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Message
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Darren01
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Darren01
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 639,
Visits: 4.0K
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loving the ongoing enhancements with the new generation CC characters. Will be interested to see the improvements on the joints, as that's something that still needs some work on otherwise very good characters I also appreciate that for the last couple of updates of CC characters, they are providing the tools to update existing characters. Previously it has been disheartening when you spend a year or more perfecting your favourite avatar, only to find the latest generation avatar gets released with more features/realism, so then you have to start all over again. So thanks RL for providing us with the tools to update our current characters to the latest bases.
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joao.henriques
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joao.henriques
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 1.7K
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Will we finally have something ultra advance as body morphs from CC3 to Unity/unreal?
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Warped Reality VFX
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Warped Reality VFX
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 376,
Visits: 8.1K
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These updates look fantastic, is there any chance in the future of being able to import facial expressions from Daz3d using the transformer tool. Thank you.
Warped Reality VFX.
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imaginationseven7
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imaginationseven7
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 23,
Visits: 214
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Looks great don't forget unity3d :/
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Pixtim
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Pixtim
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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Wow this is great! it grows, it advances, it becomes always more incredible! Go there Reallusion team!!!
Ogier
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zeek1
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Group: Forum Members
Last Active: Last Week
Posts: 40,
Visits: 431
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Really excited about the unreal auto setup because that plugin wasn't cheap. Interested to see what the SSS shader does in iclone because I only bought the unreal plugin because of it's real world look and reflections. Question though, will all these new features added to CC3 add more memory to the characters when being exported or will it be the same or hopefully lesser mesh saving but great quality?
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Siverse
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Siverse
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 hours ago
Posts: 86,
Visits: 206
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Totally awesome, if they are implemented, the new base and rig will be a god send, for character sculptors, and content creators, really need this. THanks hoping the rig can deform to make animal hybrid legs, like that of a werewolf etc... also would it be possible to send the new character base to goz zbrush and back to CC3 in an A pose rather than a T pose?
Edited
4 Years Ago by
holocule
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darlin.blakime
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darlin.blakime
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 1
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please update the UI to be more friendly, the UI is quite ugly outdated. By the way looking forward for more advanced character feartures
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Kiwi-Hawk
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Kiwi-Hawk
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 164,
Visits: 980
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Kia ora
I brought both the ScanLab Virtual humans and sent then back because that have painted on underwear which limits their use with different clothing style I'm hoping this is not being carried over to any new high quality digital humans given the price by by those of us mature adults outside the US.
Painted clothing that can't be replaced is IMHO just cheap
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animagic
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animagic
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 hours ago
Posts: 15.7K,
Visits: 30.5K
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darlin.blakime (2/14/2020) please update the UI to be more friendly, the UI is quite ugly outdated.That is kind of vague. Also many of us are used to this UI so it would be a bad idea to change it. And, it is NOT ugly.
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