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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
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You might want to show me each of the materials as they end up in CC3 for the hair -- all the maps (you might need screen shots for each one).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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mrl
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Group: Forum Members
Last Active: Last Year
Posts: 84,
Visits: 1.1K
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Thank you for your willingness to help! I’m a subscriber to your YouTube channel and really appreciate all you do to help the community. I’m a longtime Reallusion user but brand new to Daz. I followed the reallusion online tutorials and successfully exported my model from Daz to CC3 with one issue. Here’s the model I’m using: https://www.daz3d.com/boaris-for-genesis-8-male
I'm exporting him with the hair/fur option like in this photo:

I’m able to import him including the coloration on his skin,but can’t figure out how to get the fur / hair on his body in Character Creator. Here’s what he looks like in CC3:  Any help or advice you can provide would be greatly appreciated. Thanks!
Mirror Valley *Tales of the Strange and Unusual* Mirror Valley on Youtube
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Yeah, the fur/hair is going to be an issue that may not be solvable. The problem is trying to bring it in as, say, a fur coat (like you would a fur coat) is going to be very difficult -- the weighting just won't "stick". A coat would hide the underlying mesh (which you could do here as well, but it would be weird to just have fur hanging around :>). It's not beyond the realm of possibility to play around with the weights manually inside of CC3 but to do that for the entire body is way above my pay grade. (However, if someone COULD do this it would be usable for just about any fur/hair combo, since you can use weight maps from other clothing interchangeably -- if you get this working, please post one here :>) The only other alternative I can see is to bring it into a 3D program, say Blender,, and then merge the fur with the body mesh and THEN bring the whole thing in using 3DXChange (you can't use Transformer because as soon as you merge the meshes it no longer has the same verts as a Daz figure and thus Transformer won't handle it). Now, once you go this route it can't come into CC3 (so that might not be a route you want -- it would be usable inside of iClone, though). There are folks who have used FX Particle hair to get a similar look and that might be worth exploring. But, honestly, it just sounds like WAY too much work for me in any case (what we really need are fur/hair shaders and apparently we don't get those even in iClone 8). But perhaps one of the experts here (while I may be a Daz->CC3 expert, I'm far from an iClone expert) can suggest other ways of doing this.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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mrl
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Group: Forum Members
Last Active: Last Year
Posts: 84,
Visits: 1.1K
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Thanks for the reply, Mike. Very helpful. You mentioned: “bring it into a 3D program, say Blender,, and then merge the fur with the body mesh and THEN bring the whole thing in using 3DXChange” I think I’d like to try that route, as I have 3DXChange and would be fine with just importing directly into Iclone. Would you have any suggestions on where I could look to learn more about exactly how to go about this?
Mirror Valley *Tales of the Strange and Unusual* Mirror Valley on Youtube
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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I spent an hour or two on this but I'm no closer to having any answers (for one thing I'm hardly a Blender nor Daz expert). I think at this point my advice would be to try the Blender Hair tool (I have many tutorials for it on my channel). We know it works, and it generates hair fantastically, and there are even some fur tutorials for it out there. I did a very preliminary test to see what would happen with body hair and it seemed to be fine, although there will be a lot of tuning the parameters to get it right. If you go this route and buy the plugin (it's less than $40) let me know and I'll see if I can make a tutorial on doing body fur.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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friday2sense
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friday2sense
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 101
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Hi all, this regards the dForce H&C Mandarin Collar Outfit ( https://www.daz3d.com/dforce-hc-mandarin-collar-shirt-outfit-for-genesis-8-males)This concerns one issue (there are others) - in Daz the shirts render with normal opacity, although in the working viewport they are semitransparent. I import via Transformer using the Advanced option. In CC3 view and renders, the shirt is semi-transparent - the pants waistband and the outlines of the G8 male body are visible - it looks diaphanous. I know from this thread that CC3 isn't crazy about dforce cloth, but this is the only problem I have found with the shirt. Can you point me in the right direction to resolve this? Thanks!
i7 8700K, 32GB, Win10, GeForce GTX 1070 8GB
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Unfortunately that item is too new for me to have (usually something needs to be out a few months before I get it). But if it's just an opacity problem then remove the opacity map from the textures and you should be fine.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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friday2sense
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friday2sense
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 101
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Thank you Mike, actually there are TWO opacity maps in the Daz texture files for each shirt color, and when I tried map -02, opacity looked much better in CC3. Just FYI, I like the trousers but in CC3 I initially got terrible "crotch-webbing," which you have addressed in this thread. It was such a mess of vertices that weight-painting was hopeless. So before exporting from Daz in the Transformer T-Pose, using basic G8 male, I made the legs as skinny as possible. This separated the two trouser legs in Daz, and the pants imported perfectly through Transformer. Thanks again for all the great info in this thread!
i7 8700K, 32GB, Win10, GeForce GTX 1070 8GB
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facr73
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facr73
Posted 5 Years Ago
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Group: Forum Members
Last Active: 9 days ago
Posts: 215,
Visits: 23.8K
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Hi Mike. Thanks for this thread and for your great help. Do you have this Outfit https://www.daz3d.com/regal-protector-for-genesis-8-males?I got it but I 'm having trouble bring it to CC3, specially the cape. If you have it did you bring it to CC3. My problem is choosing the best skin weight option. Thanks!
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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The cape is actually pretty easy. Remember that in these circumstances it's all about the weight map, NOT the cloth weighting (I know that sounds confusing and it's too bad they didn't have two separate terms). For the cape you can use the cloak weight, but if you paint a decent physics map (I did mine in about 10 seconds) the cape moves beautifully on the figure. Now -- I didn't see how his "skirt" (sigh -- male skirt) would work with a physics map, but I did weight it as a dress and it seemed to be okay without such a map. But perhaps in concert it will be an issue. If you need to see what I've done with this I'll be glad to make a short tutorial.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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