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Rampa
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When I saw the names of the vertex groups, I saw they had numbers appended to them. Presumably the bones got the numbers appended. This will make it not work. Notice that when it pops up the critical error, it says "CC_Base_Hip" is where the problem is, and that it is missing the specific bone. I suspect your hip is called "CC_Base_Hip00". Skeleton, body mesh, and body materials must follow the proper naming exactly.
I think your base mesh and skeleton were duplicated, and the result was that you ended up using a skeleton with "00" appended onto each bone name.
Start with a fresh export of your character from CC, and make sure the skeleton does not get duplicated. You can duplicate the mesh for your clothing base, but give you should then delete the material(s) from it and assign a new material to it.
It's tricky to spot this issue initially, but once you know it, you can make sure to start with a new skeleton and mesh if it happens.
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Alon Dan
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Alon Dan
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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Hey Rampa, Thanks for helping me in this! I may be wrong but I'm afraid that naming is not the issue, I just tried again with a fresh default CC character and I'm having the exact same critical error. Maybe I need to reset my computer and it's a Cache issue? I have no clue what this could be... Before I reset my computer, I just used the same character again (after failed with the default one), so it will be the same I used on the video and I'm attaching a screenshot with the outliner open a bit more wide so maybe you can see the problem? Thanks ahead for any help in this!
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Rampa
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Group: Forum Members
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So that does look all correct. Guess it's not that then! :)
I'm not spotting any errors in the scene tree.
Have you tried one of the RL supplied bases?
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Alon Dan
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Alon Dan
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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rampa (1/3/2017) So that does look all correct. Guess it's not that then! :)
I'm not spotting any errors in the scene tree.
Have you tried one of the RL supplied bases?Not yet, The thing is that it won't really help me in my actual project even if it will work with the RL supplied or even if it worked with the default CC male/female because I already worked hard on my other characters, but the real problem (for me) is that I can't really add any cloth. I'm now trying to do the LOOOONG way with 3DXchange... but even if it will work, it's so much more complicated for every single cloth. In theory it sounds so user-friendly to work with CC to Blender and back for the clothes. I wonder how it works so smooth for everybody else as I see on the video tutorials but for me I get this weird Critical Error... BTW - Restart my computer didn't solve anything, I must find out what is it that cause this Critical Error so I can solve it and actually proceed with my project. I can't really blame anybody but myself that I can't solve it, this is so discouraging my creation process... :(
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Rampa
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Group: Forum Members
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It looked like a bone problem from your screen-shot. But do make sure your clothing is rigged/weighted (no missing verts), UV'd, and has a material assigned.
You can bake your morphs and save your character as a new morph slider. If I recall, you can just use the current body shape for a new morph. No exporting required.
You can also zip your character and PM it to me. I'd be happy to take a look and see what I can figure out.
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Alon Dan
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Alon Dan
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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Thank you for your solutions Rampa, I appreciate your kind help. I will try it later and hope to get some good news. :) If I'll get the errors again I'll probably send you a zip file and I bet you'll see the what I'm doing wrong right away.
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Alon Dan
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Alon Dan
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 136,
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Hey Rampa! and everybody else are welcome to help in this as well. What I did was starting a NEW file on CC and Blender, and recorded everything step-by-step so you can see what I'm doing wrong, I mean... you'll probably see the bad step that I took on a specific part of this new video. Please forgive me for the video is speedup I didn't want to waste your time, but I did my best to keep it very clear to understand what I'm doing by showing with the mouse cursor. I also added a ZIP file for the exact files you see on the video: 1. is the FBX from Character Creator. 2. Blender scene: before the parenting and binding, so you can do your tests on it. 3. Blender scene: after I did the parenting and binding, just in case. 4. Thing.fbx (that necklace or whatever it is, I just made something simple without any planning for the sake of testing). 5. There is a LOG file: Thing.txt probably created by CC, it says: "Bone : CC_Base_Hip is set in profile but not in avatar or already set to other bone type." The log file isn't helping me because I have no idea how to solve it or what does it mean exactly, I'm very confused. Please check out what I did on the video to see where I go wrong, I'm probably doing something very stupid in Blender and I must learn from my mistakes... Thank you for your patience and supportive spirit, I appreciate it a lot! * Sorry about my bad English.
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Rampa
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Group: Forum Members
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I think I found the problem! :)
First I exported the finished FBX, and it imported into CC without any errors. So that told me you had something different in your export settings in the FBX export. I watched that part of the video, and you had checked "Export Selected". You did not have the skeleton selected, so no bones in the FBX! ;(
There is probably no reason to check "Export Selected", as there is nothing besides the character and the necklace. If you do use it, remember to select the meshes and the skeleton.
Let me know if that fixed it.
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Delerna
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Delerna
Posted 8 Years Ago
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Yea i press a to select all and then deselect the light and the camera and then go and export the selected option checked.. I might try your suggestion in your blender tutorial rampa to remove the light and the camera so i dont need to worry about them anymore. Only concern if i do that is i will keep forgetting to uncheck that bone setting thing. Not that i dont keep forgetting to do that anyway......ohhh my
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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Rampa
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Group: Forum Members
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The exporter already has a way to not export lights. Just de-select the entity types you don't want exported.
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