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Character Creator - 2020 Roadmap

Posted By Miranda (RL) 6 Years Ago
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Miranda (RL)
Miranda (RL)
Posted 6 Years Ago
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I am curious about it too. Where can I find the announcement?

miles.vonschriltz (8/20/2020)
Where can I find information on this?

Ascensi (8/16/2020)
Reallusion has announced  Creature Creator in development.




Ascensi
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That's funny Miranda, if you don't know then it probably was a slip up as to not go big on details or perhaps just something they were thinking about but never commissioned it. As far as I heard it was to be "started" I remember this was mentioned in a webinar, not an official post here on the forums, website or on Facebook.  Reallusion doesn't usually make such official announcements  to commit to something like that unless they've already been working/testing it for a while and know it to be plausible. I know from the past, they've announced* that  iClone was going to have a Boris FX Mocha plugin but had to cancel that stating there was technical issues. Long before that Goz was announced for iClone 6 and was one of the main reasons why I bought it but that didn't work either.. so I understand why Reallusion is being extra cautious about what they say and do.  So perhaps my word "announced" made it sound like it was extra special/more official and I apologize for that but I know it was being discussed.
So whether they thought about doing it and committed to doing it are two different things, maybe they scrapped it all together now I don't know. It was only a few months back when mentioned, and I will stand by it and state that I did  NOT make this up.

So I've asked you questions before both in inbox and on the forum but you haven't answered me but you want me to answer you. I've asked this a (few times) looking for some feedback and maybe recognizing the issue to make a fix for it later https://forum.reallusion.com/FindPost445752.aspx     I've made this a topic on the feedback tracker..  https://www.reallusion.com/FeedBackTracker/Issue/Request-to-join-Character-Creator-beta-for-Character-Development-for-the-Marketplace What I've observed  the issue to be is too harsh of a UV seam area like an L/corner shape  rather than being like smooth contour.  I've ask if I could test out the beta of CC3 Base plus before finalizing or at least to have it resolved in sort of future update.  So while I've put my unpaid time and effort in help testing and revealing issues/bugs, how to make the product better and reach more creative possibilities and products, I'd hope in Return that there is some *kind* of response, like " Hi Ascensi I've investigated this but there is nothing actually planned for a Creature creator" or  "we've looked into the UV issue but at this point we'll consider optimizing the UV or the current UV structure will remain as is until further notice".  Does this sound fair? Thanks.

@miles.vonschriltz





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TonyDPrime
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Hey Miranda - how about this crazy idea!
How about an optional Premium CC3 Rig Maker (for purchase) where you can ADD bones to a special CC3 Plus character for extra limbs, wings, tails, legs, eyes....
and MOST IMPORTANTLY - 
The Tongue!!!!

A CC3 Rig Maker Package, with add on packs for each of those things.
Because a bone for a tongue, and a tail, and all that could be part of a larger bone rigging paradigm. 
But RL could make and sell the presets for the Centaur, and the Wings, and the tongue, and the whatever...
A Centaur with a tail and wings...PLEASE, We NEED this.
And the morphs would be done separately from the added bones so it's not too complicated...at FIRST...but then later you can add it in....

$$$$$$$$


And also a Robot-Creator Pack!
Let us build Humanoid robots from parts, and make them transform into other robots or shapes.
And then, let us design Mechs and we can put other avatars inside the Mechs!
And rig weapons onto the robots!
All for Purchase, not free.  Because I want fast presets, I don't want to do the Robot-Centaur's tongue by hand, it wil take too long.

And, make them compatible, so we can create a Centaur with a Robotic leg, and a movable animatable Rocket launcher rigged to its shoulder
With these 2 you will take UE4 by STORM.
Centaur Robots galloping, meching, and flying around in UE4, while talking and twirling their tongue????!!!!  In UE4, Raytraced with the Chaos Engine!!!???.....

FOR THE LOVE OF CTA4 AND THE MILLIONS OF CTA4 TUTORIAL VIDEOS WE NEED THIS
$$$$$$$$$!!!!!!
StyleMarshal
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TonyDPrime (8/22/2020)
Hey Miranda - how about this crazy idea!
How about an optional Premium CC3 Rig Maker (for purchase) where you can ADD bones to a special CC3 Plus character for extra limbs, wings, tails, legs, eyes....
and MOST IMPORTANTLY - 
The Tongue!!!!

A CC3 Rig Maker Package, with add on packs for each of those things.
Because a bone for a tongue, and a tail, and all that could be part of a larger bone rigging paradigm. 
But RL could make and sell the presets for the Centaur, and the Wings, and the tongue, and the whatever...
A Centaur with a tail and wings...PLEASE, We NEED this.
And the morphs would be done separately from the added bones so it's not too complicated...at FIRST...but then later you can add it in....

$$$$$$$$


And also a Robot-Creator Pack!
Let us build Humanoid robots from parts, and make them transform into other robots or shapes.
And then, let us design Mechs and we can put other avatars inside the Mechs!
And rig weapons onto the robots!
All for Purchase, not free.  Because I want fast presets, I don't want to do the Robot-Centaur's tongue by hand, it wil take too long.

