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Daz Genesis 8.1 import issue

Posted By zaoeyo 5 Years Ago
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@TonyD
Daz Genesis 8.1 was a pooware onamental "update" to force Daz studio users
to buy more products that only work with the "new" version.

Also the reason you see more  YT metahuman videos than Daz G 8.1 videos 
is obvious.

The Metahumans function natively in the best realtime rendering
engine on the planet.

One that has already been embraced by Hollywood for realtime digital set back grounds etc.

Genesis only looks it best when attached to its massive Data folder that drives those nice JCM & HD morphs  in Daz studio
,you export it to another app and it becomes just another FBX rig

you attach that Data during export, and you get a 10+ gigabyte scene choking figure in your 3DCC,which is exactly what happens with the official Daz "bridges" for C4D,MAX. etc.

which is exactly why the professional Autodesk,Blender,Maxon C4D users continue to largely ignore Daz Genesis 

And what is the render engine for Daz studio if you keep everything  internal??

A brute force path tracer originally designed for the Arch vis still render industry.
certainly not useful for animation as many Iclone users have learned the hard way with RL's Iray plugin.



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TonyDPrime
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You know what the other thing is too- ask yourself, really, what does 8.1 give you, as a CC-user?
Because within Daz, 8.1 gives you (1) better facial motion, (2) better eyes, (3) better skin, and (4) more detailed shapes.  Which is great.

But so you bring that over to CC, and
(1) you have a much much better animation paradigm given to you by RL, which makes the 8.1 facial posing stuff obsolete and redundant;
(2) you have DH Shader eyes which, if substituted for the Daz eyes, work and can look much better than the Daz 8.1 eyes (given they are fit properly), making the 8.1 eyes obsolete and redundant;
(3) you have the DH skin shader, which combined with Skin Gen will look better in iClone Real-time than any imported PBR shader Daz could, making the 8.1 PBR skin shader enhancement obsolete and redundant....

Which leaves #4....more detailed shapes.... 
And I say #4 is the biggest of them all, because that is where 8.1 could really stand out if brought into CC....  
BUT, one problem....CC will not import it in at HD, so, you basically get a down-res version.  This makes the 8.1 HD detail update pointless.

So, when considered, you may as well apply 8.1 maps to a 8 and then you have basically what you would have had anyway, so there's not much point right now wishing for 8.1.

Thus, I contend what would make it worthwhile is where the development is likely going, towards RL having a new optional-HD bust atop the CC3 base, matching the MetaHuman.
Imagine designing a character in CC3, and then optimizing that character with a conversion to an HD bust head...!
And when I say CC-MetaHuman transformer, I do not mean a conversion only to a CC3 as we know it, but also to a CC3 body with an HD bust head on top.
If this was the case, then importing in a Daz figure becomes even more powerful because you could then opt to import in an 8.1, with HD elements, and have it functionable as a CC-MetaHuman of sorts. 
So, going Meta Human not only upswings CC's own power, as you would have that HD bust paradigm for all your CC3 characters, but it could also breathe a whole new life into the Daz Transformer,, making 8.1 now worth every HD penny!

TonyDPrime
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A CC-MetaHuman HD Transformer that supports HD import from Daz....now you would have something that 

(1) is wanted by MH users for their animations and character detailing
(2) is wanted by native-CC users who can better showcase their character creations within the current medium environment
(3) is wanted by Daz importers who want to see and animate an 8.1 in CC/iClone, in all its HD glory

RL - I would pay $$$ for this.


LFA
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Hi Peter,
In case you are still interested in this topic, I compiled a fix to the issue of importing Genesis 8.1 characters into CC3. 
Best regards,
Luciano


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This is really impressive work, Luciano.  It might get buried here so my suggestion would be that you put this in the Feedback Tracker and make sure the name says something like "Solution for the Import of Gen 8.1" or some such.



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Peter (RL)
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LucianoAraujo (5/28/2021)
Hi Peter,
In case you are still interested in this topic, I compiled a fix to the issue of importing Genesis 8.1 characters into CC3. 
Best regards,
Luciano


Hi Luciano

Thank you so much for sharing your workaround. I've not had chance to test the process but if it works this will really help those keen to get the latest Genesis 8.1 characters into Character Creator 3.

I will pass this on to the Character Creator team to take a look. I'm sure they will be equally impressed by the efforts you have put into this. :)


                                                                

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LFA
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Hi, Mike,

I've posted the Issue 7937: Fix Importing Genesis 8.1 Female into CC3 (Transformer) in Feedback tracker for future reference.
Hope this will be helpful.

Best regards,
Luciano

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Luciano,

I tried your procedure with a Gen 8.1 male and it didn't work.  Now -- might just be me and perhaps I missed a step, but it would be helpful if you confirmed the same general procedure works on Gen 8.1 males (and, if so, I'll give it another shot).



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Hi Mike, 
As I tested with Jacqueline 8.1, it seems is not working with base figures. 
Oddly enough, if you export two figures in the scene, we have this screenshot.
I'll test it out subD and other options and share my results. 

Update: The quick fix is to add a dev load (gray shader) into the scene and export both after completing the steps. Works now with G81 M and G81F (a.k.a guys and gals )

Kelleytoons
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Um, no.

Adding another figure only makes THAT figure be seen as an avatar in CC3.  Try it with, say, Fred 8.1 - you can't just load in a gray shader of him and have it work (because he's not a default figure). 

I think you're on to something, but don't quite have it yet.  I'd love to get it figured out, though, because if we could we could program Blender to do it automatically (prepare the figure for CC3, that is).



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