cgi_468384
|
cgi_468384
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 42,
Visits: 146
|
- What I am missing are realistic body shapes. Even thick people assets have thin waists and visible belly muscles: Look at the screenshot from "Human Anatomy" (which I purchased) and compare to realistic people. You need to make a difference between someone with normal body thickness, with muscles and without muscles. (the belly here is just one example of many) - It needs in general Template characters, which are just like a normal human on the street. The men all look like muscle men or thick or old, but nothing "normal". There are also young people which have not big muscles and are not thick. - I have also all available "realistic" morph collections, but none of the takes away the sixpack muscles at belly, none of them takes out the exaggerated definition of the chest or reduces the huge neck muscles. It always needs you to go in zBrush... Thanks Realistic pictures in comparison. The "human anatomy" people look already like retouched.
|
Peter (RL)
|
Peter (RL)
Posted 4 Years Ago
|
Group: Administrators
Last Active: 3 Weeks Ago
Posts: 23.1K,
Visits: 36.6K
|
cgi_468384 (8/18/2020) I have also all available "realistic" morph collections, but none of the takes away the sixpack muscles at belly, none of them takes out the exaggerated definition of the chest or reduces the huge neck muscles. It always needs you to go in zBrush...
Thanks for the feedback. You should certainly be able to create male and female characters without a six pack. For example, load the HA Male Heavy character and then dial back his morph to between 20 - 40. This will give him an average stomach size without a six pack. You can then play with the other waist morphs like Abdomen Depth to give a little paunch and so on. It may take a bit of practise to see what each morph does but average body shapes are definitely possible.
Peter Forum Administrator www.reallusion.com
|
TonyDPrime
|
TonyDPrime
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 3.4K,
Visits: 12.4K
|
I am seeing this pattern a lot, where someone asks for something, and then feedback is essentially "creation of anything is possible with work". Which, by the way, is 100% True and fact.
But I think what poster is referring to is Presets, so that you can easily create a visualized idea... Like a 'Real-Life Series' of Avatars- not in shape, not model-esque, but just normal every day run-of-the-mill shlupps. I know it sounds silly, but I think as you go to UE4 it really goes a long way to have imperfections of every dynamic. It really does fool the eye into believing it's more real. Asymmetry, flabby, worn-out, tired, unattractive, disproportionate, and unhealthy all looks AMAZING when rendered in the right lighting because it looks realistic in a multitude of ways.
I think a lot of the old way is heavily Daz influenced. In Daz Studio, most models are very modelish. But in iClone, you may want to see a loser in your scene. They can't all be winners, it takes away from the story telling dynamic if they are all 10's and Chip N Dale models. Even if paired down from a model look, it still detracts from that actual hottie 10. Also, it presents some story telling trickery and irony to have an underdog be the star of the show.
I have no issue with extremes, but they are but a range in a broader spectrum. CC3 does Beauty and Ugly very very well. But, these are some ideas to how it could have presets to do "M'eh" as well too.... And yes, I know, make a "M'eh" morph with the morph editor, right?. NO...Wrong....I don't want to do the work. I want to buy the "M'eh" presets.
CC3 Real-Life Series - $199 Avatars and Morphs/ $249 Export, on sale now!
But wait...the BEST Part!: Tell UE4 that you need ANOTHER grant because you are sick and tired of the 'Apple-Perfect' approach to things, where everyone must be perfect. You embrace public well-being like Fortnite embraces the everyday public, and these real-life characters will be diversifying the Epic paradigm when the characters make their way into UE4. $$$$$$$$$$$$$$$$$!!!!!!!
|
animagic
|
animagic
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 2 days ago
Posts: 15.8K,
Visits: 31.3K
|
I never particularly liked the DAZ look so anything to move away from that would be great. So, yeah, give them presets...:P
|
cgi_468384
|
cgi_468384
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 42,
Visits: 146
|
Many thanks @TonyDPrime exactly what I tried to say. iClone has to be different from Daz, this artificial stereotype stuff is boring and from yesterday. Now the 3D world shifts to realism and this is what will make CC successful. But it needs - realistic body presets, - realistic head hair (I can hardly find any head hair that does look realistic), - realistic clothing and - realistic motion presets. Real women do not go in catwalk and resl men are not tough fighters.
CC has to grow and develope to realism like unreal engine iis doing. I‘m quite new here and making only realistic movie and photo production. I‘m maybe part of a new generation of users, but there will be soon coming more and more. So it’s time to rethink the contents, too.
|
cgi_468384
|
cgi_468384
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 59,
Visits: 363
|
Voted. Totally agree, I need those average, mundane, everyday people. Tired of Hollywood actors with flashy smiles. Even stocky people look too perfectly stocky :)
The current state of hair and facial hair content is also a sad story. I hope the facial hair and wrinkle system they are working on will solve at least some issues. Need men with chaotic, messy beards and various degrees of bald.
|