And, make them compatible, so we can create a Centaur with a Robotic leg, and a movable animatable Rocket launcher rigged to its shoulder
With these 2 you will take UE4 by STORM.
Centaur Robots galloping, meching, and flying around in UE4, while talking and twirling their tongue????!!!!  In UE4, Raytraced with the Chaos Engine!!!???.....

FOR THE LOVE OF CTA4 AND THE MILLIONS OF CTA4 TUTORIAL VIDEOS WE NEED THIS
$$$$$$$$$!!!!!!



+1  

And I want Creatures from Mars , Venus , Neptune , Jupiter , Saturn ...and some from the Andromeda Galaxy  :-)

nealtucker
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Great idea +1

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TonyDPrime
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This was another CC3 idea that came up in another thread, but is relevant to this discussion as well:

https://forum.reallusion.com/455071/More-realistic-shapes-Even-the-Human-anatomy-Set-is-not-realistic-at-all#bm455470


Ascensi
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To add parts could be a simple process, add a part which would essentially be a full area morph and create volume around the bone.. if you remove it a script would undo only that part of the history.  I've introduced ideas to make a simple transition to a creature creator such as skeleton presets for types, or a mega bone rig that consists of multiple limbs that are hidden until you a volume/morph. They already have the infrastructure/program base, they would mainly need to introduce a new character type and method of adding and subtracting volumes.. and finalizing/baking the rig/skin removing all bones attached to mass/mesh normals that is not visible(doesn't have any mesh volume/morph applied.  I've wrote this in detail how they might easily easily transition rather than creating a program from scratch.

When I heard mention of the creature creator being started, I got really excited and I also rushed to mention for the devs to think ahead, make it future proof,  make it compatible with other plugins for things like mocap - allow creators to mask out bones that wont be mocaped kind of like how 3DXchange allows retargeting so they can selectively mocap other areas.  To get the topology right as well they would need to make sure the UV seams are contoured.. no hard angles... this would allow for quality displacement and just like the premium skin generator, they could have modular displacement parts that can be sized and positioned and fade at joints. https://www.reallusion.com/FeedBackTracker/Issue/Modular-Character-Builder-draggable-parts-part-builder



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Miranda (RL)
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Hi Ascensi, I will pay more attention in the future. Sorry about that.

Thanks Tony and others for the suggestions.
The idea of Rig Maker and Robot Creator Pack is interesting. Can't promise anything now, I am hoping we will have similar solutions in the future. :)
TonyDPrime
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Miranda (RL) (9/1/2020)
Hi Ascensi, I will pay more attention in the future. Sorry about that.

Thanks Tony and others for the suggestions.
The idea of Rig Maker and Robot Creator Pack is interesting. Can't promise anything now, I am hoping we will have similar solutions in the future. :)


Thanks! - Because if we had a rig maker and a robot creator we could create....
A TWO-HEADED Centaur....with robot wings, 2-hind robot legs with jets for accelerated flight, and a rocket launcher....and a saddle with another avatar riding on it.
And the Two-Headed, or Three-Headed, Centaur could have dialogue with itself in iClone!...
But why stop there - you could have an eight legged spider with a robot tower with avatar heads attached to it, talking, and spinning around!

PS - iClone Recreational Motion Pack - Segway, skateboard, roller-blades, surf board, snow board, water ski, bicycle, handgliding, skydiving, zip-lining, scuba diving...and...Bungie Jumping!!....

Imagine - a FOUR-Headed Centaur...with wings....and a Robotic Scorpion Tail.....
With Rollderblades on.....But on a giant SurfBoard, rollerblading on the surfboard!!!....
PLEASE WE NEED THIS!!!!!!  (in the future, of course :) )

esemgee
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Love the future dreams, guys, but right now I can't find half my purchased contents so download new items the old way and save the log file. Smart Gallery is not that smart! I also have to physically reload almost everything, especially iClone characters and the new sliders, every time I power up.  I can fix splitting jeans etc in easily CC3 but it is static - when it re-happens in iClone, you know, the programme that has movement, do I go back to CC, where there is now no visible fault? Or just make them bigger and not draw attention to them? The mesh mending of CC3 should also, logically, be in iClone. 

Before I start making six-winged anything I would like to be able to have a character walk normally without his knees or thighs coming through his jeans. Or her long wavy hair flop into bedraggled rope once you hit play. By this stage in the game that surely must be possible for out-the-box characters and their clothes, so there is not so much frustrating, time wasting faffing around between the two progs.

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