rampa (1/4/2017)
I think I found the problem! :)
First I exported the finished FBX, and it imported into CC without any errors. So that told me you had something different in your export settings in the FBX export. I watched that part of the video, and you had checked "Export Selected". You did not have the skeleton selected, so no bones in the FBX! ;(
There is probably no reason to check "Export Selected", as there is nothing besides the character and the necklace. If you do use it, remember to select the meshes and the skeleton.
Let me know if that fixed it.Thanks Rampa! I knew you'll SEE my mistake in the video, that's a HUGE progress, I can import the cloth now. :)
so the "selected" is not needed, I also made a preset for easier: "Blender to CC - Cloth" so I won't need to check everything again.
The weird thing I got now is:
When I import: "Thing.fbx" inside CC, I get the Lady with no materials or textures, it's all grey.
It doesn't matter if I import the .fbx from File > Import or from the Create > Cloth... I get a no-materials and textures version.
So.... Any idea how do I bring it back with the original materials and textures that came from CC when exported?