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OFFICIAL Character Creator 3.41, 3.42, 3.43 and 3.44 Issues Thread

Posted By Peter (RL) 4 Years Ago
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OFFICIAL Character Creator 3.41, 3.42, 3.43 and 3.44 Issues Thread

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tantrum
tantrum
Posted 4 Years Ago
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Scroll the dialog window, the options are just off the bottom since more options were added to it. Delete hidden mesh checkbox is there.
animagic
animagic
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There is, I think, a strange behavior regarding setting morph sliders to their default.

Before CC3.4, double-clicking the label with a slider would return the value to the default from whatever value it was set to.

This is still the case in CC3.4 for sliders that range from 0 to 100. However, for sliders that range from -100 to 100, the behavior is peculiar.

If the slider is set to any value except +100, double-clicking the label resets the value to 0, as expected. However, if the value is at +100, double-clicking sets the value first to -100. Double-clicking it again resets it to 0.

When this was discovered, I reported the issue in FT as #7733. Yesterday, I got an email that the issue was NOT considered a bug and it is now closed.

It may not be a bug, but it is certainly bizarre. I cannot thing of any case where this is useful. What do you think?




DKpitkdick
DKpitkdick
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What's up everybody :)
I spent 3 days (4 today) looking for a solution to my problem. Why do CC3 characters frequently have weight issues when used under UE4?
I'm trying to use a feature above that allows to copy the pose of another skeletal mesh. A process that works very well without the slightest problem with any other character having the epic skeleton. Only those exported from CC3 made my head fart.

I decided to look first for solutions on my side by importing the character on Blender, removing the skeleton from CC3 and putting in a new Epic skeleton rig thanks to an addon. I do that on another character, it works great but on a CC3 avatar, it doesn't.
I suspect the bones starting with CC_Base to be the cause of the problem but no option in CC3 to keep a clean and original epic skeleton and on Iclone, impossible to click on the Remove CC_Base button.
I tried a whole bunch of combination of manipulation, export but nothing helped, the character is unusable for the objective I am trying to achieve.

Would you have any solutions to this problem please? Solutions that do not involve reworking the weights in an external software :(. Thank you in advance for your answer.76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/be5d782e-ccb3-4441-9528-c73d.png76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5561ef82-c6a0-4000-bd90-fc96.png
76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/bd688126-c453-42b1-bfe7-bcce.png
siesar.music
siesar.music
Posted 4 Years Ago
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Hi everyone
why i dont see never slider about new hairs? 
Look the image please
Dorothy Jean
Dorothy Jean
Posted 4 Years Ago
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siesar.music (5/11/2021)
Hi everyone
why i dont see never slider about new hairs? 
Look the image please

I don't think that hair has morphs





76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/dbdccbe9-2417-45d2-b87d-7b31.jpg

siesar.music
siesar.music
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Hi,
in this video in official page of Smart Hairs i look the sliders for "morphing", but i don't see them in CC3

76% of original size (was 661x19) - Click to enlarge
4u2ges
4u2ges
Posted 4 Years Ago
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@siesar.music
That is Morphable scalp. Available in CC3, all the way inside the Hair folder hierarchy.




tantrum
tantrum
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This comes from the Hair Patches pack.  Add an appropriate scalp piece from there (although this will be in addition to the scalp sub-piece of the base hair, so you'll have 2 scalps effectively).  The hair patch pieces have the morphs:

76% of original size (was 661x19) - Click to enlarge
yshokry
yshokry
Posted 4 Years Ago
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hello! Ive been running into a problem getting a model to take a round trip through goz. i was moving a cc3 model into zbrush which worked smoothly; however once the edits where finished, my CC3 software had the 'adjust bones option greyed out', and when i try to load it in the model is broken by the rig. I tried to force reinstall goz in zbrush and got an error message saying I need administrative privilege's to finish. I also followed the instructions of this forum with two user with the same issue no results. LINK See example screen shots below.76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/cc8b27be-5fb0-43f0-b099-3195.png76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/9de02359-4386-4d22-9268-dfe0.png76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/ba63faea-41d2-44fd-ae87-c6d4.png

Support TicketID : 200862

ifarkas
ifarkas
Posted 4 Years Ago
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I've just purchased Prime Hairstyles content. All software modules are up-to-date.
I am applying \Template\Character Creator 3 Template\MaterialPlus\Hair\Prime Hairstyles\06_Ear length Bob\06_hair_5.iMtlPlus to the CC3+ base Avatar with Enhanced Eyes.
When prompted I leave all selected.
  •  Material Settings and Textures
  •  Shader Textures
  •  Shader Parameters
After clicking Apply getting this error: 
"Failed to apply materials. Materials are not compatible with this object."
What could be the problem, please?


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