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Blender to CC4 Hand Rig Issues

Posted By JHarpham 4 Years Ago
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JHarpham
JHarpham
Posted 4 Years Ago
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Hi All,
Pretty new to iClone. Trying to import an fbx character from blender into Character Creator 4.
Most of the rig is coming is as expected with full functionality, but the setup for the hands doesn't seem to be working. My pipeline: 
    1. Rigged the character in Blender using metarig.
https://forum.reallusion.com/uploads/images/2209ee78-2264-4751-8f35-57ac.jpg

    2. Import into CC4 where it converts to humanoid. The hand bones are not assigned correctly.
https://forum.reallusion.com/uploads/images/8630d3b8-67ea-4e7c-ae9a-3c1e.jpg

    3. Figured out how to assign bones using the characterisation menu. However, only 2 of the 3 finger bones are visible in the 3d view.


The bones are visible in the bone list, but don't seem to be assigning from this.



I wondered if I'm missing a step, or if there was a way of correcting the above?

Also the rotation on the bones doesn't seem to be correct. Is there a way of adjusting the bone rotation direction? See images below for finger curl in iClone and blender respectively.
https://forum.reallusion.com/uploads/images/53ab0462-ee4e-4c4d-bb02-1729.jpghttps://forum.reallusion.com/uploads/images/84557e6c-269a-48e2-8876-7044.jpg

Any help would be much appreciated.
Thanks,




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