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Character Creator - 2020 Roadmap

Posted By Miranda (RL) 5 Years Ago
Rated 5 stars based on 4 votes.
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TonyDPrime
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TonyDPrime (5/17/2020)
sibi_naayagam (5/17/2020)
UE5 is coming out late 2021.
It's probably going to be on the 2021 Roadmap for CC3 or perhaps CC4 at that point.


@Sibi - you build us a time machine so we can go forward and access this CC4 software.

In the meantime...RL- DO IT NOW!  
HD-ify everything.  No more skimping on everything.  
You know, I now understand why CC3 looks bad for so many when it goes over to Unreal and Unity.  It's because they are compressing the heck out of everything, to a point where meshes look awful, so that it is optimized in-game.
It's only because RL has obscured all of the UE4 shortcomings into oblivion that it looks really good. 

But, it would look like Siren if it was HD....SIREN!
Give us SIREN power!  "In-game" CC3 optimization applies to 1/2 of the RL population going to Unreal.  The other 1/2 would totally use unoptimized CC3 super 8K-mega-high-poly-HD meshes for film making in Unreal, ie Alembic. 
Let us crash their engine with HD power...PLEASE....


Meta Human prediction by ME!   This was before Meta Human. 
If you build it, they will come! 
And by "they" I mean "$$$$$"
Ascensi
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Posted 4 Years Ago
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Hi Peter ! Thanks for letting me know,  I didn't receive an email about it. Sooo you may be excited to know that It can certainly be done if you use smooth mesh by subdivision level 1.. I have assets that use displacement using more than one UV and even if there is one UV,  the edges will snap tightly together. Some of my displacement models are on the Ascensi store right now your team can verify.

Doing this will add the necessary resolution. Setting tessellation to anymore than level 2  would be problematic but that could of been an incompatibility between Iray and smooth mesh by subdivision since it is not yet compatible in Iray but also RTX cards were not compatible with Iray until this most recent update.  So I really hope you test this and see it work because it would be a BIG breakthrough for creatures, robots and humans. If people were careful and maybe a side note should be made in SkinGen Prem that if they don't use smooth mesh by subdivision that they would have to place the displacement mask away from UVs. Here is a full CC3 character with displacement using the exact same method I described and Rampa can verify this, he had worked with my Bear for a material work around converting the CC3 material to CC3 plus.  I really wish I was getting paid for these ideas & bug fix/workarounds,  think you might be able to help me out, maybe special R & D department? ;)    
I'm also going to post this in skinGen thread so people interested can follow the response there. 
 



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Peter (RL)
Peter (RL)
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Ascensi (3/24/2021)
Hi Miranda, will the Skin Gen Premium receive an update for Displacement masks? This was expected to exist as part of the plugin/material slot 
and was very upsetting that it wasn't there. Now Unreal comes out with what appears to be just that! This would help make real deep tissue scaring, large pores, pimples, wrinkles, circuitry, cracks, scales etc which can be rendered properly in both iRay, iClone and 3rd party renderers etc. 
Personally my aim is to make content look real as possible for film, game/VR, posters and the market place. In VR especially you can't get away with just using normal maps to trick the viewer into raised surfaces - this is critical.
I have made the request on the feedback tracker and I hope others vote for this: https://www.reallusion.com/FeedBackTracker/Issue/Missing-Corresponding-Displacement-maps-of-scars-tendons-wrinkles-pores-burns-etc-Unsatisfied-Purchase          


Hi Ascensi

I already replied to you about this in the thread below. Please see my reply there.

https://forum.reallusion.com/458753/Skin-gen-premium?PageIndex=2


                                                                

Peter
Forum Administrator

www.reallusion.com


Ascensi
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Hi Miranda, will the Skin Gen Premium receive an update for Displacement masks? This was expected to exist as part of the plugin/material slot 
and was very upsetting that it wasn't there. Now Unreal comes out with what appears to be just that! This would help make real deep tissue scaring, large pores, pimples, wrinkles, circuitry, cracks, scales etc which can be rendered properly in both iRay, iClone and 3rd party renderers etc. 
Personally my aim is to make content look real as possible for film, game/VR, posters and the market place. In VR especially you can't get away with just using normal maps to trick the viewer into raised surfaces - this is critical.
I have made the request on the feedback tracker and I hope others vote for this: https://www.reallusion.com/FeedBackTracker/Issue/Missing-Corresponding-Displacement-maps-of-scars-tendons-wrinkles-pores-burns-etc-Unsatisfied-Purchase          




Store Page Link 
https://forum.reallusion.com/uploads/images/906a14b0-c792-4382-99ee-7dfe.jpg
AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 

Miranda (RL)
Miranda (RL)
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Hi everyone,

CC 3.4 and iClone 7.9 just released today! 
For the product roadmap of the following months, we will initiate a new thread, and share it to you in April.


Reallusion Team
HooDooPhonix
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ALSO ICLONE 7.9 PLEASE!!!!
Mr-kanister89
Mr-kanister89
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I did not know that. Thanks for the information. :)
@RettRona
@RettRona
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Epic basically payed for that live link integration to be free for indies with a megagrant. Maybe you could contact Unity and ask them to fund Reallusions development for Unit with they’re own grant. 
Mr-kanister89
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Live Link, dynamic wrinkle system - so much exclusive CC3 content for Unreal Engine and Unity gets just updates for the import plugin. Now Epic comes with meta-humans around the corner offering all of these features and more for their engine, for free. Could this be the beginning of Unity getting a little more attention?
MilesV
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Any chance we're getting a CC3 update and a 2021 roadmap this month? Excuse my lack of patience. lol I'm excited to see what Reallusion does with CC3 this year. Thanks for all the hard work!

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