@Distiguished Member
Yeah, you can't just throw heighmaps on a character and except them to work. There are two methods that can work 1. is take the normal maps from each material, mirror it in photoshop because the normals are not correct/erratic and add it to the displacement channel for each material, set the smoothness to 1 in the adjust color panel.
And this is what can be done:
There is a problem with how skingen blends normals from layers, you can't simply layer normals, it needs mathematical pixel offsets and I've explained this in the feedback tracker/provided the research.
Any cracks between materials require displacement adjustments, 3DCoat for example, will export what each material's displacement map multiplier value needs to be set at but in my example above you'd just set the head to the ideal displacement multiplier yourself, then adjust the torso's multiplier next, then arms and legs so that there is a smooth crack free transition. You can open any texture in photoshop and darken the rim areas of the eyes on the head texture and nails on the arm texture and blur it to blend.
2. The other method I'm talking about is how models are prepped for displacement painting like my character here (custom meshes weight painted) CC3 already has all the tech to make it happen for this method. They also have to stop the generators making non color images RGB instead of grayscale, or else all those textures become 2x the size, take up 2x vram and hard drive space.
This parasite CC3 Character is using is using my own sculpted mesh as cloth but on top of that is also using displacement.
My Troll character
using a CC3 + Character topology
Plus I applied soft body physics to make skin areas jiggle, something I proved works and could be made available to users if they reenabled physics for character they removed in early iClone 7. I'm not gonna spell it out for them how to do it, I've provided a lot over the years and they pay other people to figure it out, so they can pay someone else or offer to work with/or reward, but they currently offer no reward for your time, yet have no problem dropping a lot of money for big contests, it just seems like your doing it for nothing especially if they use a few of your ideas in the next release but you can't afford to get it. I'm not mad at Reallusion at all, it's just their current model and likely haven't thought about incentivizing in this way.
The only incentive for people contributing on the feedback tracker is if you are someone with a lot of money to drop all the time and need bug fixes, companies are likely cannot spare time to give them ideas. I've dropped money since iClone 5.. For years they promoted to certified developers that they could get access to betas, I've asked but it never happened, there was no portal for this and then last year I noticed they removed that incentive.
Store Page Link
76% of original size (was 665x19) - Click to enlarge






AMD 4.5 GHz 16 Cores | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu