Profile Picture

NO REALTIME only 4fps....

Posted By mtakerkart 7 Years Ago
You don't have permission to rate!
Author
Message
mtakerkart
mtakerkart
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 3.2K, Visits: 29.2K
Hi , just a question for the community if it is my machine or an Iclone problem. I have a 3Gig project and a 8Gig video card. The project can't play up to 4fps.

https://forum.reallusion.com/uploads/images/e0c7c141-a7e3-4db7-8832-eac4.jpg


I enable the auxiliary light mod but no effect. Only 4fps

https://forum.reallusion.com/uploads/images/ab83d916-6a45-43b1-bc76-975a.jpg


I hid every objects of the scene with auxiliary light mod : same behavior 4fps

https://forum.reallusion.com/uploads/images/1a694923-30be-4a48-a73c-f2f9.jpg


Only the minimal preview mode works in realtime but hard to get an idea of what's going on of your work....

https://forum.reallusion.com/uploads/images/6877b503-a73e-494a-8ad1-66da.jpg

Since the Iclone 6 the "hidden" props had never had an effect of the realtime performance on my machines. I use only props from UDK which are optimised for realtime.

Threaded View

Threaded View
Forum Post NO REALTIME only 4fps.... By mtakerkart ( 7 Years Ago )
Forum Post My understanding is that if IClone is showing 0 FPS or "low fps", then... By james_muia ( 7 Years Ago )
Forum Post I’ve had similar issues. I basically get 30fps on minimal settings... By kungphu ( 7 Years Ago )
Forum Post Yes, this is a killer for Unreal Live Link. Now, there a couple things... By TonyDPrime ( 6 Years Ago )
Forum Post Using a *single avatar asset* (94K polys) my animation replay is 18... By sonic7 ( 6 Years Ago )
Forum Post [quote][b]TonyDPrime (1/3/2020)[/b][hr]Yes, this is a killer for... By kungphu ( 6 Years Ago )
Forum Post I mean, with iClone rendeing, it really doesn't matter to anyone else... By TonyDPrime ( 6 Years Ago )
Forum Post [quote][b]TonyDPrime (1/3/2020)[/b][hr]SPREAD THE WORD! > 60 FPS... By animagic ( 6 Years Ago )
Forum Post One of the reasons iClone can't be as fast as a realtime game engine... By GOETZIWOOD STUDIOS ( 6 Years Ago )
Forum Post Iclone can run at 30 fps with small set . Game engine can run big... By mtakerkart ( 6 Years Ago )
Forum Post @Mtakerkart - open up a simple scene in iClone, does it also run @4... By TonyDPrime ( 6 Years Ago )
Forum Post @Tony I think I misspoke with my first post on this thread. What I... By mtakerkart ( 6 Years Ago )
Forum Post [quote][b]mtakerkart (1/3/2020)[/b][hr]@Tony I think I misspoke with... By GOETZIWOOD STUDIOS ( 6 Years Ago )
Forum Post @ Animagic - why...are you AGAINST a > 60 FPS!!!!!????... By TonyDPrime ( 6 Years Ago )
Forum Post It's always useful in situations like this to have a look at the... By illusionLAB ( 6 Years Ago )
Forum Post [quote][b]TonyDPrime (1/3/2020)[/b][hr]@ Animagic - why...are you... By animagic ( 6 Years Ago )
Forum Post Animagic - you know those scenes you were working on where you are... By TonyDPrime ( 6 Years Ago )
Forum Post I'm fairly certain even 'hidden' objects account for some resource... By sonic7 ( 6 Years Ago )
Forum Post [quote][b]TonyDPrime (1/4/2020)[/b][hr]Animagic - you know those... By animagic ( 6 Years Ago )
Forum Post [quote][b]animagic (1/4/2020)[/b][hr]../.. Now to get motion blur, you... By GOETZIWOOD STUDIOS ( 6 Years Ago )
Forum Post What the heck....!!!!??!!!! I tested an avatar walking, and I get... By TonyDPrime ( 6 Years Ago )
Forum Post [quote][b]TonyDPrime (1/4/2020)[/b][hr]What the heck....!!!!??!!!! I... By animagic ( 6 Years Ago )
Forum Post You have a 3GB project??? There is yout answer. In my experience I can... By thedirector1974 ( 6 Years Ago )
Forum Post [quote][b]thedirector1974 (1/4/2020)[/b][hr]You have a 3GB... By toystorylab ( 6 Years Ago )
Forum Post The mandatory minimum for would be 30 fps. Otherwise it is impossible... By mtakerkart ( 6 Years Ago )
Forum Post @ thedirector1974 No my project is 392 meg but take 3Gig of Vram of... By mtakerkart ( 6 Years Ago )
Forum Post As TPrime mentioned the >30FPS is important for those that use the... By kungphu ( 6 Years Ago )
Forum Post [quote][b]kungphu (1/4/2020)[/b][hr]I did notice as TPrime mentioned... By animagic ( 6 Years Ago )
Forum Post Guy is right. Number one FPS killer is Avatars (regardless animated or... By 4u2ges ( 6 Years Ago )
Forum Post Here was a vid I made for a technical issues thread, which was aided... By TonyDPrime ( 6 Years Ago )
Forum Post One thing you can do is substitute the "skinned" avatars with dummy... By Kelleytoons ( 6 Years Ago )
Forum Post [quote][b]Kelleytoons (1/5/2020)[/b][hr]One thing you can do is... By TonyDPrime ( 6 Years Ago )
Forum Post double.. By 4u2ges ( 6 Years Ago )
Forum Post Baking a Soft Cloth is also helping a lot.. On 3 animated Avatars in a... By 4u2ges ( 6 Years Ago )
Forum Post The way I’ve used multiple characters with mocap is on minimal... By kungphu ( 6 Years Ago )
Forum Post Facial animation IS preserved even with the robots -- it's weird, I... By Kelleytoons ( 6 Years Ago )
Forum Post Hmmmmm....can a robot maintain a baked hair or cloth animation, like... By TonyDPrime ( 6 Years Ago )
Forum Post Tony, An avatar doesn't really "contain" any animation information --... By Kelleytoons ( 6 Years Ago )
Forum Post I may be off base with this. but this was something i discovered with... By mike.crain ( 6 Years Ago )



Reading This Topic