|
By Power Ten Productions - 6 Years Ago
|
Hey Forum,
You all rock and there are way to many of you to thanks for the amazing details and help you've posted. I'm new to the Reallusion world but was blown away at the simplicity yet power of CC3 and iClone. Coming from the film world, and seeing how real so many games were now looking, I dove into creating my first game and using Daz to create the characters. When I render them via the iRay tool, they look extremely real. But when I bring them into CC3 they look like older game characters. I know all about poly counts, PBR and more but wanted to know what people are doing to make these look more realistic in CC3 without the huge drop off in quality (see example photos below). Any tips, tricks or tutorials that will get me as close to the Daz quality as possible with the animation simplicity of rigging in Character Creator and animating in iClone will be appreciated. Also yes I do own the IRey plug in as well and export additions.
DAZ ORIGINAL

Character Creator 3

|
|
By Scyra - 6 Years Ago
|

Above is a screenshot of an iClone animation in realtime. Here is the view in CC3...

I'm not using any special settings here; Shadows are at 512, no TAA, GI, HDR, etc, just Ambient Occlusion and AO and Normal maps from the CC_Base model. I notice you do not have Ambient Occlusion turned on—that makes a big difference. Here's one in CC3 with more Post Effects turned on...

There is a link in my signature that covers these things. Welcome to the forum.
|
|
By Kelleytoons - 6 Years Ago
|
When you bring your Daz stuff in, make sure you ALWAYS use Advanced. And after you do that, check the maps to make sure they have all come over (if not, there are tips and tricks to get them so just let us know).
Assuming you do have all the Daz textures over (on your example posted it looks like you do not -- if you tell me which character it is I'll be glad to check it out for you) then, as the previous poster says, it's a matter of understanding the lighting in CC3/iClone.
|
|
By Power Ten Productions - 6 Years Ago
|
|
Thanks for the responses. I had been using ADvance settings but had not checked the layers and therefore will confirm the AO. Additionally, the piercings are all over the place in CC3. Any advice on bringing those in from Daz? Or is it better to do the piercings in CC3?
|
|
By Kelleytoons - 6 Years Ago
|
|
If you let me know which character it is I can check those piercings out.
|
|
By Power Ten Productions - 6 Years Ago
|
|
They were purchased separately as part of the Punk pack
|
|
By Kelleytoons - 6 Years Ago
|
|
Yeah, you'll have to be a LOT more specific (just put the Daz page link here).
|
|
By Power Ten Productions - 6 Years Ago
|
|
https://www.daz3d.com/make-me-punk-shaders-and-decals
|
|
By Kelleytoons - 6 Years Ago
|
Hmmm. As a very general rule I always wait until something is no longer "new" so I don't have those (although, truth be told, not really my style anyway).
So you put those on your Gen 8 female and when you bring them in how do they come in? As accessories? If so, I think I'd try hair (don't worry about your other hair at the moment -- you can get that later). Change that in the Advance settings and see if they don't come in correctly weighted.
|
|
By Rampa - 6 Years Ago
|
|
Those piercings will probably not work at all. No clothing or accessories is effected by the viseme/facial morphs. So even if you have them rigged to the head and jaw, they will not move with fleshy bits, only the underlying bone.
|
|
By edithmcneill - 6 Years Ago
|
Just a quick question. Does the appearance editor still work on CC clothes? Or is it the Daz character I've bought over preventing it from opening? I wanted to add holes and dirt to an outfit but couldn't get the editor to open.
thanks
|
|
By Rampa - 6 Years Ago
|
Hi Edith.
It still works fine for clothing. It will be the same as it was in CC2.
But you probably need to set the Substance for it to use. See this diagram for where you choose that. You will need to choose which Substance for each clothing item.

|
|
By Power Ten Productions - 6 Years Ago
|
|
@scrya where are those AO files stored?
|
|
By Scyra - 6 Years Ago
|

They are embedded in a Reallusion format so you need to load the skins and save out the textures as shown in the image. Select the character in the scene first, then visit the Content and Modify panels. The Hivewire characters have good unique maps also. Afterward, take a look at the Visual panel to tweak the Ambient Occlusion to your liking and adjust the Image Based Lighting Strength and Rotate it to your liking (or even try out a different one). Things will begin to look much better.
PS: I got a belly ring piercing working perfectly as Cloth, but my tests on facial piercings only confirmed what Rampa said.
|
|
By Kiwi-Hawk - 6 Years Ago
|
Kia ora
I not sure if I'm doing this wrong or it normal. I'm trying to bring in a Daz 3D character ( the Character I exported was nude so I put some clothing on her in each program )

I then imported her using the Transfomer tools and the advance setting, I filled out the ini profile completly to cover the maps daz use's

My issue here is I lost the body detailing and muscle structure when I imported her
 |