Profile Picture

Auto Setup 1.1 for Unity (Released on Sept 2nd)

Posted By Miranda (RL) 6 Years Ago
Rated 5 stars based on 1 vote.
1
...
3
4
5
6
7
8
9

Author
Message
coach1
coach1
Posted 5 Years Ago
View Quick Profile
Veteran Member

Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 43, Visits: 359
Miranda (RL) (2/11/2021)
Hi everyone,

All of your feedback have been reported back to the Product Team.
As far as I know, there is some progress internally, but I didn't get a specific plan about when the new update will be released. 

i am sorry but this is a total disappointment. There is a LTS version for months and till not supported? And there is not even a time plan??
jerome.dipietro
jerome.dipietro
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 91, Visits: 1.1K
This is really poor. As things stand I simply couldn't recommend CC3 for anyone working in Unity.

Honestly it's time for Reallusion to get real about supporting not just UE4 (via the expensive integration package) but also the other major game engine.

                                    
Unity Virtual Reality Developer
walkingwithmywolf
walkingwithmywolf
Posted 5 Years Ago
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 1, Visits: 6
Hi, 

I'm glad I came across your post. I am considering buying CC3 for pipe-lining to Unity. I'm halfway through the free trial, and I haven't run into any issues so far in 2019.3. However, the kind of issues which are being discussed here makes me have second thoughts. Is it really that bad? The other consideration, is the CC3 to Unity pipeline included as free with the purchase of CC3, or is it an extra cost? The information is ambiguous to me.
jerome.dipietro
jerome.dipietro
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 91, Visits: 1.1K
I found the different add-ons and flavours of software super confusing too. In the end I bought pipeline to enable me to export from iClone, but I think that CC3 does fbx export out of the box. It's not really a pipeline though, just an export preset (but that actually needs tweaking for a proper export... I'm looking at you 'Mouth Open as Morph') I've had a bunch of issues when exporting gamebase meshes. The normal map is faceted and hardly usable) If you can live with high-poly or retopo/optimise yourself outside of CC3 you should be ok. There's a lot to like in iClone/CC3 (being able to dip in and out of ZBrush and Substance Painter to make really unique characters is great) but also a bunch of issues that Reallusion just don't seem to care about. I keep being told by support to add them to the 'Feedback tracker' but nothing gets done. Not supporting the current Unity LTS is unforgiveable, in my opinion. There's definitely a focus on the UE4 pipeline (which is a sync asset from iClone to the game engine, and costly to boot), although there's talk of a Unity one being worked on... let's hope it's better supported than 'AutoSetup'


                                    
Unity Virtual Reality Developer
coach1
coach1
Posted 5 Years Ago
View Quick Profile
Veteran Member

Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)Veteran Member (745 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 43, Visits: 359
jerome.dipietro (2/11/2021)
I found the different add-ons and flavours of software super confusing too. In the end I bought pipeline to enable me to export from iClone, but I think that CC3 does fbx export out of the box. It's not really a pipeline though, just an export preset (but that actually needs tweaking for a proper export... I'm looking at you 'Mouth Open as Morph') I've had a bunch of issues when exporting gamebase meshes. The normal map is faceted and hardly usable) If you can live with high-poly or retopo/optimise yourself outside of CC3 you should be ok. There's a lot to like in iClone/CC3 (being able to dip in and out of ZBrush and Substance Painter to make really unique characters is great) but also a bunch of issues that Reallusion just don't seem to care about. I keep being told by support to add them to the 'Feedback tracker' but nothing gets done. Not supporting the current Unity LTS is unforgiveable, in my opinion. There's definitely a focus on the UE4 pipeline (which is a sync asset from iClone to the game engine, and costly to boot), although there's talk of a Unity one being worked on... let's hope it's better supported than 'AutoSetup'

+1
I believe with yesterday's news about Unreal's Metahuman maybe Reallusion will reconsider the Unity's approach. If Unreal users have the opportunity to use superior and (possibly) free tool instead of this expensive pipeline i strongly believe that Unity users have a hope. And i want to repeat: Not supporting the current Unity LTS is unforgiveable
cognos
cognos
Posted 5 Years Ago
View Quick Profile
New Member

