Power Ten Productions
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Power Ten Productions
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 91,
Visits: 300
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Ended up grabbing vectors and when I went to this tutorial there isn't the "Decal" option. Anyone know why?
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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We don't have the HD skin stuff available yet -- sometime early next quarter I think is the date. Thus, no decals. Now, you *can* use the Blend material channel, although it's only good for the diffuse. Your absolute best bet for tatts and such is that channel, but if you have an outside program (like Substance Painter or 3DCoat) you can do it there as well.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Power Ten Productions
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Power Ten Productions
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 91,
Visits: 300
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Based on your comment, I ended up using this video to match the skin texture and apply the tattoos onto the base in Photoshop with the below effects. 75% of original size (was 674x19) - Click to enlarge 75% of original size (was 674x19) - Click to enlarge
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Power Ten Productions
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Power Ten Productions
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 91,
Visits: 300
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Wanted to post an update here as I've continued my own journey with this software, Unreal and Daz. One of the major mistakes I was comparing was the model that was "photoreal" from the dropdown with an iRay rendered versision from Daz. When I did an iRay export from Character Creator the models matched significantly more. You can see two renders from Character Creator done in middle of April of this year. The micro skin textures have been a huge upgrade, even further the realism that I've been seeking was more accomplished through updating of textures files that were not moving over. settings within iClone and lighting. Both the exports below have no adjusted lighting but I want to echo that if you have 4k textures or higher a lot of details can be achieved through adjusting sliders. There are tons of videos on this via YouTube but for other novices out there who like me were confused why it wasn't just drag and drop, this software makes life remarkable easy but you have to do just some minimal work to get there. 75% of original size (was 674x19) - Click to enlarge 75% of original size (was 674x19) - Click to enlarge
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Clint2309
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Clint2309
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1,
Visits: 34
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I am curious about your Piercing you have on that model. Is it rigged to move with the nostril? I am working on a model that has a beard and bushy eyebrows. Still trying to find how to attach them to facial movements but i haven't found a way yet.
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Power Ten Productions
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Power Ten Productions
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 91,
Visits: 300
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I brought it in as an accessory and after moving it to the nose and then moving the character a bit and matching it up it started staying in place. I've done props were I've also attached it to body parts as well and that worked smoothly
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