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Kiwi-Hawk
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Kiwi-Hawk
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 164,
Visits: 984
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Kia ora I'm sorry guys, I think I maybe confused you all, I have a habbit of carrying my conversations on in the thread I start in. The second charater I posted is one I made soly in CC3, I made a head in Crazy Talk 8 and to import into CC3, to do this we are FORCED (at this timeanyway) to start with a CC1 character import the RL head into CC3 on that CC1 character, then if we wish to use the realistic 4K Essential skins we have to convert that CC1 to a CC3 character. At thi point I don't know if the thumbs broke then or when I applied the UE4 pose to the character. Tis IMHO the conversions from CC1 to CC3 or the adding of the RL head process that has messed with the hand bone rigging Following up and testing a little more, it's the UE4 pose that breaks the thumb's it seems. I don't how ever know if thats because I used a CC1 chaaracter to start off, BUT even after converting it to CC3 the hands go weird as soon as I apply the UE4 pose
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Power Ten Productions
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Power Ten Productions
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 91,
Visits: 300
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Posting this update here so that there is continuity in this thread. Adjusting the eyes further, using a Daz plugin, and following the AO tricked mentioned by Scrya here I was able to get images like below. If anyone has ideas to get the skin to match the iRay look below from Daz please let me know. 75% of original size (was 670x19) - Click to enlarge 75% of original size (was 670x19) - Click to enlarge 75% of original size (was 670x19) - Click to enlarge
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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For sure I'd adjust the roughness of the lips -- turn it darker (right click and "Adjust color"). That will result in shinier lips to match the image you show. Although, honestly, something is off about those textures coming in. Sorry if I'm either late or a bit drunk here, but what EXACTLY Daz character is this? (Post a link to the Daz site where she is sold).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
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@Richie- There are a couple of things you are seeing in Daz that you will not see in CC3. 1) The SSS redness in the nose, lips, and cheeks 2) The outline in CC3 is harsh, looks like a pencil, where the outline from nose to cheek is quite light and fleshtone in Daz 3) There is more specular shine in the Daz one's face. 4) There is a subdivision making it look higher res. Turn on Subdivision for your character in CC3 if you haven't
Don't feel bad, it's not anything you are doing wrong. iClone and CC3 are realtime engines that right now are not capable of matching Daz Iray naturally. People sometimes say "you have to understand lighting...." To this I now say forget the lighting...you must go unnatural.
Do 2 things: (1) go to Iray or Octane for raytracing, which will completely boost up the look (like Daz) or... (2) obscure obscure obscure.....obscure your character like an illusionist to make it look better. Mod the textures in PShop. Blend it with hues and colors, try different HDRIs.... It all can modify your look. See how Sycra uses AO, detailed morphs, LUTs, etc...making the image overall more striking
If you want to be super fancy, do BOTH!
It's the equivalent in Daz of comparing the Texture-shaded visual vs the Iray visual. They don't compare. You can either raytrace it to look better, or disguise it to look better.
A third option is (3) try Unreal, which has Raytracing and disguise/obscurations, you might like it, although feels like a slow process at first.
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Power Ten Productions
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Power Ten Productions
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 91,
Visits: 300
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Literally just put in an order to update my graphics card and do the ITrace with this since you nailed it, I had not been doing real time raytracing in CC3. Will post new results next week with your pro tips included. Thanks!
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 15.8K,
Visits: 31.3K
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TonyDPrime (10/31/2019) People sometimes say "you have to understand lighting...." To this I now say forget the lighting...you must go unnatural.Without lighting you wouldn't see much...:P :alien:
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Scyra
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Group: Forum Members
Last Active: 5 Years Ago
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I ran into the same exact thing with the Daz Iray makeup, richie. I used the Iray preview as an example and emulated that in Photoshop. Here's how it turned out...... 75% of original size (was 670x19) - Click to enlarge The process is very simple, even for someone lacking artistic ability. All you do is create a new layer above the texture and set it to Overlay, then take the basic round brush at a very large size (like ~100 px) and 0% Hardness, turn the Opacity and Flow down below ~25% and just click a few times with your color of choice—it is fine to choose a bright/bold color because you can simply adjust the layer's Opacity slider to tone it down to the perfect level. Use an eraser with the same exact settings if you need clean it up some. I also toned down the eye makeup by inching along with the Clone Stamp tool at low Opacity, resampling every couple millimeters. This tiny amount of work had a huge visual impact. The skin also has a nice luster; that is the default result from simply dragging & dropping the CC Base Roughness map.
CC3 & Daz Tricks | CC3 to Unity workflow
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animagic
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animagic
Posted 6 Years Ago
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Last Active: Yesterday
Posts: 15.8K,
Visits: 31.3K
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To do something what Scyra suggest within iClone, you can add a texture to the Blend channel and play with that. It allows you to control the amount and you can even animate it. I have used it make someone blush.
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Scyra
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 220,
Visits: 2.5K
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animagic (10/31/2019) To do something what Scyra suggest within iClone, you can add a texture to the Blend channel and play with that.
It allows you to control the amount and you can even animate it. I have used it make someone blush.I like that idea. That one is going in my notes so I don't forget. @Mike: The skin belongs to Sinisa. I have already encountered issues with this character...it is a problem with the textures. The textures appear blurred and low-resolution, but it is possible to fix them up.... 75% of original size (was 670x19) - Click to enlarge No nostrils either..:better add a couple dark spots, richie. And the Normals are mostly just a noise texture—better to use the CC Base Normals or Normals from some other character you've already converted instead. If you want to fix the skin, I found it better to sharpen it up before it gets to Transformer, then apply one more round afterward. For the face I took a 5000 pixel brush and momentarily froze my computer by applying Photoshop's Sharpen Tool several times. Then I used the eraser to get rid of the sharpening on parts like the lips that looked bad when sharpened. Pretty easy. I like the characters designed by the artist and own several of them. Well, at least it's not texture seams. That's the worst.
CC3 & Daz Tricks | CC3 to Unity workflow
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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animagic (10/31/2019)
TonyDPrime (10/31/2019) People sometimes say "you have to understand lighting...." To this I now say forget the lighting...you must go unnatural.Without lighting you wouldn't see much...:P :alien: OMG - Yeah, a pure-black render in CC3 would match a pure-black render in Daz Iray perfectly! :laugh:
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