Profile Picture

Blender to CC4 Hand Rig Issues

Posted By JHarpham 3 Years Ago
You don't have permission to rate!
1
2

Author
Message
zavorfang
zavorfang
Posted 3 Years Ago
View Quick Profile
New Member

New Member (50 reputation)New Member (50 reputation)New Member (50 reputation)New Member (50 reputation)New Member (50 reputation)New Member (50 reputation)New Member (50 reputation)New Member (50 reputation)New Member (50 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 11, Visits: 198
thanks, a lot. any ideas or youtube video on how to replace just the body with my sculpted body and leave the head well alone?
4u2ges
4u2ges
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: 9 days ago
Posts: 5.3K, Visits: 16.8K
It is probably possible to fit parts of Standard CC base mesh onto non-standard body with Shrinkwrap modifier (if non-standard is a human).
I said parts because fingers and toes most certainly would not work with Srinkwrap and should be cut-out from the source mesh, or masked before applying a Shrinkwrap.
But torso, legs and arms should be no problem as long as you preliminary match Standard CC base onto non-standard with sculpting.
Some addition sculpting/smoothing would require after the "wrap".





JHarpham
JHarpham
Posted 3 Years Ago
View Quick Profile
Junior Member

Junior Member (158 reputation)Junior Member (158 reputation)Junior Member (158 reputation)Junior Member (158 reputation)Junior Member (158 reputation)Junior Member (158 reputation)Junior Member (158 reputation)Junior Member (158 reputation)Junior Member (158 reputation)

Group: Forum Members
Last Active: 7 Months Ago
Posts: 2, Visits: 95
4u2ges (7/23/2022)
The bones are visible in the bone list, but don't seem to be assigning from this.


When you export out of Blender is "Add Leaf Bones" option checked in Armature? Make sure to check it.



Thanks for this, this solves the issue for me.
Obviously now the bones are mapped, the rotation issue can be solved in the edit pose menu.

1
2



Reading This Topic