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Character Creator - 2020 Roadmap

Posted By Miranda (RL) 6 Years Ago
Rated 5 stars based on 4 votes.
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animagic
animagic
Posted 6 Years Ago
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@garry: 3D applications are just more demanding than video production, especially with textures become larger and larger.

To be fair, just for fun I looked up the Blender minimum requirements, here: https://www.blender.org/download/requirements/. You'll be shocked...:sick:



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Ascensi
Ascensi
Posted 6 Years Ago
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Problem is people try to load a lot with minimal requirements and then they run into problems such as crashes.. I let them know to increase virtual memory and it solves individual users whom ask for help.. others think may that its just them.. I've requested that reallusion provides something in the manual that states "if you are a power user adjust your virtual memory setting with double X ram etc  or have something that automatically detects frame rate and maybe presents you with an alter and a native button that adjust virtual memory accordingly. Most of the crashes of power users I see on the FT and forums is from this issue. The more Skingen layers you add, the bigger performance hit etc.

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esemgee
esemgee
Posted 6 Years Ago
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Exactly! I find it very worrying - RL must believe that the real requirements would put off potential buyers. They have a choice - one I have suggested elsewhere, that they, from iClone 8 on, split it into pro and intro. Intro would basically be iClone 7 minus some of the  heavier software. Pro would be just that - buyers would know they will need serious hardware just to fire it up. I mean, 32 GB RAM is not normal, even for video production, but it seems that it is now entry level for iClone.
animagic
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We have been fulminating about the so-called Minimum Requirements for years and they are still there :crazy:

My suspicion is that RL Sales wants to keep them there to lure in unsuspected newcomers. After that it is up to us to explain that it won't work, which is getting kind of tiresome...:doze:


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esemgee
esemgee
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I note you did say 'big' projects. I have 16GB RAM on an Alienware laptop and as I don't do 'big' projects, this just about sees me through. Adding another 16 would be nice but being Alienware, it is pricey, and not that easy to find the right one.

 
However, the system requirements for iClone 7 still posted out there are, unbelievably: 

Minimum Requirements: Dual core CPU., 4GB RAM, 5GB free hard disk space, Graphics Card: NVidia GeForce GTX 600 Series / AMD Radeon HD 7000 Series. Video Memory: 2GB RAM. Display Resolution: 1024 x 768. Color Depth: True Color (32-bit)

I doubt this set up would now work at all! In fact 4GB wouldn't drive anything in 2020! The fact RL are not giving the true specs is bordering on false advertising, in fact possibly illegal as it just would not function as a buyer would expect from the website's content (requirements are not listed on the site and the only reference is from the manual). I forget all my legal training now - invitation to treat? Bad RL, smacked wrists all round!


Ascensi
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If you're making big projects make sure your virtual memory is around 32 GB for each drive you store/load projects from and the drive Reallusion programs are installed.

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charly Rama
charly Rama
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I really do understand you guys. But I'm may be lucky but I don't meet problems with Iclone comparing to UE. For me, everything is simple and works fine at Iclone, which is not the case with UE. So I love Iclone, I hate/love UE :)


     


esemgee
esemgee
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I love/hate Clone. I don't use it enough to have become proficient and having to tinker with weight maps is possibly the reason. Having said that I deliberately used the melting effect - and hair falling out in shards as a transition shot - so it does have some uses! My gripe/hate are the upgrades when the basics are still unstable. 'Headshot' could, in this meme crazy world, be a game-changer in regards to new users, but adding physic-friendly hair etc (and for a long while tattoos) was, and is, a nightmare. Similar with 'SkinGen' - the excellent liquid adds so much realism but now the avatar can't fit into their clothes! :-).
My other worry is my £2000 computer already struggles. I set a scene in high then animate in minimum, as well as have enough fans to fly a drone blowing over the overheating machine, to get round the problem but are RL looking into this aspect? So, its love/hate for me, just wish it were love.
animagic
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garry.smout (9/10/2020)
Love the future dreams, guys, but right now I can't find half my purchased contents so download new items the old way and save the log file. Smart Gallery is not that smart! I also have to physically reload almost everything, especially iClone characters and the new sliders, every time I power up.  I can fix splitting jeans etc in easily CC3 but it is static - when it re-happens in iClone, you know, the programme that has movement, do I go back to CC, where there is now no visible fault? Or just make them bigger and not draw attention to them? The mesh mending of CC3 should also, logically, be in iClone. 

Before I start making six-winged anything I would like to be able to have a character walk normally without his knees or thighs coming through his jeans. Or her long wavy hair flop into bedraggled rope once you hit play. By this stage in the game that surely must be possible for out-the-box characters and their clothes, so there is not so much frustrating, time wasting faffing around between the two progs.

I have to agree regarding the clothing problems. Start of rant: :crazy:

I'm struggling with regular clothing as well, and it feels as if it is getting more problematic with the latest updates. It is not clear to me what the new weight mapping requirements of CC+ characters do to existing clothing. There is a conversion option, but it seems crude, as shirts, for example, that would simply work before now give problems. Checking the pose in CC is not enough, because then in iClone it is still not right and you have to go back into CC or hide underlying skin or clothing with Opacity mapping. It would be more effective to have that adjustment function available in iClone.

I also find Soft Cloth Physics finicky, Settings may work in one scene and then exactly the same settings in another scene make a dress for example fall to the floor.

I love iClone/CC, but some existing functions really need some work.


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esemgee
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Love the future dreams, guys, but right now I can't find half my purchased contents so download new items the old way and save the log file. Smart Gallery is not that smart! I also have to physically reload almost everything, especially iClone characters and the new sliders, every time I power up.  I can fix splitting jeans etc in easily CC3 but it is static - when it re-happens in iClone, you know, the programme that has movement, do I go back to CC, where there is now no visible fault? Or just make them bigger and not draw attention to them? The mesh mending of CC3 should also, logically, be in iClone. 

Before I start making six-winged anything I would like to be able to have a character walk normally without his knees or thighs coming through his jeans. Or her long wavy hair flop into bedraggled rope once you hit play. By this stage in the game that surely must be possible for out-the-box characters and their clothes, so there is not so much frustrating, time wasting faffing around between the two progs.

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