Base and Target characters are incompatible
By
television_99
(
9 Years Ago
)
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I think it has to do with deleting the teeth and eyes, I'm perhaps...
By
television_99
(
9 Years Ago
)
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That was it. I had deleted the mouth and eyes instead of importing...
By
television_99
(
9 Years Ago
)
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Glad you figured it out television_99, I've had some odd results using...
By
Snarp Farkle
(
9 Years Ago
)
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Okay, old thread (so hopefully someone is still paying attention, but...
By
Kelleytoons
(
9 Years Ago
)
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"Never" delete anything from the base mesh. ...that's asking for...
By
but0fc0ursee
(
9 Years Ago
)
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[quote][b]Kelleytoons (10/16/2017)[/b][hr]Okay, old thread (so...
By
but0fc0ursee
(
9 Years Ago
)
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Plenty of room for error in the quad-to-tri conversion and all. You...
By
Rampa
(
9 Years Ago
)
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Well, I don't see how that will help given the only formats you can...
By
Kelleytoons
(
9 Years Ago
)
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Well, using FBX didn't work, Rampa, no matter what combination I...
By
Kelleytoons
(
9 Years Ago
)
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Either Blender doesn't play well with others, or there is a bug in CC,...
By
Kelleytoons
(
9 Years Ago
)
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I don't know if it can help but I've the same problem but for the...
By
mtakerkart
(
9 Years Ago
)
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Yeah, that didn't work for me, but for one brief moment I was VERY...
By
Kelleytoons
(
9 Years Ago
)
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Success!! That was it. Thanks so much -- it was definitely checking...
By
Kelleytoons
(
9 Years Ago
)
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Cool. That's exactly what I said to urbanlamb , enabling "keep vertex...
By
mtakerkart
(
9 Years Ago
)
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