NO REALTIME only 4fps....
By
mtakerkart
(
7 Years Ago
)
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My understanding is that if IClone is showing 0 FPS or "low fps", then...
By
james_muia
(
7 Years Ago
)
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I’ve had similar issues. I basically get 30fps on minimal settings...
By
kungphu
(
7 Years Ago
)
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Yes, this is a killer for Unreal Live Link. Now, there a couple things...
By
TonyDPrime
(
6 Years Ago
)
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Using a *single avatar asset* (94K polys) my animation replay is 18...
By
sonic7
(
6 Years Ago
)
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[quote][b]TonyDPrime (1/3/2020)[/b][hr]Yes, this is a killer for...
By
kungphu
(
6 Years Ago
)
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I mean, with iClone rendeing, it really doesn't matter to anyone else...
By
TonyDPrime
(
6 Years Ago
)
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[quote][b]TonyDPrime (1/3/2020)[/b][hr]SPREAD THE WORD! > 60 FPS...
By
animagic
(
6 Years Ago
)
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One of the reasons iClone can't be as fast as a realtime game engine...
By
GOETZIWOOD STUDIOS
(
6 Years Ago
)
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Iclone can run at 30 fps with small set . Game engine can run big...
By
mtakerkart
(
6 Years Ago
)
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@Mtakerkart - open up a simple scene in iClone, does it also run @4...
By
TonyDPrime
(
6 Years Ago
)
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@Tony I think I misspoke with my first post on this thread. What I...
By
mtakerkart
(
6 Years Ago
)
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[quote][b]mtakerkart (1/3/2020)[/b][hr]@Tony I think I misspoke with...
By
GOETZIWOOD STUDIOS
(
6 Years Ago
)
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@ Animagic - why...are you AGAINST a > 60 FPS!!!!!????...
By
TonyDPrime
(
6 Years Ago
)
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It's always useful in situations like this to have a look at the...
By
illusionLAB
(
6 Years Ago
)
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[quote][b]TonyDPrime (1/3/2020)[/b][hr]@ Animagic - why...are you...
By
animagic
(
6 Years Ago
)
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Animagic - you know those scenes you were working on where you are...
By
TonyDPrime
(
6 Years Ago
)
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I'm fairly certain even 'hidden' objects account for some resource...
By
sonic7
(
6 Years Ago
)
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[quote][b]TonyDPrime (1/4/2020)[/b][hr]Animagic - you know those...
By
animagic
(
6 Years Ago
)
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[quote][b]animagic (1/4/2020)[/b][hr]../.. Now to get motion blur, you...
By
GOETZIWOOD STUDIOS
(
6 Years Ago
)
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What the heck....!!!!??!!!! I tested an avatar walking, and I get...
By
TonyDPrime
(
6 Years Ago
)
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[quote][b]TonyDPrime (1/4/2020)[/b][hr]What the heck....!!!!??!!!! I...
By
animagic
(
6 Years Ago
)
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You have a 3GB project??? There is yout answer. In my experience I can...
By
thedirector1974
(
6 Years Ago
)
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[quote][b]thedirector1974 (1/4/2020)[/b][hr]You have a 3GB...
By
toystorylab
(
6 Years Ago
)
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The mandatory minimum for would be 30 fps. Otherwise it is impossible...
By
mtakerkart
(
6 Years Ago
)
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@ thedirector1974 No my project is 392 meg but take 3Gig of Vram of...
By
mtakerkart
(
6 Years Ago
)
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As TPrime mentioned the >30FPS is important for those that use the...
By
kungphu
(
6 Years Ago
)
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[quote][b]kungphu (1/4/2020)[/b][hr]I did notice as TPrime mentioned...
By
animagic
(
6 Years Ago
)
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Guy is right. Number one FPS killer is Avatars (regardless animated or...
By
4u2ges
(
6 Years Ago
)
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Here was a vid I made for a technical issues thread, which was aided...
By
TonyDPrime
(
6 Years Ago
)
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One thing you can do is substitute the "skinned" avatars with dummy...
By
Kelleytoons
(
6 Years Ago
)
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[quote][b]Kelleytoons (1/5/2020)[/b][hr]One thing you can do is...
By
TonyDPrime
(
6 Years Ago
)
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double..
By
4u2ges
(
6 Years Ago
)
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Baking a Soft Cloth is also helping a lot.. On 3 animated Avatars in a...
By
4u2ges
(
6 Years Ago
)
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The way I’ve used multiple characters with mocap is on minimal...
By
kungphu
(
6 Years Ago
)
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Facial animation IS preserved even with the robots -- it's weird, I...
By
Kelleytoons
(
6 Years Ago
)
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Hmmmmm....can a robot maintain a baked hair or cloth animation, like...
By
TonyDPrime
(
6 Years Ago
)
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Tony, An avatar doesn't really "contain" any animation information --...
By
Kelleytoons
(
6 Years Ago
)
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I may be off base with this. but this was something i discovered with...
By
mike.crain
(
6 Years Ago
)
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