So basically none of the face bones are mapped correctly when applying CC_G3Standard profile for the character imported as Humanoid.
It was working fine in 3Dxchange.
To replicate:
1. Load CC3+ Neutral base in CC4
2. Export to FBX (I use Blender profile)
3. Import back as non-standard, select CC _G3Standard profile
4. Try to open mouth or move eyeballs in Edit Facial -
DOES NOT WORK!5. Import the same FBX to 3DXchange7. CC_G3Standard profile is automatically loaded. Go to Expression Editor and Drop Jaw -
WORKS FINE!
76% of original size (was 658x19) - Click to enlarge
I wonder what else I must do to make facial bones active in CC4...
Anyone has an idea? Otherwise I will open an FT ticket.
BTW I can import all face morphs from the same FBX and they are working just fine on re-imported Neutral base as non-standard. Only facial bones are not active!
FT: https://www.reallusion.com/FeedBackTracker/Issue/Facial-bones-on-imported-non-standard-characters-with-HIK-profiles-are-not-activated