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Character Creator 1.5 - Import CLOTHING (Key Issue)

Posted By Alon Dan 9 Years Ago
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Character Creator 1.5 - Import CLOTHING (Key Issue)

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stephane.coralie
stephane.coralie
Posted 8 Years Ago
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You Must export With FBX 2012... CC doesnt not support other FBX 2013.. 2014 etc
Alon Dan
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rampa (1/4/2017)
I think I found the problem! :)

First I exported the finished FBX, and it imported into CC without any errors. So that told me you had something different in your export settings in the FBX export. I watched that part of the video, and you had checked "Export Selected". You did not have the skeleton selected, so no bones in the FBX! ;(

There is probably no reason to check "Export Selected", as there is nothing besides the character and the necklace. If you do use it, remember to select the meshes and the skeleton.

Let me know if that fixed it.


Thanks Rampa! I knew you'll SEE my mistake in the video, that's a HUGE progress, I can import the cloth now. :)
so the "selected" is not needed, I also made a preset for easier: "Blender to CC - Cloth" so I won't need to check everything again.

The weird thing I got now is:
When I import: "Thing.fbx" inside CC, I get the Lady with no materials or textures, it's all grey.
It doesn't matter if I import the .fbx from File > Import or from the Create > Cloth... I get a no-materials and textures version.

So.... Any idea how do I bring it back with the original materials and textures that came from CC when exported?

Rampa
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The exporter already has a way to not export lights.

Just de-select the entity types you don't want exported.

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Delerna
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Yea i press a to select all and then deselect the light and the camera and then go and export the selected option checked..
I might try your suggestion in your blender tutorial rampa to remove the light and the camera so i dont need to worry about them anymore.
Only concern if i do that is i will keep forgetting to uncheck that bone setting thing. Not that i dont keep forgetting to do that anyway......ohhh my

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Rampa
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I think I found the problem! :)

First I exported the finished FBX, and it imported into CC without any errors. So that told me you had something different in your export settings in the FBX export. I watched that part of the video, and you had checked "Export Selected". You did not have the skeleton selected, so no bones in the FBX! ;(

There is probably no reason to check "Export Selected", as there is nothing besides the character and the necklace. If you do use it, remember to select the meshes and the skeleton.

Let me know if that fixed it.
Alon Dan
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Hey Rampa! and everybody else are welcome to help in this as well.

What I did was starting a NEW file on CC and Blender, and recorded everything step-by-step so you can see what I'm doing wrong, I mean... you'll probably see the bad step that I took on a specific part of this new video.
Please forgive me for the video is speedup I didn't want to waste your time, but I did my best to keep it very clear to understand what I'm doing by showing with the mouse cursor.

I also added a ZIP file for the exact files you see on the video:
1. is the FBX from Character Creator.
2. Blender scene: before the parenting and binding, so you can do your tests on it.
3. Blender scene: after I did the parenting and binding, just in case.
4. Thing.fbx (that necklace or whatever it is, I just made something simple without any planning for the sake of testing).
5. There is a LOG file:  Thing.txt   probably created by CC, it says:
"Bone : CC_Base_Hip is set in profile but not in avatar or already set to other bone type."

The log file isn't helping me because I have no idea how to solve it or what does it mean exactly, I'm very confused.
Please check out what I did on the video to see where I go wrong, I'm probably doing something very stupid in Blender and I must learn from my mistakes... 

Thank you for your patience and supportive spirit, I appreciate it a lot!
* Sorry about my bad English.

  DOWNLOAD THE   ZIP  FILE HERE      (Right click Save as..)

This is the video with all the steps:

Alon Dan
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Thank you for your solutions Rampa, I appreciate your kind help. I will try it later and hope to get some good news. :)
If I'll get the errors again I'll probably send you a zip file and I bet you'll see the what I'm doing wrong right away. 

Rampa
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It looked like a bone problem from your screen-shot. But do make sure your clothing is rigged/weighted (no missing verts), UV'd, and has a material assigned.

You can bake your morphs and save your character as a new morph slider. If I recall, you can just use the current body shape for a new morph. No exporting required.

You can also zip your character and PM it to me. I'd be happy to take a look and see what I can figure out.
Alon Dan
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rampa (1/3/2017)
So that does look all correct. Guess it's not that then! :)

I'm not spotting any errors in the scene tree. 

Have you tried one of the RL supplied bases?


Not yet, The thing is that it won't really help me in my actual project even if it will work with the RL supplied or even if it worked with the default CC male/female because I already worked hard on my other characters, but the real problem (for me) is that I can't really add any cloth.

I'm now trying to do the LOOOONG way with 3DXchange... but even if it will work, it's so much more complicated for every single cloth.
In theory it sounds so user-friendly to work with CC to Blender and back for the clothes.

I wonder how it works so smooth for everybody else as I see on the video tutorials but for me I get this weird Critical Error...
BTW - Restart my computer didn't solve anything, I must find out what is it that cause this Critical Error so I can solve it and actually proceed with my project.

I can't really blame anybody but myself that I can't solve it, this is so discouraging my creation process... :(
Rampa
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So that does look all correct. Guess it's not that then! :)

I'm not spotting any errors in the scene tree. 

Have you tried one of the RL supplied bases?

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