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Message
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Mr-kanister89
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Mr-kanister89
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 44
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Live Link, dynamic wrinkle system - so much exclusive CC3 content for Unreal Engine and Unity gets just updates for the import plugin. Now Epic comes with meta-humans around the corner offering all of these features and more for their engine, for free. Could this be the beginning of Unity getting a little more attention?
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@RettRona
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@RettRona
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 17,
Visits: 359
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Epic basically payed for that live link integration to be free for indies with a megagrant. Maybe you could contact Unity and ask them to fund Reallusions development for Unit with they’re own grant.
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Mr-kanister89
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Mr-kanister89
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 44
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I did not know that. Thanks for the information.
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HooDooPhonix
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HooDooPhonix
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 14,
Visits: 95
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ALSO ICLONE 7.9 PLEASE!!!!
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Miranda (RL)
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Miranda (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi everyone,
CC 3.4 and iClone 7.9 just released today! For the product roadmap of the following months, we will initiate a new thread, and share it to you in April.
Reallusion Team
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Ascensi
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Ascensi
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 247,
Visits: 1.8K
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Hi Miranda, will the Skin Gen Premium receive an update for Displacement masks? This was expected to exist as part of the plugin/material slot and was very upsetting that it wasn't there. Now Unreal comes out with what appears to be just that! This would help make real deep tissue scaring, large pores, pimples, wrinkles, circuitry, cracks, scales etc which can be rendered properly in both iRay, iClone and 3rd party renderers etc. Personally my aim is to make content look real as possible for film, game/VR, posters and the market place. In VR especially you can't get away with just using normal maps to trick the viewer into raised surfaces - this is critical. I have made the request on the feedback tracker and I hope others vote for this: https://www.reallusion.com/FeedBackTracker/Issue/Missing-Corresponding-Displacement-maps-of-scars-tendons-wrinkles-pores-burns-etc-Unsatisfied-Purchase
Store Page Link
AMD 4.5 GHz 16 Cores | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 4 hours ago
Posts: 22.6K,
Visits: 35.6K
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Ascensi (3/24/2021)
Hi Miranda, will the Skin Gen Premium receive an update for Displacement masks? This was expected to exist as part of the plugin/material slot and was very upsetting that it wasn't there. Now Unreal comes out with what appears to be just that! This would help make real deep tissue scaring, large pores, pimples, wrinkles, circuitry, cracks, scales etc which can be rendered properly in both iRay, iClone and 3rd party renderers etc. Personally my aim is to make content look real as possible for film, game/VR, posters and the market place. In VR especially you can't get away with just using normal maps to trick the viewer into raised surfaces - this is critical. I have made the request on the feedback tracker and I hope others vote for this: https://www.reallusion.com/FeedBackTracker/Issue/Missing-Corresponding-Displacement-maps-of-scars-tendons-wrinkles-pores-burns-etc-Unsatisfied-Purchase Hi Ascensi I already replied to you about this in the thread below. Please see my reply there. https://forum.reallusion.com/458753/Skin-gen-premium?PageIndex=2
Peter Forum Administrator www.reallusion.com
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Ascensi
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Ascensi
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 247,
Visits: 1.8K
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TonyDPrime
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TonyDPrime
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 3.4K,
Visits: 12.4K
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TonyDPrime (5/17/2020)
sibi_naayagam (5/17/2020) UE5 is coming out late 2021. It's probably going to be on the 2021 Roadmap for CC3 or perhaps CC4 at that point.@Sibi - you build us a time machine so we can go forward and access this CC4 software. In the meantime...RL- DO IT NOW! HD-ify everything. No more skimping on everything. You know, I now understand why CC3 looks bad for so many when it goes over to Unreal and Unity. It's because they are compressing the heck out of everything, to a point where meshes look awful, so that it is optimized in-game. It's only because RL has obscured all of the UE4 shortcomings into oblivion that it looks really good. But, it would look like Siren if it was HD....SIREN! Give us SIREN power! "In-game" CC3 optimization applies to 1/2 of the RL population going to Unreal. The other 1/2 would totally use unoptimized CC3 super 8K-mega-high-poly-HD meshes for film making in Unreal, ie Alembic. Let us crash their engine with HD power...PLEASE.... Meta Human prediction by ME! This was before Meta Human. If you build it, they will come! And by "they" I mean "$$$$$"
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