'm going to try another around of animation. Do you have any experience with this?

Also what would you recommend for recording the animation...frame stepping or real time? I'm thinking that might be where my problem is. 
krant
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How have you handled animations not aligning in Unreal? I'm using the same character motion I recorded with. I noticed in project setting you can set a range and a limit for framerate. I've tried that. I guess at this point I'm going to try another around of animation. Do you have any experience with this?

Also what would you recommend for recording the animation...frame stepping or real time? I'm thinking that might be where my problem is. 
4u2ges
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You are welcome :)




krant
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Oh ok, strange. It's making geometry out of a texture file in CLO3d. Thank you so much for the help. :)
4u2ges
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OK Katie, here is a story...

Your MD export is perfectly fine (obviously). CLO is not so.
The easiest way to identify a problem, is to open all 4 in Blender, check vertex count and then try to see where the problem is.
The vertex count for each pair FBX/ABC MUST match.

Here is your MD export pair in Blender (I had to scale ABC object to 0.01 to have them side by side). Vertex count matches. No problem here.
https://forum.reallusion.com/uploads/images/776c7e22-53f1-4843-a930-79f6.jpg



Now CLO, I checked and found that ABC export is short for a little over 200 vertices compare to FBX. This would never import to iClone.
So I start checking where the difference is coming from. And here it is.... ABC file is missing Buttons. I cannot tell you where they are :)
I do not even know what to tell you to check, but it is definitely a CLO problem and not the iClone issue.

https://forum.reallusion.com/uploads/images/030cb11b-f9b2-4116-a851-ac68.jpg

If you do not know/have Blender at all, you can verify in iClone, but it is a little harder to identify where the problem is. This is how:

Import FBX, then select nothing in Scene Manager and import respective ABC. It would be imported separately as an object.
Select each and check poly count at the top left corner. If there is a mismatch, try visually check what is missing.
Then go back to your app and try to figure out what the problem might be with the export.




krant
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I just tired with MD instead of CLO. Same message. I'll share the files now. 
krant
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I just tired with MD instead of CLO. Same message. I'll share the files now. 
4u2ges
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Can you share OBJ and ABC via google drive, or any other cloud? You can do it private via PM if you wish..
I'll take a look at it.






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