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Message
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qbgroupapp
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qbgroupapp
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5,
Visits: 88
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I need to find a solution, it is getting urgent for me. Is there anyone who can explain why in many different windows computers with many different versions of unity the script does not work as it was supposed to? I really need it urgently. Thank you marco Miranda (RL) (2/17/2020)
Hi Marco, Can you screenshot the Console page? 75% of original size (was 667x19) - Click to enlarge qbgroupapp (2/11/2020) Hi, I'm trying to use the HDRP auto setup script, but the only way to use it is on macOS using unity 2019.2.20. Under windows, I tried with unity 2018.4 (LTS), 2019.1.14 and 2019.2.20 but I always get a bad result, I do not understand why. Here is a screenshot of what I get. I need to export a unity package because I'm using unity 2019.3, it's fine if I need a longer pipeline of work, but at this moment I also need to change computer, switch on a mac, import then export and go back to the pc. This is not acceptable. What is the problem I'm facing? How can I solve it? I do not understand why looking at the properties of the materials seems to be all ok, but the final rendering (also in scene view) is something emitting light. Thank you for your help. marco
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ptrefall
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ptrefall
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 16,
Visits: 221
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I successfully imported characters from CC3 into Unity 2019.1.14f1 (HDRP 5.7.2-preview) and from there ported the folder with generated content to 2019.3. It's been a while though, so I have not attempted this on the latest HDRP version (7.2.1). I'm currently waiting for the DOTS pipeline to mature a bit (and specially DOTS Animation), before I spend more time on my CC3 import pipeline, so I can wait until April.
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi markrrand, Sorry for the late response. It seems to be a known issue, may you do us a favor to record this issue on Feedback Tracker? You can copy and paste your comment from here to FT: https://www.reallusion.com/FeedBackTracker/This will help to track the issue, thanks! Miranda markrrand (2/18/2020)
My CC3 characters exhibit severe joint deformations when playing animations designed for Unity's humanoid rig. The deformations occur at rotations that are well within the range of normal human movement (and standard video game fare), such as supporting the front of a rifle. The png below is typical. The animations I'm using work fine for any characters that use the standard Unity rig. The distortions also occur on the free sample character, Max, that Reallusion offers thru the Unity Asset store. (They're far less noticeable with Max because his proportions are cartoonish, If you look, though, it's clear that the degree of deformation is the same.) I've tried several work-arounds, but with no success. Do you have any suggestions? Thanks. 75% of original size (was 667x19) - Click to enlarge
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markrrand
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markrrand
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 52
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Posted on Feedback tracker concurrent with the original post. Have not seen any response.
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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markrrand (3/13/2020) Posted on Feedback tracker concurrent with the original post. Have not seen any response.Got it, I will highlight the issue to Dev Team. Thank you!
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mark_931256
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mark_931256
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 4,
Visits: 92
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Currently, the tool for importing CC3 and iClone .fbx files into Unity only support Unity up to version 2019.1, however their current version is 2019.3 has been out for a while, and they will soon be releasing 2020.1. (Unsurprisingly, If I use the your tool for importing into these later versions, it doesn't work correctly.) Will you have an update for your tool soon? It makes it so easy to import into Unity. Can you give an update on when you estimate the tool may be ready?
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chris_466129
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chris_466129
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 112
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The reason why the Auto Setup no longer works with Unity 2019.3 that uses HDRP 7.3 or higher is because the HDRP package no longer supports "UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils" which the Auto Setup DLL calls during the conversion/setup process. That namespace was deprecated as the HDRP package is now considered production by Unity. However, because the DLL in the Auto Setup link references that library class, the conversion fails. https://www.reallusion.com/FeedBackTracker/Issue/The-Auto-Setup-for-Unity-v1-01-is-not-compatible-with-HDRP-7-3-in-Unity-2019-3-x
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denisionin
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denisionin
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 162
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I hope guys from Reallusion will update the plugin for Unity to support the latest stable release. It seems a little bit unfair that Unreal gets updates regularly, unlike Unity :/
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi everyone!
Sorry for the long long waiting. Dev Team promised to give me an update in the week of May 11th about when the latest Unity 2019.3 will be supported. I hope it will be released along with the CC 3.3 launch this quarter.
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Jfrog
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Group: Forum Members
Last Active: Last Year
Posts: 702,
Visits: 4.7K
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I hope so too! :)
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