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Message
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Kevin.S
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Kevin.S
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 71.8K
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Attensi AS
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Attensi AS
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 1,
Visits: 421
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Will there be any changes done to the Game Base-conversion, or will that stay the same? As far as I can see from this, all the changes to the new character base is for the standard mesh.
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Ascensi
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Ascensi
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 247,
Visits: 1.8K
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scottnodine
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scottnodine
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11,
Visits: 308
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Looking forward to the facial hair update!
BTW while we are talking about updates... the content store really needs a generic polo shirt!
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Dorothy Jean
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Dorothy Jean
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 266,
Visits: 1.1K
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scottnodine (2/23/2020) Looking forward to the facial hair update!
BTW while we are talking about updates... the content store really needs a generic polo shirt!
I'll add that to my list of stuff to make. It will be next!
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dante1st
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dante1st
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 460,
Visits: 2.3K
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I would literally buy this on the day it comes out. Can't believe RL never made some "normal" looking polo shirts The default ones look terrible.
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My iClone short films: https://www.youtube.com/iClone316
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Lord_Dreadmoor
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Lord_Dreadmoor
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 230,
Visits: 2.4K
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Dorothy Jean (2/24/2020)
scottnodine (2/23/2020) Looking forward to the facial hair update!
BTW while we are talking about updates... the content store really needs a generic polo shirt!
I'll add that to my list of stuff to make. It will be next! @Dorothy Jean I have been rapidly becoming a big fan of using your custom skin textures in my work, so if you start releasing them with some elevated facial hair I'm all in.
artstation.com/dreadmoormediaarts
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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billing_49 (2/20/2020) Will there be any changes done to the Game Base-conversion, or will that stay the same? As far as I can see from this, all the changes to the new character base is for the standard mesh. The Game Base character itself will not be updated, but you can convert the CC3 Base+ to be Game Base.
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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zeek1 (2/14/2020) Really excited about the unreal auto setup because that plugin wasn't cheap. Interested to see what the SSS shader does in iclone because I only bought the unreal plugin because of it's real world look and reflections. Question though, will all these new features added to CC3 add more memory to the characters when being exported or will it be the same or hopefully lesser mesh saving but great quality?To support higher definition on certain parts of the character, the polygon count of CC3 Base+ is 1,000 more than CC3 Base. (quad)
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esemgee
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esemgee
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 168,
Visits: 469
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I read through what is intended in 2020 and I am not that excited. When I buy, or download, an upgrade to a program I expect it to do what the previous version did, only better and faster. Money is changing hands here, so one would presume this is logical. Reallusion seem to think the opposite. They take my money and then take away functions, and in the upgrade I don’t remember being told that such-and-such is now removed. Why should I now ever bother upgrading if it seems my older versions are better? I refer to the inability of a CC3 base to accept a decal. I can do it with a CC1 base and convert it - brilliant, but what if I am creating with Headshot which can only be applied to CC3? I can find no way to retro-convert, and if there is; why? Why do I need to go backwards? My character, based on a friend, has tattoos. I can add them to the face photo, even the diffuse photo, but the past ease and simplicity of adding them to the torso, arms etc, has now gone, and seemingly impossible to do, unless I use Crazy Talk and CC2, thereby rendering the purchase of Headshot as a waste of money. Tattoos are extremely normal in reality, and fantasy, so it seems ridiculous that they have become so difficult, if not impossible, to apply to a character. I really hope that I am over-looking a simple answer to adding decals to a CC3 character, but another bugbear, the frustrating difficulty of searching the Forum for answers, gets in the way. No doubt this issue may be addressed in the future, but will I be bothered buying it? No, luckily I’ve still got CC2, and, because it seems aspects of CC3 are redundant, I have no need for anything else as CC2 answers my immediate, and I presume future, needs.
Edited
4 Years Ago by
garry.smout
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