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Blender Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 4.8 stars based on 17 votes.
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rosuckmedia
rosuckmedia
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Hi Victor,
Thank you very much for the update. (CC4/IC8)
I can't use the two (installers), I get a warning from Avast. So I used the manual installation.
Everything went well, I'm excited about IC8 Data Link, I know it's still in Beta, 
This is all so cool.. πŸ‘πŸ‘πŸ‘πŸ‘
Greetings Robert
rosuckmedia
rosuckmedia
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Hello, here is my first test Data Live Link.IC8 to Blender 4.0.1
It's simply brilliant. Thanks Victor.πŸ‘πŸ‘πŸ‘

echizen78
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Hello.
I DL'd and put in the cc blender tools for blender 4.01 yesterday from here,
I get an error at import character,import animations.
I thought it might be a conflict with other addons, so I installed only cc blender tools on vanilla blender.
and the same thing happened.
I would be very happy if you could address this in the next version.

regards.

Naoki Takano

https://forum.reallusion.com/uploads/images/2c61f182-fe66-4c3a-b6f3-4d9a.jpg
Victor.Soupday
Victor.Soupday
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echizen78 (12/4/2023)
Hello.
I DL'd and put in the cc blender tools for blender 4.01 yesterday from here,
I get an error at import character,import animations.
I thought it might be a conflict with other addons, so I installed only cc blender tools on vanilla blender.
and the same thing happened.
I would be very happy if you could address this in the next version.

regards.

Naoki Takano

https://forum.reallusion.com/uploads/images/2c61f182-fe66-4c3a-b6f3-4d9a.jpg


You're missing the "Import-Export: FBX Format" add-on, it should be on by default but yours is missing or not enabled.


echizen78
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Dear Victor.

Thank you for your quick reply.
I didn't think it was possible, so I checked and found that the fbximporter in addon was turned off...
I tried again, and import, rigify, and animation retarget work fine.
Thank you very much!
regards.

Naoki Takano

NCN
NCN
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Victor, this update with the data live link looks awesome, can't wait to test it out, thank you for your work!
I have a (possibly noob) question regarding the previous version. I use it in Blender 3.6 right now and I can't find a way to turn off the spring effect. Is there a way to turn it off or modify the attributes of it like in iClone?
Victor.Soupday
Victor.Soupday
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What spring effect is that? The spring rigging or something else?
NCN
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I mean this on the spine from iClone, it looks like it's automatically on the character in blender but I can't find it as a spring bone there.
https://forum.reallusion.com/uploads/images/fc230409-0957-487b-8596-a951.png
Beansupreme
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Live link is so cool. I was just playing around with the Camilla cc4 cloth sim character. sent it to iclone, then live linked it to blender. I see that if I select physx it doesn't seem to send that baked animation to blender but the bullet engine bake does. Why would this be? is physx exports overall not a thing in iclone?

Victor.Soupday
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Beansupreme (12/11/2023)
Live link is so cool. I was just playing around with the Camilla cc4 cloth sim character. sent it to iclone, then live linked it to blender. I see that if I select physx it doesn't seem to send that baked animation to blender but the bullet engine bake does. Why would this be? is physx exports overall not a thing in iclone?



I haven't done anything with the physics for the data link so it's interesting that there's no actual bone animation with baked physX. Is baked physX just a pure mesh stream even in iClone? If so the only way to get that into Blender is via an Alembic export/import. That will take some untangling.


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