Profile Picture

Unity Auto Setup

Posted By Victor.Soupday 4 Years Ago
Rated 5 stars based on 12 votes.
1
...
4
5
6
7
8
...
58

Author
Message
adityaasp.net
adityaasp.net
Posted Last Year
View Quick Profile
New Member

New Member (2 reputation)New Member (2 reputation)New Member (2 reputation)New Member (2 reputation)New Member (2 reputation)New Member (2 reputation)New Member (2 reputation)New Member (2 reputation)New Member (2 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2, Visits: 8
Hi I am trying to use CC4 character inside unity 2023 which supports webgpu. I wish to create HDRP build for web based application. I think CC4 skin shader look same in URP build created in older version (Unity 2021). I think even unity 2023 webgpu does not support HDRP. Kindly let me know if my understanding is correct? what is best way to achieve highest quality in web using cc4 +unity webgl/webgpu setup ? can you provide step by step by step guidance
Victor.Soupday
Victor.Soupday
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 2 days ago
Posts: 569, Visits: 9.0K
vincenthung6855 (4/19/2024)
when I export my character using CC4 FBX to Unity, and I use the CC/IC Importer HDRP to build the materials, the material does not show properly, if I change to CC/IC Importer 3D, the material shows properly, can you tell me what happens?


Because your project isn't using the HDRP pipeline?
vincenthung6855
vincenthung6855
Posted Last Year
View Quick Profile
New Member

New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)

Group: Forum Members
Last Active: Last Month
Posts: 1, Visits: 16
when I export my character using CC4 FBX to Unity, and I use the CC/IC Importer HDRP to build the materials, the material does not show properly, if I change to CC/IC Importer 3D, the material shows properly, can you tell me what happens?https://forum.reallusion.com/uploads/images/d4e32483-0279-42a4-b819-286d.pnghttps://forum.reallusion.com/uploads/images/58790c63-971a-4502-85f5-732a.png
Victor.Soupday
Victor.Soupday
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 2 days ago
Posts: 569, Visits: 9.0K
amomuitojessus (4/10/2024)
Hello, I recently tried to put my character in unity but I've been having some problems. After following the tutorial on YouTube, when I clicked on “Building materials”, the hair and eyes straightened but the skin turned pink. Everything indicates that it has something to do with the shader graph, but I need help please to solve this problem! I tried to create another material, I added the base map, normal map, and others and there was no error! However, it was not at the same level of quality. This is why I need to fix this issue.


It's the diffusion profile for the skin. you've either ran out of slots (there's a limit of 15) or the version of Unity you are using has changed the way they work (again) and it hasn't added it automatically.

There's usually a button to fix the diffusion profile in the material inspector just below the Diffusion Profile slot.
amomuitojessus
amomuitojessus
Posted Last Year
View Quick Profile
New Member

New Member (4 reputation)New Member (4 reputation)New Member (4 reputation)New Member (4 reputation)New Member (4 reputation)New Member (4 reputation)New Member (4 reputation)New Member (4 reputation)New Member (4 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2, Visits: 16
Hello, I recently tried to put my character in unity but I've been having some problems. After following the tutorial on YouTube, when I clicked on “Building materials”, the hair and eyes straightened but the skin turned pink. Everything indicates that it has something to do with the shader graph, but I need help please to solve this problem! I tried to create another material, I added the base map, normal map, and others and there was no error! However, it was not at the same level of quality. This is why I need to fix this issue.https://forum.reallusion.com/uploads/images/0d94ff2d-c13e-4557-9d9f-b3f4.pnghttps://forum.reallusion.com/uploads/images/8612a3b8-cd4b-4faa-9832-9c0c.png
hassan953nazeer
hassan953nazeer
Posted Last Year
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1, Visits: 4
Hi, 
Im a new user and I'm pretty new to unity as well.

I've been having similar issues as : https://forum.reallusion.com/FindPost531366.aspx , but I have not exported my textures as jpegs, therefore the solution given in this instance does not work for me.

My FDX imports seem to not import smoothly; I initially got a model with white eyes, but after setting blink as 100 once the eyes turned normal.

I'm using the 3D setup. I have tried both the URP and HDRP setups and they do not work either.

Any help is appreciated. Cheers.
Attachments
Screenshot 2024-03-25 045920.png (48 views, 744.00 KB)
thsguswl0722_619279
thsguswl0722_619279
Posted Last Year
View Quick Profile
New Member

New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)New Member (95 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2, Visits: 20
안녕하세요 !
링크에 있는 설명을 토대로 제 Unity 프로젝트에 그대로 적용해봤습니다.
그런데 cc4 모델을 가져온 후 '캐릭터 가져오기'를 누르면 'CC/iClon 문자가 감지되지 않습니다!'라는 메시지가 나타납니다.

버전 문제인 줄 알고 URP 14(2023.1.0a4)로 시도해 보았는데 여전히 같은 결과입니다.
Unity 프로젝트의 현재 버전은 2023.2.10f1입니다.
또한 cc4 모델을 마우스 오른쪽 버튼으로 클릭하면 Reallusion -> LOD Combiner만 표시됩니다.
프리팹 자체를 만들지 않을 뿐만 아니라 이러한 목적으로 cc/ic import URP 1.6.1을 실행하지도 않습니다.

이에 대해 다양한 방법(버전 변경, 캐릭터 재배치, 플러그인 재설치)을 시도했지만 아직 해결되지 않았습니다.
해결 방법을 알려주십시오. 정말 절박해요. 
감사합니다.
https://forum.reallusion.com/uploads/images/08cd3d70-f9b2-4944-b12f-c98c.png
Victor.Soupday
Victor.Soupday
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 2 days ago
Posts: 569, Visits: 9.0K
bini_435707 (3/11/2024)
Hi, I'm trying to import my character from CC4 to Unity and having issues, in particular with the eyes. Can you help please? Textures will look better once i play with lighting but the skin still looks to be way off. Any help would be much appreciated. Thanks


Can you check the head material on the body mesh: Std_Skin_Head.
There is a parameter: Smoothness Max, it should be around 0.7795.

It's looking like there is a bug in CC4 exports to Unity: the "_specular" parameter in the Json for the head material is being set to 0.0, which causes to auto-setup to set the 'Smoothness Max' to zero. Effectively turning off the smoothness for the head.

I just tried a new export to Unity and the same thing happened, _specular 0.0 and so Smoothness Max to 0.0. Older character exports don't have this problem, so it's newly introduced.
bini_435707
bini_435707
Posted Last Year
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1, Visits: 11
Hi, I'm trying to import my character from CC4 to Unity and having issues, in particular with the eyes. Can you help please? Textures will look better once i play with lighting but the skin still looks to be way off. Any help would be much appreciated. Thanks 

https://forum.reallusion.com/uploads/images/1e9041ff-8a46-41d0-b215-1727.jpg
dan.goyette
dan.goyette
Posted Last Year
View Quick Profile
Veteran Member

Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 83, Visits: 379
I'm still on 1.5.2, but I don't see a fix for this in 1.6.1, so I'm reporting it.

I'm getting an error in Physics.DoCloth, and IndexOutOfRange exception, on: Material mat = renderer.sharedMaterials[i];

This is failing when adding the relatively new "Two_Tone_Middle_Part_Hair" hair included in this package: https://www.reallusion.com/ContentStore/Character-Creator/Pack/3D-Model-Hair-Builder-2-eGirl/default.html



It seems I can workaround this by 'continue'ing in this method if the index is too higher for the materials. But I figured I'd mention this one.



1
...
4
5
6
7
8
...
58



Reading This Topic