jeff.davies (3/16/2022)
@Victor Quick question for you. On the CC3 Import tool in Blender, in the settings you can specify Eevee or Cycles as the target render engine. I do most of my "rough" renderings in Eevee and only use Cycles for the final production render. If I change the setting of the render engine, do I have to re-import my CC3 characters into Blender? I think I might if the render engine affects the material generation of your plugin. Can you clarify? Thanks in advance!
- JeffYou don't need to re-import the character, but you do need to rebuild the materials, with the 'Rebuild Advanced Materials' button under the build settings, which reconstructs the materials with all the current material parameters.
It mostly scales down some of the subsurface settings for
Cycles, as they are much more sensitive than Eevee's, and uses
Cycles Anisotropy for the hair instead of the approximate Eevee highlights.