thart3m8 (10/23/2023)
Hey Victor, i'm a new user in CC4. I've got 15+ years of experience in 3D modeling and rendering and I mainly use Blender.
Your CC4 to Blender plugin is just amazing, can't see anyone using B. not incorporating it in their workflow.
I have a major problem though, I'm used to DAZ3D and would now like to do the next step with CC4 which surprised me with the accuracy of the anatomies and materials. I'm currently running the trial version, the problem is that even though anatomies and materials in DAZ are at least one step below CC4, the rigging is, on the other hand, much more efficient than the one used by CC4 when the models are imported into blender.
Daz rigging in blender (using the official plugins and addons) is just perfect, with bone envelopers, weights assigned correctly, and constraints that mimic the expected behavior of each bone.
This is a massive blocker for me, as I can easily jump in and correct the anatomy/materials provided by DAZ, which is what I currently do in my workflow. But really can't fix each bone of the rigging provided by CC4, so this makes the purchase of CC4 just nonsense for me as i can't pose my models in a blender. Now, let's clarify that, I'm just a single user and my subscription doesn't make the difference in the annual balance of Reallusion lol. I'm just saying that i would LOVE to start using CC4 as i recognize it's unprecedented potential and this is the only thing that's stopping me to elevate my work's quality with it.
Is there a way for you, or maybe it's on the to-do list, to improve the plugin in this sense? Literally using the same identical rigging method used by DAZ would make CC4 the best tool for me and for all artists who like to pose their characters directly inside Blender.
Appreciat your time and efforts,
Yours GianJust to confirm, are you rigifying the character rig after importing or leaving it unmodified?
By default a control rig is not added to the character on import, because:
- Sending the character back to CC4 or on to other engines requires the base character rig to be unmodified.
- And/or some people prefer to use Auto Rig Pro, which has is own fully functional rigging procedure with CC4 characters.
So the Rigify control rigging is an extra step in the
Rigging and Animation panel, which I'm current trying to un-break for Blender 4.0 beta as the bone layers have changed.
If you have rigified it and you need more done to the rig, tell me what you need. I can't promise to be able to do everything, but as I'm going to be going over all the rigging code to fix it for Blender 4.0, now's as good a time as any for additional improvements.