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Forum Post Base and Target characters are incompatible By television_99 ( 9 Years Ago )
Forum Post I think it has to do with deleting the teeth and eyes, I'm perhaps... By television_99 ( 9 Years Ago )
Forum Post That was it. I had deleted the mouth and eyes instead of importing... By television_99 ( 9 Years Ago )
Forum Post Glad you figured it out television_99, I've had some odd results using... By Snarp Farkle ( 9 Years Ago )
Forum Post Okay, old thread (so hopefully someone is still paying attention, but... By Kelleytoons ( 9 Years Ago )
Forum Post "Never" delete anything from the base mesh. ...that's asking for... By but0fc0ursee ( 9 Years Ago )
Forum Post [quote][b]Kelleytoons (10/16/2017)[/b][hr]Okay, old thread (so... By but0fc0ursee ( 9 Years Ago )
Forum Post Plenty of room for error in the quad-to-tri conversion and all. You... By Rampa ( 9 Years Ago )
Forum Post Well, I don't see how that will help given the only formats you can... By Kelleytoons ( 9 Years Ago )
Forum Post Well, using FBX didn't work, Rampa, no matter what combination I... By Kelleytoons ( 9 Years Ago )
Forum Post Either Blender doesn't play well with others, or there is a bug in CC,... By Kelleytoons ( 9 Years Ago )
Forum Post I don't know if it can help but I've the same problem but for the... By mtakerkart ( 9 Years Ago )
Forum Post Yeah, that didn't work for me, but for one brief moment I was VERY... By Kelleytoons ( 9 Years Ago )
Forum Post Success!! That was it. Thanks so much -- it was definitely checking... By Kelleytoons ( 9 Years Ago )
Forum Post Cool. That's exactly what I said to urbanlamb , enabling "keep vertex... By mtakerkart ( 9 Years Ago )


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