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Message
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 569,
Visits: 9.0K
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v 0.1.3- Normal strength settings for all relevant custom shaders.
- All normal map, micro normal map and blend normal map textures default to Bump mode when empty.
- Emission texture map and Emissive color properties added to all custom shaders.
- Fix localization issue with number conversion reading from Json data.
- Logs errors when Json data fails to read or detect.
- Improved alpha channel manipulation in Hair shader.
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mikekan13
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mikekan13
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 8,
Visits: 133
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Holy Shit! Pay this guy reallusion. He has made cc3 characters actually worth it in unity.
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mikekan13
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mikekan13
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 8,
Visits: 133
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Is there a way to enable tesselation and displacement maps yet?
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tantrum
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tantrum
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 28,
Visits: 502
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Per the previous page, have you tried this (bake and then use hdrp/tesselation phong shader): https://forum.reallusion.com/FindPost490848.aspxPlease excuse my mobile browser, it makes replying difficult
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mikekan13
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mikekan13
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 8,
Visits: 133
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Fantastic! Thank you.
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sirsquish
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sirsquish
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 29,
Visits: 565
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Just had a go - image is from within Unity - Brand New to reallusion and in 3 hours got it in. (There's maybe a small issue with the brow lines? But not to worried about it.) The URp one would be great too. 43% of original size (was 1178x1404) - Click to enlarge Lighting makes a big difference 43% of original size (was 1178x1404) - Click to enlarge |