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hkhaneveer
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hkhaneveer
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 76,
Visits: 121
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Well, that's pretty impressive, but still, without having invested in DAZ already, this doesn't motivate to do so. At this point I'm not making animations, I'm making renders for comic projects, and DAZ seems like pretty much just another headache and expense. Good to know that their export to Blender utility is messed up, though.
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wendyluvscatz
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wendyluvscatz
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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thanks all 😻 next sale if I have money I will look into it as I largely load imotion and imotion plus files on my 3DX6 imports then export them to Carrara and UE4 to render anyway I do the occasional quick animation in iC6 too but in theory the CC3 FBX imports should also import as nonstandard characters in 3DX6 too for that Carrara is pretty good at loading FBX just blendshapes not supported but I could recreate them with obj morphs and it has its own mimic importer that can use Carrara nonlinear animation of morphs for visemes, not unlike expression editor Poser is a possibility there too, I import iAvatars into that with blendshapes iC7 may be eventually on the cards I just cannot afford it all at once. After all I want Cartoon Animator too and so many other things ...
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 2.1K,
Visits: 13.6K
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Hi Wendy, If you have CC3 pipeline ( which I strongly reccommend) you could actually keep your older 6.5 for creating/saving imotion files and attach any Imotion or imotion+ file to any CC3 Avatar during the export process from CC3. There are export presets in CC3 for the major 3DCC apps & engines like MAya C4D Blender unity UE4, I used the Blender preset for the animation I posed up thread I cannot offer any advice on going from CC3 to Carrarra. You wont be able to use any of the CC3 avatars in version 6.5 but you can save them locally as converted CC3 content in your CC3 libraies including clothing ,shapes skins and hairs from genesis 1,2,4,8. or even imported custom clothing meshes as I do since I develop my own. The CC3 cloth rigging tools are far better than the Daz tools Like you,I still have version 6.5 pipeline installed on my older PC but I did upgrade to the base version of 7.x on my new tower During the 50 percent off 'Covid 19 " sale that ended last month This allows me to use my converted Daz people directly in iclone and use the Digtal human shaders clothing and hairs and improved animation tools in version 7.x.
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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wendyluvscatz (7/27/2020) so you can use CC3 by itself? I never really figured out all the dependencies as previous stuff needed iClone I am on iC6 pipeline and a low income so fully upgrading to 7 even on sale pretty much impossible for me at least until the economy picks up (I lost 30K🙀) but if CC3 is standalone I could plausibly use it with Carrara, UE4 and other apps I export a lot of my iC6 stuffs to Carrara for Octane anyway Hi Wendy Yes Character Creator 3 Pipeline is a standalone product with full export capability (you don't need 3DXchange).
Peter Forum Administrator www.reallusion.com
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animagic
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animagic
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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wendyluvscatz (7/27/2020) so you can use CC3 by itself? I never really figured out all the dependencies as previous stuff needed iClone I am on iC6 pipeline and a low income so fully upgrading to 7 even on sale pretty much impossible for me at least until the economy picks up (I lost 30K🙀) but if CC3 is standalone I could plausibly use it with Carrara, UE4 and other apps I export a lot of my iC6 stuffs to Carrara for Octane anyway CC3 Pipeline became a standalone character creator with direct export options to various target applications. This was to make it attractive for game developers. One thing though, CC3 characters are not compatible with iClone 6, but if you do your stuff elsewhere that would not matter. To purchase: https://www.reallusion.com/store/product.html?l=1&p=cc. More information: https://www.reallusion.com/character-creator/default.html. Wendy, I hope your economic prospects improve!
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wendyluvscatz
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wendyluvscatz
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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so you can use CC3 by itself? I never really figured out all the dependencies as previous stuff needed iClone I am on iC6 pipeline and a low income so fully upgrading to 7 even on sale pretty much impossible for me at least until the economy picks up (I lost 30K🙀) but if CC3 is standalone I could plausibly use it with Carrara, UE4 and other apps I export a lot of my iC6 stuffs to Carrara for Octane anyway
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 2.1K,
Visits: 13.6K
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Even if you Dont use Iclone,CC3 pipeline is a Great way to leverage ALL Generations of your Daz Characters Shapes,clothing & Skin textures and use them in other applications. I animate in Iclone because DAZ studio has no IK Foot/floor contact system, A broken timeline & key frame editor that wont save morph data after you close a session an inferior Facial/lipsynch animation tool ,unless you buy a $200 Iphone based plugin that only works with ONE gneration of Daz Character (G-8) Daz just released a bunch of "bridge" plugins to send Genesis 3/8 Character rigs over to Autodesk 3DMax ,Maya, Maxon C4D,and Blender. But the plugins dont send over animation Data and the Blender plugin creates Massive Blender scene files that bloat up to as much as 18 Gigabytes!! for ONE Genesis 8 Female without any animation Data. I recently sent this converted Daz Character from CC3 over to Blender 2.8 with a 900 frame animation and my Blender scene file is only 500 megabytes.
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hkhaneveer
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hkhaneveer
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 76,
Visits: 121
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Well, that kinda makes sense... since I don't use iClone, it doesn't make sense for me. For me, CC3 is about creating characters, I'm not even going to render anything in CC3.
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 2.1K,
Visits: 13.6K
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will2power71 (7/26/2020) Mostly, I think it's because DAZ has the largest library of pre-built assets available. A lot of users want to animate the characters they've created in DAZ, but DAZ Studio isn't the best application when it comes to being a hobbyist and budding animator. So most DAZ users were sitting there with an impressive library of chracters, props and other assets that they couldn't use for animation. Being able to port them to CC3 makes it possible for them to bring their characters to life, so to speak --at least that's the way I see it. I'm sitting on top of a DAZ runtime that's about 500GB in size that have all kinds of figures that I have amassed over the years. People would not want to just leave all that behind so the best option is to provide a path for them to get the shapes into iClone where it's easy to animate. Quoted for complete agreement. 👍
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will2power71
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will2power71
Posted 5 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 389,
Visits: 2.8K
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Mostly, I think it's because DAZ has the largest library of pre-built assets available. A lot of users want to animate the characters they've created in DAZ, but DAZ Studio isn't the best application when it comes to being a hobbyist and budding animator. So most DAZ users were sitting there with an impressive library of chracters, props and other assets that they couldn't use for animation. Being able to port them to CC3 makes it possible for them to bring their characters to life, so to speak --at least that's the way I see it. I'm sitting on top of a DAZ runtime that's about 500GB in size that have all kinds of figures that I have amassed over the years. People would not want to just leave all that behind so the best option is to provide a path for them to get the shapes into iClone where it's easy to animate.
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