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Message
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 569,
Visits: 9.0K
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emelyjohnstone (8/1/2022) Has this been sorted for the URP tool as I have had the same errors when trying to build? yes.
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kmayfield
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kmayfield
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 26,
Visits: 454
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For handling LOD conversions, I need to define the LOD manually in Unity because the models from CC are represented all at the same time. This only takes a minute to do and is not a problem. With your fabulous converter, which has converted me to a believer :) Are LOD levels also processed? Would you recommend a particular topic to keep in mind when importing LODs? Thank you for making this converter available.
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sitesazy.com
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sitesazy.com
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 320
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I encountered this error while importing the pluginplease guide meWhat is this error related to?error J:D:\Animation_Programs\cc_unity_tools_HDRP-1.3.5\Runtime\PhysicsSettingsStore.cs(111,19): error CS0117: 'AssetDatabase' does not contain a definition for 'SaveAssetIfDirty'75% of original size (was 673x19) - Click to enlarge
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matthias.baudrexl
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matthias.baudrexl
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1,
Visits: 7
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Hi Victor, i cant use the tool in unity version 2020.3.6f1 with built in pipeline. I imported the package over the package manager but it didnt created a CC_Assets folder and i cannot start the import process, because there are no buttons shown when i click on my fbx character model. I am also getting console Errors. Could you please help? 75% of original size (was 673x19) - Click to enlarge
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 569,
Visits: 9.0K
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So it wasn't just a 2019 problem. The Culprit function: SaveAssetIfDirty, was added in 2021.2.0 and back-ported mid release to 2020.3.16 and 2021.1.17. And there is nothing in the API documentation to explain this. So if you had versions above that it was fine, but before that it gives compile errors. Anyway: HDRP fix: https://github.com/soupday/cc_unity_tools_HDRP/releasesURP fix: https://github.com/soupday/cc_unity_tools_URP/releases3D fix: https://github.com/soupday/cc_unity_tools_3D/releases
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sitesazy.com
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sitesazy.com
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 320
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thank you you are best developer unity auto setup Can you design a plugin for Livelink to Unity?
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sitesazy.com
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sitesazy.com
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 320
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I had a request from my friend Victor.Soupday
If it is possible to make a video with Kevin, and transfer it from iClone 8 to Unity, these tutorials can help a lot, the hair and eye shaders for Kevin do not work after importing the model, the model without The compiler shader is annoying and not good We need video Thank you brother the problem attached thank you very much brother 75% of original size (was 673x19) - Click to enlarge
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 569,
Visits: 9.0K
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sitesazy.com (8/16/2022)
I had a request from my friend Victor.Soupday
If it is possible to make a video with Kevin, and transfer it from iClone 8 to Unity, these tutorials can help a lot, the hair and eye shaders for Kevin do not work after importing the model, the model without The compiler shader is annoying and not good We need video Thank you brother the problem attached thank you very much brother 75% of original size (was 673x19) - Click to enlarge It's not working because you're using a character that was exported for Unreal. (You can tell it's for Unreal because the object names are all lower case and the character is standing in an A-Pose.) The Unity auto-setup package was only works for Unity exports from character creator and iClone, because the other export types use different texture packing that Unity doesn't recognise. e.g. Unreal's ORM texture packing.
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Jfrog
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Group: Forum Members
Last Active: Last Year
Posts: 702,
Visits: 4.7K
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@Victor.Soupday I have an old version of Character Creator (1.3.3) setup already installed in a previous Unity project. I successfully open the older project on Unity 2020.3.5f1 LTS without a hitch. . Can I installed the latest version of the Character creator to Unity setup to get the alembic workflow? Should I just remove the older version using the package manager? I want to make sure my CC assets are not removed at the same time. :) Thanks for the help!
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Victor.Soupday
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Victor.Soupday
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 569,
Visits: 9.0K
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Jfrog (8/23/2022) @Victor.Soupday
I have an old version of Character Creator (1.3.3) setup already installed in a previous Unity project. I successfully open the older project on Unity 2020.3.5f1 LTS without a hitch. . Can I installed the latest version of the Character creator to Unity setup to get the alembic workflow? Should I just remove the older version using the package manager? I want to make sure my CC assets are not removed at the same time. :)
Thanks for the help!Removing the old and installing the new should work. The package system keeps it isolated from the main project and Unity keeps track of the GUIDs so it will pick up the changes in the new version.
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