It is probably possible to fit parts of Standard CC base mesh onto non-standard body with Shrinkwrap modifier (if non-standard is a human).
I said parts because fingers and toes most certainly would not work with Srinkwrap and should be cut-out from the source mesh, or masked before applying a Shrinkwrap.
But torso, legs and arms should be no problem as long as you preliminary match Standard CC base onto non-standard with sculpting.
Some addition sculpting/smoothing would require after the "wrap".