@Victor.Soupday
The work you're doing is inspirational. I've been speaking about it in the Unity Facebook group for Virtual production:
https://www.facebook.com/groups/892348284544650 It would be great to have you there.
Yesterday, to evaluate piplelines and render fidelity I downloaded both Blender and UE to try things out.
I get turned off rather fast in UE. Granted I'm looking for the most artist-friendly, intuitive approach - and when livelink in UE came up with a "black" character, I just deleted the project and shut it.
Your blender importer - I loved. To be honest I don't see much of an advantage of learning blender (for rendering) given that Unity's HDRP and now path tracing might be almost the same.
Which brings me to the reason for this post:
Would it be possible at all, to include the excellent Environment options you put into the blender importer, into Unity? It would really kickstart things for newbies to lighting Digital characters.
Of course, UE has the luxury of nearly a whole scene being sent from iclone in realtime.. but the Blender CC3 environment setup would be great to begin with.
Many thanks again for your excellent work!