New Member (47 reputation)New Member (47 reputation)New Member (47 reputation)New Member (47 reputation)New Member (47 reputation)New Member (47 reputation)New Member (47 reputation)New Member (47 reputation)New Member (47 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 5, Visits: 131
coach1 (2/11/2021)
jerome.dipietro (2/11/2021)
I found the different add-ons and flavours of software super confusing too. In the end I bought pipeline to enable me to export from iClone, but I think that CC3 does fbx export out of the box. It's not really a pipeline though, just an export preset (but that actually needs tweaking for a proper export... I'm looking at you 'Mouth Open as Morph') I've had a bunch of issues when exporting gamebase meshes. The normal map is faceted and hardly usable) If you can live with high-poly or retopo/optimise yourself outside of CC3 you should be ok. There's a lot to like in iClone/CC3 (being able to dip in and out of ZBrush and Substance Painter to make really unique characters is great) but also a bunch of issues that Reallusion just don't seem to care about. I keep being told by support to add them to the 'Feedback tracker' but nothing gets done. Not supporting the current Unity LTS is unforgiveable, in my opinion. There's definitely a focus on the UE4 pipeline (which is a sync asset from iClone to the game engine, and costly to boot), although there's talk of a Unity one being worked on... let's hope it's better supported than 'AutoSetup'

+1
I believe with yesterday's news about Unreal's Metahuman maybe Reallusion will reconsider the Unity's approach. If Unreal users have the opportunity to use superior and (possibly) free tool instead of this expensive pipeline i strongly believe that Unity users have a hope. And i want to repeat: Not supporting the current Unity LTS is unforgiveable


Damn, first Quixel, 1 million license model and now Metahuman, these are three heavy blows against Unity. 
It looks like Unity will have to act now for example by acquiring Reallusion in order to implement their technology as soon as possible. 
Unity definitely can't let that sit, otherwise they will have to take massive losses. 

Bladepup
Bladepup
Posted 5 Years Ago
View Quick Profile
New Member

New Member (43 reputation)New Member (43 reputation)New Member (43 reputation)New Member (43 reputation)New Member (43 reputation)New Member (43 reputation)New Member (43 reputation)New Member (43 reputation)New Member (43 reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 5, Visits: 78
Honestly it's worth it, yes it's annoying the tool isn't updated but you can manual do it all yourself, they even have the steps for what the auto plugin will do, Overall CC3 is awesome, it's more just annoying we don't get the update, and honestly if you going for quality you most likely gonna be using custom shaders so gonna have to plugin things yourself anyhow, really for 2020.2.5 using HDRP 10, I just import into a 2019.4 unity, get all the right values and settings, then export that as package and take that into my HDRP 10 project, then you just have to add the diffusion profile for the skin otherwise it'll be green, otherwise it's almost all setup for ya.

so yah overall I would say CC is still worth using even with this issue.

Edit, tried to reply to your message about unity and this, but apparently i'm a noob with the forums :D
tomcat1747
tomcat1747
Posted 5 Years Ago
View Quick Profile
New Member

New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 2, Visits: 233
I am currently working a project in Unity using the characters created in using morphs from Human Anatomy Morphs for the Base + avatars, however when I use the plug-in to import characters into Unity they all have the issue you can see attached in the images with their shoulders. Any advise to correct or at least circumvent this issue would be greatly appreciated.
Thank You
Attachments
Example 1.png (125 views, 939.00 KB)
Example 2.png (79 views, 1.00 MB)
dassoubarna
dassoubarna
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 49, Visits: 681
Will Auto Setup 1.1 work for CC 3.4?
jerome.dipietro
jerome.dipietro
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 91, Visits: 1.1K
I tried it on a couple of characters (one with the new beard content). Going into Unity 2018.4.20 using AutoSetup 1.01 (as it's the last version to support 2018) and it worked surprisingly well. Beard transparency is particularly impressive (what a relief!)

There was an error/warning message mentioning that I wasn't using the correct version of AutoSetup for the Character Creator mesh, but I didn't notice any major problems. On one character the Body_Head metallic map wasn't generated but I usually have to do a few workarounds with materials any way.

https://forum.reallusion.com/uploads/images/2e3d4df2-e017-4d99-a8e1-7cd5.png


                                    
Unity Virtual Reality Developer

1
...
3
4
5
6
7
8
9



Reading This Topic